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Benchmark Mayhem This section is for you benchmark freaks. Wanna show off your 3D Mark scores with your brand new GTX 980 SLI or Radeon R9 290X Crossfire in that Intel Core i7 rig? Then this is your section!



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Old
  (#51)
rflair
Don Commisso
 
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Videocard: GTX 980/290X
Processor: 3770K@4.4/Q9550@3.83
Mainboard: Asus P877V-Pro/Asus P5K-E
Memory: 16G 2133MHz/8G 900MHz
Soundcard: Onboard/Fiio E10
PSU: Corsair HX850/PPC 860
Default 02-01-2014, 13:42 | posts: 3,766 | Location: Canada

This thread has been moved here as it is more appropriate in this section, the last few irrelevant posts have been deleted.
   
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Old
  (#52)
cowie
Ancient Guru
 
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Videocard: GTX
Processor: 2600k
Mainboard: gigabyte p67 UD7
Memory: 2x4g 1600 ddr3
Soundcard:
PSU: pcp&c 1200 watt
Default 02-01-2014, 15:40 | posts: 12,789 | Location: new jersey

Quote:
Originally Posted by Anarion View Post
Need to register account for this? *Middle finger* -> deleted.
Make that 3 middle fingers hopefully the boss can get a guru3d link up
   
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Old
  (#53)
DM789
Master Guru
 
Videocard: ???
Processor: ???
Mainboard: ???
Memory: ???
Soundcard: Realtek, Altec Lansing
PSU: Corsair TX750M
Default 02-01-2014, 19:12 | posts: 435

actually according to the changelog from the patch,

they said that they have removed the need for activation, which meant that no registration needed.

i can't check that, since i already have stardock account, from a few of my stardock games, and have activate this when it came out yesterday.
   
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Old
  (#54)
Extraordinary
Ancient Guru
 
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Videocard: EVGA GTX980 SC ACX2.0 4GB
Processor: FX-8350 @ 4.8GHz / H100i
Mainboard: ASUS Crosshair V Formula
Memory: 12GB 2133 G.Skill
Soundcard: Creative SB1040 7.1
PSU: Corsair RM1000
Default 02-02-2014, 02:50 | posts: 17,416 | Location: 127.0.0.1

DIRECTX
Average FPS: 21.71
Average Unit Count: 3788
Maximum Unit Count: 5388
Average Batches/MS: 777.32
Maximum Batches/MS: 989.46
Average Batch Count: 36624
Maximum Batch Count: 191223

----

MANTLE
Average FPS: 53.51
Average Unit Count: 4469

Maximum Unit Count: 5388
Average Batches/MS: 849.38
Maximum Batches/MS: 2206.19

Average Batch Count: 19408
Maximum Batch Count: 133927
   
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Old
  (#55)
gerardfraser
Maha Guru
 
Videocard: R9 290 Crossfire
Processor: 3770K
Mainboard: MSI Z77-GD65
Memory: DDR3-2133
Soundcard:
PSU: 1200 Watt
Default 02-02-2014, 03:28 | posts: 1,831 | Location: Canada

Man this Mantle is going to be great with the new games.Demo varies but Mantle numbers are off the charts.

Several runs to try to match Average Batch Count:

DirextX

== Results ================================================
Test Duration: 360 Seconds
Total Frames: 14265

Average FPS: 39.62
Average Unit Count: 4240
Maximum Unit Count: 5482
Average Batches/MS: 733.59
Maximum Batches/MS: 1624.69
Average Batch Count: 19490
Maximum Batch Count: 83094
================================================== ========

Mantle

== Results ================================================
Test Duration: 360 Seconds
Total Frames: 26567

Average FPS: 73.80
Average Unit Count: 4434
Maximum Unit Count: 5643
Average Batches/MS: 1246.67
Maximum Batches/MS: 3084.02
Average Batch Count: 19030
Maximum Batch Count: 139595
================================================== ========

Last edited by gerardfraser; 02-02-2014 at 03:35.
   
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Old
  (#56)
Ghosty
Ancient Guru
 
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Videocard: GT 840M
Processor: I5 4210M 3.2GHz
Mainboard: -
Memory: DD3L 8G
Soundcard: Creative Sound Blaster
PSU: -
Default 02-02-2014, 06:22 | posts: 4,716 | Location: UK

Mantle

Test Duration: 360 Seconds
Total Frames: 16796

Average FPS: 46.65
Average Unit Count: 4335
Maximum Unit Count: 5466
Average Batches/MS: 769.17
Maximum Batches/MS: 2652.85
Average Batch Count: 18450
Maximum Batch Count: 85127
   
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Old
  (#57)
ASLayerAODsk
Master Guru
 
Videocard: Asus R9 390 8Gig Strix
Processor: Intel i7 4820k 3.7/3.9 WC
Mainboard: Asus P9X79LE
Memory: DDR3 32G Patriot 1600
Soundcard: B&W804D/OnkyoNR737Atmos
PSU: CMaster SilentPro 1Kw
Default 02-02-2014, 06:54 | posts: 762 | Location: Canada

My 1st run

== Results ================================================
Test Duration: 360 Seconds
Total Frames: 17559

Average FPS: 48.77
Average Unit Count: 4330
Maximum Unit Count: 5428
Average Batches/MS: 919.20
Maximum Batches/MS: 2436.70
Average Batch Count: 22091
Maximum Batch Count: 146918
================================================== =========

Did some more reading on overstall vs freshinstall..so i just nuked the old driver installation..and went fresh..here were the 1st numbers...



== Results ================================================
Test Duration: 360 Seconds
Total Frames: 18478

Average FPS: 51.33
Average Unit Count: 4597
Maximum Unit Count: 5732
Average Batches/MS: 991.20
Maximum Batches/MS: 2506.28
Average Batch Count: 21335
Maximum Batch Count: 167009
================================================== =========

Last edited by ASLayerAODsk; 02-03-2014 at 09:42.
   
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Old
  (#58)
mohiuddin
Master Guru
 
Videocard: GTX670 4gb ll RX480 8gb
Processor: E5 2670 ll x5650
Mainboard: Rampage4BEllSabertoothX58
Memory: Dmntr 16gb ll 16gb Vulcan
Soundcard:
PSU: 1200w Gigabyte ll 650w TT
Default 02-02-2014, 09:43 | posts: 657

Quote:
Originally Posted by gerardfraser View Post
Man this Mantle is going to be great with the new games.Demo varies but Mantle numbers are off the charts.

Several runs to try to match Average Batch Count:

DirextX

== Results ================================================
Test Duration: 360 Seconds
Total Frames: 14265

Average FPS: 39.62
Average Unit Count: 4240
Maximum Unit Count: 5482
Average Batches/MS: 733.59
Maximum Batches/MS: 1624.69
Average Batch Count: 19490
Maximum Batch Count: 83094
================================================== ========

Mantle

== Results ================================================
Test Duration: 360 Seconds
Total Frames: 26567

Average FPS: 73.80
Average Unit Count: 4434
Maximum Unit Count: 5643
Average Batches/MS: 1246.67
Maximum Batches/MS: 3084.02
Average Batch Count: 19030
Maximum Batch Count: 139595
================================================== ========
with GTX680 SLI ??? LOL. what amd cards do u have??
   
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Old
  (#59)
JulesCools
Banned
 
Videocard: Titan Black SLI
Processor: AMD 8350 4.8ghz
Mainboard: MSi 990fxa
Memory: 32 gab DDR3 2133mhz
Soundcard: Sony usb wireless headset
PSU: Corsair 1200w
Default 02-02-2014, 10:34 | posts: 282 | Location: Southern Cal

8350 Users: I set my mobo to defaults so everything is standard, 4.0 ghz with turbo on, except that my mobo allows XMP presets so ram is running at 2133mhz @ 1.50v with 9-11 timings.

Extreme test, follow setting.


MANTLE 45.80 FPS AVG

== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: AuthenticAMD
AMD FX(tm)-8350 Eight-Core Processor
Physical Cores: 4
Logical Cores: 8
Physical Memory: 8536969216
Allocatable Memory: 8796092891136
================================================== =======


== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
================================================== =========


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 16491

Average FPS: 45.80
Average Unit Count: 4422
Maximum Unit Count: 5595
Average Batches/MS: 793.53
Maximum Batches/MS: 1749.31
Average Batch Count: 19973
Maximum Batch Count: 79538
================================================== ========

DIRECT X TEST: 21.44 AVG

Last edited by JulesCools; 02-02-2014 at 10:53.
   
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Old
  (#60)
pereprimus
Newbie
 
Videocard: gigabyte r9-290x oc
Processor: Intel Core i7 2600k
Mainboard:
Memory:
Soundcard:
PSU: corsair
Default 02-02-2014, 11:15 | posts: 24

== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: GenuineIntel
Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 7991312384
Allocatable Memory: 8796092891136
================================================== =========


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: C:\Users\jack\Documents\Star Swarm\FrameDump_14_02_02_1005.csv
================================================== =========


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 11383

Average FPS: 31.62
Average Unit Count: 4342
Maximum Unit Count: 5525
Average Batches/MS: 663.20
Maximum Batches/MS: 1394.63
Average Batch Count: 22907
Maximum Batch Count: 131112

now mantle:


== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: GenuineIntel
Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 7991312384
Allocatable Memory: 8796092891136
================================================== =========


== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: C:\Users\jack\Documents\Star Swarm\FrameDump_14_02_02_1014.csv
================================================== =========


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 22432

Average FPS: 62.31
Average Unit Count: 4676
Maximum Unit Count: 5935
Average Batches/MS: 1039.90
Maximum Batches/MS: 2755.21
Average Batch Count: 19162
Maximum Batch Count: 141346
================================================== =========
   
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Old
  (#61)
JulesCools
Banned
 
Videocard: Titan Black SLI
Processor: AMD 8350 4.8ghz
Mainboard: MSi 990fxa
Memory: 32 gab DDR3 2133mhz
Soundcard: Sony usb wireless headset
PSU: Corsair 1200w
Default 02-02-2014, 12:38 | posts: 282 | Location: Southern Cal

ah without verification these numbers don't mean much... I hope 3dmark makes a Mantle benchmark.
   
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Old
  (#62)
-Tj-
Ancient Guru
 
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Videocard: ZOTAC GTX980Ti Amp!Omega
Processor: Intel i7 4770K OC 4.7GHz
Mainboard: ASUS Z87 Deluxe 2103
Memory: Gskill TridX 16GB 2400MHz
Soundcard: X-Fi Titanium HD @Bose A5
PSU: Nitro88+ 650W 52A
Default 02-02-2014, 14:12 | posts: 13,717 | Location: Proxima \/82

Quote:
Originally Posted by Extraordinary View Post
DIRECTX
Average FPS: 21.71
Average Unit Count: 3788
Maximum Unit Count: 5388
Average Batches/MS: 777.32
Maximum Batches/MS: 989.46
Average Batch Count: 36624
Maximum Batch Count: 191223

----

MANTLE
Average FPS: 53.51
Average Unit Count: 4469

Maximum Unit Count: 5388
Average Batches/MS: 849.38
Maximum Batches/MS: 2206.19

Average Batch Count: 19408
Maximum Batch Count: 133927

Wait whaaat..

I thought you will get 10.000+ units not almost the same number.. Ok fps boost nice nice and all, but still. Kinda disappointed.
   
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My results
Old
  (#63)
seaplane pilot
Maha Guru
 
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Videocard: 2x GA-980TIXE/
Processor: 5930K/ FX4130
Mainboard: ASROCK X11/ GA-990FXA-UD5
Memory: 32GB GT/ 16GB Crucial
Soundcard: Onboard
PSU: 1600 G2/ 1x AX1200i
Default My results - 02-02-2014, 19:04 | posts: 1,293 | Location: Nebulas

3930k @ 4.7GHz, 16GB 2133MHz, 2x XFX 290x

DX two tests crossfire enabled, crossfire disabled

#1 Crossfire enabled- half ass usage
================================================== =========
Oxide Games
Star Swarm Stress Test - 2013
C:\Users\ohm\Documents\Star Swarm\Output_14_02_02_1218.txt
Version 1.00
02/02/2014 12:18
================================================== =========
== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: GenuineIntel
Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
Physical Cores: 6
Logical Cores: 12
Physical Memory: 17116975104
Allocatable Memory: 140737488224256
================================================== =========
== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
================================================== =========
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 11606

Average FPS: 32.24
Average Unit Count: 4140
Maximum Unit Count: 5610
Average Batches/MS: 606.57
Maximum Batches/MS: 1080.34
Average Batch Count: 20199
Maximum Batch Count: 108864
================================================== =========
#2 Crossfire disabled
================================================== =========
Oxide Games
Star Swarm Stress Test - 2013
C:\Users\ohm\Documents\Star Swarm\Output_14_02_02_1234.txt
Version 1.00
02/02/2014 12:34
================================================== =========
== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: GenuineIntel
Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
Physical Cores: 6
Logical Cores: 12
Physical Memory: 17116975104
Allocatable Memory: 140737488224256
================================================== =========
== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
================================================== =========
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 13110

Average FPS: 36.41
Average Unit Count: 4268
Maximum Unit Count: 5367
Average Batches/MS: 746.42
Maximum Batches/MS: 1523.83
Average Batch Count: 21849
Maximum Batch Count: 131989
================================================== =========
Mantle 2 two tests crossfire enabled, crossfire disabled

#1- crossfire enable- half ass worked
================================================== =========
Oxide Games
Star Swarm Stress Test - 2013
C:\Users\ohm\Documents\Star Swarm\Output_14_02_02_1225.txt
Version 1.00
02/02/2014 12:25
================================================== =========
== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: GenuineIntel
Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
Physical Cores: 6
Logical Cores: 12
Physical Memory: 17116975104
Allocatable Memory: 140737488224256
================================================== =========
== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
================================================== =========

== Results ================================================
Test Duration: 360 Seconds
Total Frames: 20570

Average FPS: 57.14
Average Unit Count: 4605
Maximum Unit Count: 5824
Average Batches/MS: 1292.10
Maximum Batches/MS: 2969.99
Average Batch Count: 26315
Maximum Batch Count: 97823
================================================== =========
#2- crossfire disabled
Oxide Games
Star Swarm Stress Test - 2013
C:\Users\ohm\Documents\Star Swarm\Output_14_02_02_1245.txt
Version 1.00
02/02/2014 12:45
================================================== =========
== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: GenuineIntel
Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
Physical Cores: 6
Logical Cores: 12
Physical Memory: 17116975104
Allocatable Memory: 140737488224256
================================================== =========
== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
================================================== =========
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 23998

Average FPS: 66.66
Average Unit Count: 4523
Maximum Unit Count: 5522
Average Batches/MS: 1127.07
Maximum Batches/MS: 3119.50
Average Batch Count: 19196
Maximum Batch Count: 134361
================================================== =========
   
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Old
  (#64)
Corbus
Maha Guru
 
Corbus's Avatar
 
Videocard: 1080 Strix OC
Processor: i7 6700k@4.7 NH-D15
Mainboard: ASUS Ranger VIII
Memory: HyperX 2x8 GB 2400
Soundcard: D2X & Behringer Studio 50
PSU: Seasonic X-750 Gold
Default 02-02-2014, 19:17 | posts: 2,157 | Location: Temeswar, Romania

This test is a complete joke, does it atleast utilize the CPU and GPU at 80%+ on mantle?
   
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Old
  (#65)
JulesCools
Banned
 
Videocard: Titan Black SLI
Processor: AMD 8350 4.8ghz
Mainboard: MSi 990fxa
Memory: 32 gab DDR3 2133mhz
Soundcard: Sony usb wireless headset
PSU: Corsair 1200w
Default 02-02-2014, 19:26 | posts: 282 | Location: Southern Cal

I agree it's silly to call it a benchmark, but it's really cool looking
   
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Old
  (#66)
gerardfraser
Maha Guru
 
Videocard: R9 290 Crossfire
Processor: 3770K
Mainboard: MSI Z77-GD65
Memory: DDR3-2133
Soundcard:
PSU: 1200 Watt
Default 02-02-2014, 21:23 | posts: 1,831 | Location: Canada

Quote:
Originally Posted by mohiuddin View Post
with GTX680 SLI ??? LOL. what amd cards do u have??
Well I have R9 290 Sapphire Trix cards,
but running R9 290 + 680GTX at the moment for fun.
   
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Old
  (#67)
MMXMMX
Member Guru
 
Videocard: ASUS STRIX-GTX1080-A8G-GA
Processor: Intel Core i7 4930k
Mainboard: Rampage IV Extreme
Memory: 16 GB GSkil DDR3-1866 CL8
Soundcard: Realtek ALC898
PSU: Antec 750W
Default 02-03-2014, 07:21 | posts: 100

Extream setting


================================================== =========
Oxide Games
Star Swarm Stress Test - 2013
C:\Users\MMXMMX\Documents\Star Swarm\Output_14_02_03_0800.txt
Version 1.00
02/03/2014 08:00
================================================== =========

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 780 Ti
CPU: GenuineIntel
Intel(R) Core(TM) i7-4930K CPU @ 3.40GHz
Physical Cores: 6
Logical Cores: 12
Physical Memory: 17116225536
Allocatable Memory: 140737488224256
================================================== =========


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
================================================== =========


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 10004

Average FPS: 27.78
Average Unit Count: 3984
Maximum Unit Count: 5411
Average Batches/MS: 574.59
Maximum Batches/MS: 1414.36
Average Batch Count: 20207
Maximum Batch Count: 96204
================================================== =========

Last edited by MMXMMX; 02-03-2014 at 07:31.
   
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Old
  (#68)
mkh
Member Guru
 
mkh's Avatar
 
Videocard: Gigabyte GTX1070 G1
Processor: AMD R7 1700
Mainboard: MSI X370 Pro Carbon
Memory: CMK16GX4M2B3200C16R
Soundcard: ALC1220/DT770Pro80
PSU: Corsair CX750M
Default 02-03-2014, 08:37 | posts: 101 | Location: Finland

Scenario: ScenarioAttract.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
=============================

DirectX Results

Test Duration: 360 Seconds
Total Frames: 10239

Average FPS: 28.44
Average Unit Count: 3843
Maximum Unit Count: 5496
Average Batches/MS: 593.66
Maximum Batches/MS: 1291.66
Average Batch Count: 23373
Maximum Batch Count: 111557
=============================

Mantle Results

Test Duration: 360 Seconds
Total Frames: 14523

Average FPS: 40.34
Average Unit Count: 4119
Maximum Unit Count: 5392
Average Batches/MS: 1229.31
Maximum Batches/MS: 2469.86
Average Batch Count: 32690
Maximum Batch Count: 107964
=============================
   
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Old
  (#69)
The Goose
Maha Guru
 
The Goose's Avatar
 
Videocard: Evga 1070FTW
Processor: I7 6700k/H110gt aio
Mainboard: Asus Z170i pro gaming
Memory: 16gig ddr4 Corsair V@3200
Soundcard: O/B + H/K Soundsticks
PSU: Corsair HX1000i
Default 02-03-2014, 09:28 | posts: 1,870 | Location: shropshire,UK

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 680
CPU: GenuineIntel
Intel(R) Core(TM) i7-4820K CPU @ 3.70GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17116770304
Allocatable Memory: 8796092891136
================================================== =========


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
================================================== =========


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 13320

Average FPS: 37.00
Average Unit Count: 4063
Maximum Unit Count: 5381
Average Batches/MS: 664.49
Maximum Batches/MS: 1741.71
Average Batch Count: 18070
Maximum Batch Count: 90469
================================================== =========
   
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Old
  (#70)
Xendance
Ancient Guru
 
Videocard: Nvidia Geforce 570
Processor: Intel i7 2600k
Mainboard: Asus P8P67
Memory: 16 GB 1600 MHz DDR3
Soundcard: X-FI Platinum+7.1 system
PSU: Thermaltake Toughpower
Default 02-03-2014, 09:44 | posts: 5,549 | Location: Funland aka Happycamp aka Finland

Quote:
Originally Posted by Wormwood View Post
This test is a complete joke, does it atleast utilize the CPU and GPU at 80%+ on mantle?
The whole point of the benchmark was to show the DirectX becomes CPU bottlenecked with high batch count amounts. It's not a joke, you just don't understand it.
   
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Old
  (#71)
JaxMacFL
Maha Guru
 
Videocard: Titan X (pascal)
Processor: i7-4820K @ 4.6GHz NH-D14
Mainboard: X79-DELUXE bios 4805
Memory: 16GB GSKILL 1866 8-9-9-24
Soundcard: SB ZxR with Logi 5.1 Z906
PSU: Cooler Master V1000
Default 02-03-2014, 15:41 | posts: 961 | Location: Jacksonville, Florida

One 7970 @ 1200/1600

d3d


mantle



This was in the Shmup (shoot'em up) scenario plus extreme

Last edited by JaxMacFL; 02-03-2014 at 15:51.
   
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JulesCools
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Default 02-04-2014, 02:51 | posts: 282 | Location: Southern Cal

Quote:
Originally Posted by Xendance View Post
The whole point of the benchmark was to show the DirectX becomes CPU bottlenecked with high batch count amounts. It's not a joke, you just don't understand it.
He's referring to the fact that Oxide people called this a benchmark, it's not a benchmark. I get 20 fps wide fluctuations in the results, it should just be called a Mantle demo. I do always get huge improvements compared to Direct X, and since they are trying to do the same thing, it shows that Mantle is superior.
   
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Rich_Guy
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Default 02-04-2014, 12:04 | posts: 11,463 | Location: UK

Had a small patch yesterday, just over 6mb.
   
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JonasBeckman
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Default 02-04-2014, 17:23 | posts: 13,033 | Location: Sweden

And there was one today.
Quote:
An update for Star Swarm is now available on Steam. Changes include the following:

NEW (2/4) - Fixed bug in Nitrous that turned threading off in Mantle.
NEW (2/4) - Added 'Sandbox' mode which enables UI and grants camera control
NEW (2/3) - Fixed (hopefully) grey screen issue reported by some users
Removed activation requirement
Changed default duration to 360 seconds
Added DeferredContexts flag to ini files (disabled by default - use at your own risk)
Default scenario changed to 'Follow' to yield more consistent results per run
Changed 'Follow' scenario to follow a different unit to help prevent crazy spinning
Throttled frame rate on the launcher to reduce CPU overhead while it's sleeping
Added tooltip descriptions to the scenarios
http://steamcommunity.com/app/267130...6745812396637/

EDIT:
Quote:
================================================== =========
Oxide Games
Star Swarm Stress Test - 2013
C:\Users\Jonas\Documents\Star Swarm\Output_14_02_04_1837.txt
Version 1.00
02/04/2014 18:37
================================================== =========

== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: GenuineIntel
Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
Physical Cores: 6
Logical Cores: 12
Physical Memory: 17116217344
Allocatable Memory: 140737488224256
================================================== =========


== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1200
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: High
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
================================================== =========


== Results ================================================
Test Duration: 60 Seconds
Total Frames: 2912

Average FPS: 48.53
Average Unit Count: 3681
Maximum Unit Count: 5432
Average Batches/MS: 611.82
Maximum Batches/MS: 3063.24
Average Batch Count: 14439
Maximum Batch Count: 146028
================================================== =========
Quote:
================================================== =========
Oxide Games
Star Swarm Stress Test - 2013
C:\Users\Jonas\Documents\Star Swarm\Output_14_02_04_1839.txt
Version 1.00
02/04/2014 18:39
================================================== =========

== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: GenuineIntel
Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
Physical Cores: 6
Logical Cores: 12
Physical Memory: 17116217344
Allocatable Memory: 140737488224256
================================================== =========


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1200
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: High
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
================================================== =========


== Results ================================================
Test Duration: 60 Seconds
Total Frames: 1901

Average FPS: 31.68
Average Unit Count: 3535
Maximum Unit Count: 5447
Average Batches/MS: 624.76
Maximum Batches/MS: 1305.31
Average Batch Count: 24445
Maximum Batch Count: 168150
================================================== =========
The Mantle one was faster but it was because every time I run the program the scenario plays out differently, in the run with Mantle enabled there was mostly flying and some fewer skirmishes with a small number of ships, with D3D there was a huge battle involving thousands of ships which saw much heavier strain on performance thus the lower average.

Last edited by JonasBeckman; 02-04-2014 at 17:43.
   
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UZ7
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Default 02-04-2014, 19:51 | posts: 5,406 | Location: Everyday Rain Florida

Just tried it out for the heck of it :p

DX:

Quote:
================================================== =========
Oxide Games
Star Swarm Stress Test - 2013
C:\Users\specialist7\Documents\Star Swarm\Output_14_02_04_1442.txt
Version 1.00
02/04/2014 14:42
================================================== =========

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 770
CPU: GenuineIntel
Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 8527589376
Allocatable Memory: 140737488224256
================================================== =========


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
================================================== =========


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 13978

Average FPS: 38.82
Average Unit Count: 4361
Maximum Unit Count: 5559
Average Batches/MS: 664.54
Maximum Batches/MS: 1698.70
Average Batch Count: 17411
Maximum Batch Count: 96400
================================================== =========
   
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