Watch_Dogs Definitive Mod

Discussion in 'Game Tweaks and Modifications' started by ThatGuyOverTher, Mar 8, 2015.

  1. ThatGuyOverTher

    ThatGuyOverTher Guest

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    Watch_Dogs Definitive Mod 3.0


    Authors: ThatGuyOverThere, Puredorian, and ModAIC.

    Video Presentation
    https://www.youtube.com/watch?v=8rwUOfUYT6M

    E3 2012 Focus showcase
    https://www.youtube.com/watch?v=9IcElg3pScM

    E3 2012 Head Bob Animation
    https://www.youtube.com/watch?v=vmC_pJvD6qk
    =====================================
    TEST FILES
    Just drag and drop the folders in to your patch and repack
    http://1drv.ms/1JJBeLR
    lighting, bloom, camera, focus, things like that.
    New windy city, activates new lighting
    Very 2012 like in some situations.

    =====================================
    Definitive Mod 3.0

    https://drive.google.com/file/d/0Bw0hhgXHJI3-czlnYkZva0hmbzA/view?usp=sharing

    Definitive Mod 3.0 without NPC mod and vanilla ui

    https://drive.google.com/file/d/0Bw0hhgXHJI3-cGp4MF91dDNhYkU/view?usp=sharing

    KuroTenshi Texture Pack

    https://drive.google.com/file/d/0Bw94it6o3U91ZEQ1ZlBSRVlwd1E/view?usp=sharing


    Textures recompressed with another algorithm => better quality and performance

    Shader injection with Reshade, that improves bloom, add godrays, and sharpens the textures

    AllNPC mod removed

    Set in your gamerprofile.xml "newBrightness=0.96".

    OPTIONAL SHADERS (may cause crashing with some people)

    https://drive.google.com/file/d/0Bw0hhgXHJI3-MmdEYm9wd01GR2M/view?usp=sharing

    =====================================

    OLD VERSIONS (bugged)

    Definitive Mod V2.9

    Download: https://drive.google.com/file/d/0Bw0hhgXHJI3-MEM3RVlaUW5sMWc/view?usp=sharing

    V2.9 with KuroTenshi texture pack

    https://drive.google.com/file/d/0Bw94it6o3U91MFpuWml3YTBDT0k/view?usp=sharing

    Set in your gamerprofile.xml "newBrightness=0.96".

    Definitive Mod V2.8 BETA

    Download: https://drive.google.com/file/d/0Bw0hhgXHJI3-YndKX3FzUDFnYTA/view?usp=sharing V2.8 BETA

    Mirror: http://1drv.ms/1DXp6Go V2.8 BETA Mirror Download

    Definitive Mod V2.7 BETA

    Download: http://1drv.ms/1yEacNC

    *Black Icon Fix 2.7
    http://1drv.ms/1NI07Gl

    Definitive Mod V2.6 BETA
    https://drive.google.com/file/d/0Bw0hhgXHJI3-bTd0SGlidmJqZHM/view?usp=sharing

    http://1drv.ms/1Bx1Sj7 V2.6 BETA Mirror Download

    *too much fog fix 2.6
    http://1drv.ms/1HV6APJ

    Definitive Mod V2.5 BETA

    https://drive.google.com/file/d/0Bw0hhgXHJI3-MkdHQ29YYzJSZ3c/view?usp=sharing V2.5 BETA

    http://1drv.ms/18XUO8r V2.5 BETA Mirror Download
    =====================================



    Well it's been almost a year since the release of Watch Dogs, the game that we all have been hyped about, the game that made a mind-blowing entrance to the E3 2012 presentation. Unfortunately, during a delay, many things changed, and quite frankly for the worse, such a shame for a game that had so much potential.

    Features you ask? Here they are:
    - 16 completely new weather presets
    - UI exchange to have old design, seen on old demos (WIP)
    - Animation changes, making it much closer to the demos, vanilla sprint animation never looked so pathetic :)
    - Bloom improvements - E3 2012 bloom, E3 2013 Bloom, etc...
    - Reflection Intensity is much higher than Vanilla
    - Restored old look for historical places to make it look like on demos - including the Ambrose Sign Theater lighting
    - Using the old E3 textures for some objects - Aiden face will now look much closer to the post-2012 demos and more
    - E3 Skies
    - E3 2012 Focus
    - E3 2013 Camera
    - WD_Tech font - Great font that really fits the game well
    - Shader improvements - Volumetric fog and others
    - E3 Lighting has been recreated
    - Dynamic Reflections are truly upgraded to make the scene much more real

    We personally recommend you to start a new game, to notice all the changes, consider to keep away from game-play changing skills such as fast reload, fast unholster, etc.This will make the game feel more immersive and realistic, exactly what this mod aims to do.

    This project has been developed by: ThatGuyOverThere, Puredorian, ModAiC, and KuroTenshi

    With special thanks to: TXGT and Essenthy


    Mod will be updated.

    Thank you

    Here are some screenshots to go along with the Video.
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    How to install: Get the patch files- patch.dat and patch.fat and then put them into you watch dogs data win 64 directory. It should look like this: Watch_Dogs\data_win64


    Tools to edit files: http://svn.gib.me/builds/disrupt/
    If not already, have XNA framework installed on your computer or else it will not work.

    View XBT textures: http://dev.cra0kalo.com/?p=110

    Convert XBT to DDS and DDS to XBT: http://www.mediafire.com/download/bu...2_GUI-1-04.rar

    Hex Workshop ( thanks TXGT) http://www.mediafire.com/download/utlp6f88nnl0eb7/Watch_Dogs_BinHex_Conv.zip

    Thank You, and enjoy.
     
    Last edited: Jun 15, 2015
    ahmedraafat and infthus8 like this.
  2. Sockenschock

    Sockenschock Guest

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    This one looks really impressive and well balanced.
    Thank you so much and I´m looking forward to future improvements . :)

    I hope someone with good knowledge is able to improve this mod even further with Reshade. But I´m not sure if it´s even possible to enhance this mod anymore. Reshade tweaks might destroy the atmosphere and balancing.
    It looks so atmospheric.
    Ubisoft should watch this.... :)

    by the way: are flashing objects disabled in this one, as shown in the video?
     
    Last edited: Mar 8, 2015
  3. ThatGuyOverTher

    ThatGuyOverTher Guest

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    Thank you for the support. And flashing objects are not disabled through a patch. This edit is done through some files that go in the Bin folder.

    Here is the link to download the Flashing objects fix. https://github.com/bo3b/3Dmigoto/releases/

    Copy all of the files from the .zip to the "bin" folder of your Watch Dogs game.

    Delete all of the files in the "ShaderFixes" folder. They are fixes for 3D monitors/TVs etc. They are NOT required to fix the flashing objects.

    Create a text file called "30265556e47ec3f0-ps_replace.txt" in the ShaderFixes folder

    Then in that new text file type in this:
    Code:
    void main(
      float3 v0 : TEXCOORD0,
      float4 v1 : SV_Position0,
      out float4 o0 : SV_Target0)
    {
      // disable flashing bridges, selection effect.
      o0 = 0;
      return;
    }
    DISCLAIMER: There is a high chance that this will not work properly with SweetFX or Reshade.
    If you use one of the two, test the game first with this and if it crashed you are going to have to make a choice of which one you are going to want to keep. A shader mod that makes the game look better, or a shader mod that gets rid of something that ruins immersion.

    And i can start making a Reshade if it works for me.
     
  4. txgt

    txgt Guest

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    Looks nice! Great job you guys! Gonna try it out now!

    But you better write some instructions on how to install it. Not everyone knows how to do that.
    Also you should mention about GameProfile.xml. RenderRain, AlphaToCoverage, DefferredFX will not enable themselves automatically if people installing your mod on Vanilla.
     
    Last edited: Mar 8, 2015

  5. mlleemiles

    mlleemiles Master Guru

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    Do you just simply use other envlighting like E3 and relaunch? Super dark at night you know! Exposure are the key to solve it but I have not made any impressive progress in it. Sky direct and sky bounce are secondly important to improve exposure and with correct adjustment they can make graphics more natural. Sky saturation controls sky colors printed on shadows. Global lighting controls light probes intensity.
     
  6. Sockenschock

    Sockenschock Guest

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    Thanks too for reply.
    I´m gonna go try it out. But I guess it will not work for me as usual, because I´m too stupid for everything beyond "moving .rar stuff to game directory" :D

    Could you do us a favour and tell us the exact graphic settings you used, when you recorded the video?
    And about Reshade: Maybe some effects that are already in the game, could be advanced by Reshade ones, like the DoF ( with some Chromatic Abberation in it), or "Crossprocessing".

    And @TXGT: Indeed, I dont know what you are talking about. :D
    What is Deferred FX? What does it do, how to enable it? I only now that it has to do with the "GamerProfile".
     
  7. mlleemiles

    mlleemiles Master Guru

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    In addition, I worked into the sky recently. And I know a bit about how it works.
     
  8. ThatGuyOverTher

    ThatGuyOverTher Guest

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    @Mlleemiles, i used a your envlighting but i edited it. And the settings that i changed made it not too dark at night. It is actually really nice. And with the changes that i made to the env lighting the E3 sky works perfectly.

    @ sockenshock Since i have a gtx 980, i play this game normally with these settings
    1920x1080, txaa x2, All ultra settings, Ultra textures, MFAA through the driver, and supersampling. These settings were used in the video and i use them as a normal gamplay scenario.
    I usually get 45-80 fps. It is great.

    Thanks for showing interest in my mod
     
  9. txgt

    txgt Guest

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    So after 1 hour of testing your new mod I've encountered a few things that I personally didn't liked:

    1) Here you can see a specular from the lightpole in the puddle and the sun still too high in the sky.
    I think street lighting is turning on too early. Did you used a trick with the Day Start Time that Essenthy was talking about in EnvLighting thread?

    [​IMG]

    2) This is from Online Race. In Vanilla this race always starts at evening when the sun still up and there's no Rain.
    With your mod it's raining and too dark like it's the blackout. Street and car lights is very faded, it's almost unplayable.
    You should have left Standard presets untouched.

    [​IMG]

    3) Aiden was not blurred when aiming in E3 Demos. If you prefer it to be like this - it's your business.
    But if you wanna fix this you can just copy the DOF values from Walking camera xml.

    [​IMG]

    4) L-Train lensflares look strange to me.
    Also you better change their color so they would match with the color of dynamic light.

    [​IMG]

    5) I know how to make that building (the one in the front) turn the lights off during blackout.
    You need to set these values in "defaultrenderconfig.xml" like this:
    BuildingSwitchDistance="400"
    BuildingRoofSwitchDistance="400"
    These are the most optimal values that can make the buildings like in this screen (not the one that is far away behind it) turn their lights off.
    If you set it bigger that 400 the windows of the skyscrapers in the far distance will always flicker at night which is not pretty.

    [​IMG]
     
    Last edited: Mar 8, 2015
  10. txgt

    txgt Guest

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    You can google DeferredFX. In GamerProfile.xml you can set it to "console" or "pc". It's set to "console" by Vanilla. After just copying Definitive Mod patch files and launching the game this option will not change to "pc" automatically. You have to reset Graphics Quality settings in the game menu and relaunch the game. Only after that the game will actually use the "pc" setting. I tested it on "RenderRain" option which is "off" in Vanilla.
    But I don't know if this "DeferredFXQuality" feature is actually working or makes difference when set to "pc" because I didn't notice any difference as this guy from Nvidia Guide: http://www.geforce.com/whats-new/gu...ide#config-file-tweaking-and-advanced-options
     

  11. genstar

    genstar Guest

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  12. KuroTenshi

    KuroTenshi Guest

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    Really really nice !!!!!!

    2 questions :

    1) Are High Settings (apart Textures) use Ultra features (dynamic reflections for example) ?
    2) Is it made to be beautiful and realistic or just to look like E3 2012 ?

    I Think a Reshade preset can be made but It should be quite light with this mod.
     
    Last edited: Mar 8, 2015
  13. KuroTenshi

    KuroTenshi Guest

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    To be removed by somebody
     
    Last edited: Mar 9, 2015
  14. ModAiC

    ModAiC Guest

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    This ate my R7 260X and I usually play on high with good performance.
     
  15. puredorian

    puredorian Guest

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    This mod aimed only for singleplayer actually, so thanks for the feedback txgt, but I feel like something changing just for the sake of multi is a bit overkill for this mod, we dont feel enough immersive in multiplayer to make a change for it, it's just how it is.

    The rest of feedback is quite appreciated, lensflare surely does needs more work, we'll look into this.
     

  16. ThatGuyOverTher

    ThatGuyOverTher Guest

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    @ Kurotenshi, the mod is directed to E3 2012 and 2013 atmospheres along with some custom presets that have realistic lighting.

    We are already working on an update but don't expect it to be right away.
    It will be very soon though.
     
  17. mlleemiles

    mlleemiles Master Guru

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    From the screenshots shot by txgt, you guys haven't edited envlighting much. Fix auto exposure and exposure value it will be gold. Right now I'm at school and I'll be next A few days. It's just impossible for me to mod the game.
     
  18. KuroTenshi

    KuroTenshi Guest

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    @puredorian

    It's a pity for the multiplayer. I use it often and I am far for being the only one !

    So I think a Reshade preset is needed for multiplayer users...
     
  19. ThatGuyOverTher

    ThatGuyOverTher Guest

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    feedback has been taken. Because of the strong points that were made, i am going to change a couple things. But it would not be good for realism, but it will have to be brighter
    Update will be coming today or tomorrow or maybe even the next day.

    Stay tuned
     
  20. txgt

    txgt Guest

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    Tip: You can just copy the color values from the Car's cold light xml "Vehicles.HeadLightHID.xml" to the L-Train's xml "Vehicles.HeadLightStandard.LTrain.xml".
     

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