as requested by ricardonuno1980 ok, here we go... You have the game? Then u have the Benchmark.. How to? ---------------------------------------------------- Now, we need to settle on a setting, so the Benchmarks are compareable.. please write what you think... greetz BetA edit: i think these are the most used and demanding options, so we take this as a standart?!?!?! ------------------------------------------------------ ------------- BENCHMARK_TEMPLATE.TXT Code: Graphics Stereo Mode=Off Depth of Field=On Level of Detail=Ultra Texture Filtering=Anisotropic 16x Full Screen=Windowed Deep Colour (30bpp)=On FullScreen Resolution 30bpp=1920x1080FullScreen Resolution 24bpp=1920x1080 Windowed Resolution=1920x1080 Vertical Sync=Off Particles=Ultra ShadowMapResolution=4096 ShadowMapping=Ultra MotionBlur=On ChromaticAberrations=On FilmGrainIntensity=1.0 Planar Reflections=On Screen Space Ambient Occlusion=Standard Streaming Texture Heap Size=Ultra Streaming Model Heap Size=Default AntiAliasing=SMAA T2x Field Of View=75 Volumetric Lighting=On Audio SFX Volume=10 Music Volume=10 Speaker Mode=Surround --------------------------------------------------------- Results:
GTX 970 @ 1305/7200 i5 4670 (stock 3.4ghz) Avg: 137.71 Max: 209.25 It only lists the average and max FPS. No way your 670 dipped to under 10 FPS. Those 2 lower numbers are frame millisecond times, whatever that means.
^ Try 2X SMAA (its more demanding), I see the game ignores benchmark template settings and uses ingame ones.. Also max fps seems to be skewed, I got max 256fps @ vsync-on with stock gpu freq. using 2560x1440, while it should be 60fps in any scenario:3eyes::nerd: Spoiler Average Frame Time(ms),Min Frame Time(ms),Average FPS,Max FPS,Benchmark Name 16.97,3.90,58.91,256.34,tessellation 16.67,11.39,59.99,87.83,lab_room_flyby 16.67,12.58,59.99,79.49,volumetric_light 16.68,12.03,59.97,83.13,large_shadowcaster 16.68,15.51,59.95,64.48,lab_room ,,,, ,,,, 16.73,3.90,59.76,256.34,Summary ,,,, ,,,, Engine Settings,,,, Graphics Stereo Mode=Off Depth of Field=On Level of Detail=Ultra Texture Filtering=Anisotropic 16x Full Screen=FullScreen Deep Colour (30bpp)=On FullScreen Resolution 30bpp=2560x1440 FullScreen Resolution 24bpp=3200x1800 Windowed Resolution=1920x1200 Vertical Sync=On Particles=Ultra ShadowMapResolution=2048 ShadowMapping=Ultra MotionBlur=On ChromaticAberrations=Off FilmGrainIntensity=0.2 Planar Reflections=On Screen Space Ambient Occlusion=Standard Streaming Texture Heap Size=Default Streaming Model Heap Size=Default AntiAliasing=SMAA T2x Field Of View=47 Volumetric Lighting=On Multithreaded Shadow Rendering=Off Audio SFX Volume=10 Music Volume=10 Speaker Mode=Surround Audio Language=System This is mine @ 1240mhz (boost freq.), ram 6400mhz, 1080p Avg: 132fps Max: 163.5fps Stock
oh wow, u used an fov of 47..... id say 75 is more demanding since u see more...thats why i wrote in the template (first post) fov 75.... its in big red words hehe and yes.. i did wrote SMAA tx2.... cmon guys.. we only can compare when we use teh SAME settings..(most demanding ones
Template doesn't work. Besides in benchmark its just camera FOV, not character FOV so that doesn't really matter. But ok I'll try again. EDIT: I changed FOV on the fly while in benchmark to max 74 and yes its the same FOV. But game crashed now, I pushed gpu OC too much , gonna reinstall the driver.
Max fps happens while it still loads elements of 1st part, so its not really a real indicator :nerd: Now I got over 300 and yes I used FOV 75 AVG: 130.5fps MAX: 359.5fps cpu 4.6ghz, gpu 1240mhz, slightly lower vram OC 6200mhz EDIT: ok this is my final score, @ 344.24 driver OC 1240mhz, vram 6250mhz (300.5gb/s) AVG:132.65fps
cant use T2x with SLI I got this with single card: Average : 145.76 Max : 223.02 with SLI & T1x : Average : 184.23 Max : 317.46