RivaTuner and Dota 2 OpenGL weird behaviors -
| posts: 13 | Location: Brazil
First thing I would like to say is that only Vector 2D rendering mode works with the OpenGL renderer. I know V2D is the most widely compatible, just pointing it out;
Second, the OSD keeps flashing between OpenGL and D3D10, which is pretty weird;
Third, the reported FPS seems to be exactly double the actual value, which I verified using ShadowPlay and Dota 2's own statistics.
Let me know what other info I can provide to help address the issue.