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user input emulation in PE, PE32+ or .NET PE object code
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vase
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Default user input emulation in PE, PE32+ or .NET PE object code - 04-18-2016, 22:04 | posts: 1,653 | Location: #1 http://www.3dmark.com/fs/8257155

Hi guys,

i have a theoretical question. To my knowledge there is no reason how any kind of user input emulation can't be realized in the named binaries from the thread title.

Does anybody have any example where it would be otherwise?
Much appreciated.
Thx in advance.
   
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mbk1969
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Default 04-19-2016, 15:39 | posts: 3,507 | Location: Moscow, Russia

In Windows you can obtain window handle (and its children controls identifiers) from any user space process and then send messages (to it) and call Win-API functions (with obtained handle). This will be user input emulation.
   
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Default 04-21-2016, 22:04 | posts: 1,653 | Location: #1 http://www.3dmark.com/fs/8257155

thanks, that's what i thought.
i just needed some kind of "yup thats how it works"-moment
   
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