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Scully
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Default 03-20-2017, 07:06 | posts: 160 | Location: Minnesota

Nier Automata + Reshade:



   
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JonasBeckman
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Default 03-20-2017, 18:31 | posts: 12,874 | Location: Sweden

Mass Effect - Andromeda (Game can be unlocked now via VPN.)
 Click to show spoiler




EDIT: Frostbite Engine so Hatt1Watti will probably have his update of the Cinematic Tools for that engine ready before too long, for now though pressing against walls and the usual UI.DrawEnable 1/0 console command.

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Default 03-21-2017, 04:30 | posts: 302 | Location: Auckland

Wow, that looks amazing. Why oh why does it have to have so many bugs. I really want this on launch day.
   
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Default 03-21-2017, 08:06 | posts: 12,765 | Location: Finland

Quote:
Originally Posted by JonasBeckman View Post
Mass Effect - Andromeda (Game can be unlocked now via VPN.)


EDIT: Frostbite Engine so Hatt1Watti will probably have his update of the Cinematic Tools for that engine ready before too long, for now though pressing against walls and the usual UI.DrawEnable 1/0 console command.
Not really needed when there's Ansel support mwahahahaaa!
   
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JonasBeckman
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Default 03-21-2017, 09:46 | posts: 12,874 | Location: Sweden

I forgot about that, Ansel makes things a lot simpler and it's great to see it featured in more games even if can't really use it myself with this current GPU, ha ha.

Somewhat OT.
 Click to show spoiler



Anyways far as Andromeda goes it has really impressive environmental visual fidelity likely as a result of the also very impressive Frostbite Engine though it suffers from various degrees of temporal ghosting which can cause smears or blurring in the image which can hamper things a bit.
(Several of my images above have it since I'm using TAA as even a small amount of resolution scaling completely tanks framerate.)

Facial animations and animations in general can also be a bit poor though for a static image it generally doesn't matter too much.
Up close during cutscenes though the really weird body proportions of the characters - action figure or how to compare. - or completely goofy facial expressions can be unintentionally humorous.
(Which well it worked for AC: Unity I suppose, even if that was a unintended glitch causing that particular problem heh.)


Also the game appears to be compatible with ReShade 3.x (And earlier maybe?) so those who have some skill with post-process shader effect injection can probably make some interesting enhancements and presets for the game, well beyond trying to compensate for temporal AA with sharpening or adding on FXAA or SMAA as a alternative form of anti-aliasing heh.
(Which is what I tend to use as a type of global basic preset for everything, haven't really familiarized myself with most of the other shaders provided but user made presets will probably also be very common for this game.)


EDIT: Mass Effect - Andromeda

 Click to show spoiler



Wonder if this is going to be like the Hinterlands of Inquisition, need to get out of here eventually I suppose and see if there's some other place worth visiting. Ha ha.

EDIT: Some more images added, not quite the Hinterlands but now I'm on Citadel 2.0 it seems, ha ha.

EDIT: What the X happened to your proportions?
https://c1.staticflickr.com/4/3936/3...b2293c67_o.jpg

Last edited by JonasBeckman; 03-21-2017 at 11:59.
   
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JonasBeckman
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Default 03-21-2017, 19:55 | posts: 12,874 | Location: Sweden

Mass Effect - Andromeda

 Click to show spoiler



Just exploring the galaxy a bit, looks pretty and all but the lengthy animations (You can not freely fly around.) does get a little bit tedious after a while regardless of camera angle.

Basically it's attempting a cinematic fly-by of your current location to your target location to mimic real-time flight and you being more "there" rather than moving the little model on a map from the previous trilogy but eh, wish you could skip the animation at least after having seen it once.
   
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Scully
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Default 03-22-2017, 05:30 | posts: 160 | Location: Minnesota

Nier Automata + Reshade:



   
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JonasBeckman
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Default 03-22-2017, 12:39 | posts: 12,874 | Location: Sweden

Mass Effect: Andromeda

 Click to show spoiler



Just exploring Eos.

Also could just be me but while the Normandy tried to look like some type of bird the Typhoon just comes off looking like a giant penis. Ha ha.
(Typhoon isn't actually seen in any of these images though, keeping it SFW heh.)

...And with that I should probably take a break from screenshots in this game and focus on other titles before this turns into a complete Beginning to End picture-by-picture walkthrough for the game heh.
(Well I take screenshots of games I play so if I get absorbed into a game that does tend to get a bit more focus but there's Nier, Wildlands, numerous indie games and then a "slight" backlog spanning from 2016 to 2010 or so of various games too.)


EDIT: It is a impressive game visually though thanks to Frostbite as the underlying engine tech, will be interesting to see what the game can really look like with downsampling and other utilities.
(There's a couple of shots already from other Flickr users, EA Access likely helped a bit too even if it's restricted how far you can get and then also a 10 hour time limit.)

(Bioware / Bioware Montreal and hair though...bit of a issue even in this game.)
(How am I supposed to be the glorious leader - person everyone dumps their work on. - with no facial hair besides stubble!?)
(Not that I've ever been good at this but the limitations for facial modifications resulted in well my character looks a bit like a upside down egg someone tried to make a "Toothbrush" stache on with some crayon drawing or something.)

Last edited by JonasBeckman; 03-22-2017 at 12:48.
   
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Damien_Azreal
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Default 03-22-2017, 13:20 | posts: 7,893 | Location: Kansas, USA

It's funny you described him as an egg. First thing I thought... "Looks like Adam Sandler in space..."
   
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Default 03-22-2017, 17:16 | posts: 12,874 | Location: Sweden

Huh when you mention it looking at Google for image references then with brown eye color and a full stubble it would have been pretty close to one of the images I found though it must be at least a few years since that image comparing against many of the more recent ones.

Can't really do wrinkles since the game establishes you (And the sister/brother - other twin.) as being around 22 years old, actually besides color there's not much you can do with the custom face beyond some very limited morphs, even scars and tattoos are pretty limiting and I wasn't a fond of the (lack of) facial hair and head hair either, body is completely locked too but eh the proportions are off on everyone in this game and archetypes like muscular or thin doesn't really do much when you're wearing non-removable armor most of the time and the default clothes are basically a full body pajamas of some sort heh.

A little bit too young for a role like this but eh, works in JRPG's I guess with the protagonist being a teenager and acting like a child. Ha ha.



Proportions!


(Also lack of proper lighting placement for dynamic well...lighting and of course shadows, flat as can be with just one light source or what it might be using.)


Though I met Jaal, guess someone on the dev team played Albion, oh wait they probably just played Skyrim and copied the Khajiit onto a Twi'lek from Star-Wars and their earlier KOTOR series.



Or just a cat/snake hybrid alien design, kinda reminds me a bit of a cobra snake although more of a cat really and then mixing in some other stuff and removing the fur heh.


Pretty good detail, Drack the Krogan isn't too bad either, I guess Peebee passes too as the Asari.

Possibly because they don't actually have hair or possibly because there's actually detail and "life" to their eyes unlike the human crew, something like that.

Last edited by JonasBeckman; 03-22-2017 at 17:26.
   
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Default 03-22-2017, 18:05 | posts: 58 | Location: Ankara/Turkey











   
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Default 03-23-2017, 21:26 | posts: 12,765 | Location: Finland

While Ansel works well ambient occlusion somehow disappears and other effect are a bit bugged too.














   
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JonasBeckman
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Default 03-23-2017, 21:50 | posts: 12,874 | Location: Sweden

Yeah, from my understanding it's similar to tiled rendering in UE3, image is divided into multiple tiles for the final full resolution screen but the post processing doesn't account for this and as such it ends up being far less noticeable in the resulting image with effects such as bloom or AO being almost completely removed.

Guessing there are ways around this but I'm not sure if it's a game issue or a issue with the Ansel way of doing it's tiled images for the way it handles this scaling.
   
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Default 03-23-2017, 22:26 | posts: 12,765 | Location: Finland

Quote:
Originally Posted by JonasBeckman View Post
Yeah, from my understanding it's similar to tiled rendering in UE3, image is divided into multiple tiles for the final full resolution screen but the post processing doesn't account for this and as such it ends up being far less noticeable in the resulting image with effects such as bloom or AO being almost completely removed.

Guessing there are ways around this but I'm not sure if it's a game issue or a issue with the Ansel way of doing it's tiled images for the way it handles this scaling.
This happens in non-tiled screenshots too with Ansel. It could be that the devs turned bunch of stuff off to avoid issues in some cases everything should be fine when taking normal screenshots instead of super-resolution.
   
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Default 03-24-2017, 00:16 | posts: 2,201 | Location: Qatar

Mass Effect Andromeda



   
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Default 03-24-2017, 03:11 | posts: 124 | Location: Springfield, Il

Resized from 1440. Made it my wallpaper lol

   
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Default 03-24-2017, 18:04 | posts: 580 | Location: Sweden

Unity Engine Adam 1 Demo




   
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Me:A + NMS
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Default Me:A + NMS - 03-25-2017, 00:19 | posts: 194 | Location: Italy

in-game quality

I've a lot of time spent on Eyes color. to make them more natural looking





Ansel shot





cut scene frame





NMS






Last edited by Lian; 03-25-2017 at 00:21. Reason: add NMS screenshot
   
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JonasBeckman
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Default 03-25-2017, 18:13 | posts: 12,874 | Location: Sweden

No Man's Sky is holding up nicely, being moddable surely helps a bit though but it's nice to see development is still continuing despite the problematic launch.


Mass Effect: Andromeda

 Click to show spoiler



Increased post-process AA quality and shader quality by 1 to bring it up to parity with Battlefield One, unsupported but seems to work so far, needs more testing though.
(If a setting is pushed above max it reverts to the lowest, pretty noticeable with some of the heavier options where the main menu runs at below 60 FPS and then it suddenly runs at 60 locked, way too many cvars in the engine to try them all though so I've only just gotten started trying to tweak the game a little bit.)


EDIT: And yeah there are sharpening artifacts on several of the images in this resized format, turns out Flickr applies that on it's own as a non-optional "enhancement" if you don't embed the native image as-is, well it's still serviceable but I didn't know about this before so I'll have to check if it can be mitigated somewhat.

I am fairly sensitive to over sharpening in general though so it might look just fine for others, I really had no idea though but then I read a bit and found out it actually does sharpen images so well it's not a huge deal but still something to keep in mind.

Last edited by JonasBeckman; 03-25-2017 at 18:22.
   
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Smile 03-25-2017, 19:33 | posts: 46










   
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Default 03-27-2017, 21:14 | posts: 98

   
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Default Yesterday, 23:30 | posts: 160 | Location: Minnesota

Nier:Automata + Reshade:



   
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Default Today, 11:24 | posts: 9,239 | Location: Serbia, NS

Nomed demo




   
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