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Watch_Dogs - General modding
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Essenthy
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Arrow Watch_Dogs - General modding - 01-04-2015, 10:48 | posts: 415 | Location: Outer heaven

Welcome to the Nexus peasants !

this thread is here to share your finding , your mods, sub mods ( modification of already existing mods ) and general finding/knowledge about moding Watch dogs, you can also ask for help, talk about how this game have been downgraded or how you think its the best game of the century ! go ahead

Existing Mods :

2016 mods :

The crasher's mashup ( a collection of many mods ) : http://forums.guru3d.com/showthread.php?t=410202
Txgt's E3 light mod : http://forums.guru3d.com/showthread.php?t=404520

Sub mods/standalone
E3 Headlight/Taillight

this will add tail headlights, shadowcast for headlight, front and back headlight reflection by colors, anamorphic lensflare for headlights/police cars ( exactly like E3 ) and much much more !

V2 : http://forums.guru3d.com/showpost.ph...&postcount=548

Author: Txgt

E3 2012 Focus

Author : Puredorian
Link : https://yadi.sk/d/h1iHSqw8exQfW

Animations :

different animations for Aiden when walking/sprinting, the walking animation dosnt loop correctly for the moment, the running animation is very close to the PS4 reveal demo

http://www.mediafire.com/download/3i...animations.zip

Author : ModAiC
Instruction : put the folder on your inside your patch, then re pack it



Tools/Tutorial
Unpacking :

first You need XNA framework installed on your computer otherwise you'll get errors, download : http://www.microsoft.com/en-us/downl....aspx?id=20914

to extract watch dogs .fat files, convert RML to XML, extract xml from .lib files , note that not all file have been decrypted ther's 40%~ of still crypted files, but most of useful things have been already decrypted

Author: Rick

Download : http://svn.gib.me/builds/disrupt/

Disrupt_Tool GUI

http://farcrymods.freeforums.net/thr...-disrupt-tools

thanks mlleemiles

Notepad++:

this is mandatory to read/write on the xml files without compromising the formating

Source/Download : http://notepad-plus-plus.org/

Audio:

this is to convert/play .sbao audio files extracted from .fat files

Author : Zench
Donwload : https://bitbucket.org/Zenchreal/decubisnd/downloads

Removing white highlight from hackable objects:

*works only on Nvidia GPU's

Software Author : Bo3b
Script : Leemonoid
Download : https://github.com/bo3b/3Dmigoto/releases/
Original Thread : http://forums.guru3d.com/showthread.php?t=394321
Instructions :

1) Grab a copy of 3Dmigoto

2) Copy all of the files from the .zip to the "bin" folder of your Watch Dogs game.

3) Delete all of the files in the "ShaderFixes" folder. They are fixes for 3D monitors/TVs etc. They are NOT required to fix the flashing objects.

4) Create a file called "30265556e47ec3f0-ps_replace.txt" in the ShaderFixes folder

5) Enter the text below into the file:

Code:
void main(
  float3 v0 : TEXCOORD0,
  float4 v1 : SV_Position0,
  out float4 o0 : SV_Target0)
{
  // disable flashing bridges, selection effect.
  o0 = 0;
  return;
}
6) Save the file and launch Watch Dogs. If everything worked properly, you should see a .bin file created in the folder
where you saved the .txt file and the flashing will be gone!

Textures:

to view .xbt textures and convert them to .dds

Author : cra0kalo
Download : http://dev.cra0kalo.com/?p=110

Converting back to XBT(thx txgt)

Gibbed Tools Dunia 2 GUI-1-04

Author: Haoose

Mediafire: http://www.mediafire.com/download/bu...2_GUI-1-04.rar

Original source:

https://yadi.sk/d/x0VRro922TEaR


Binhex values converter:

this is used to convert crypted binhex values that you can find in crypted xml files extracted from .lib libraries

Author : ripped from Hex Workshop by BreakPoint Software
Source : Txgt
Download : http://www.mediafire.com/download/ut...inHex_Conv.zip

Lua injector :

this only work with the vanilla release of the game, it most likely will never be updated, dont bother to try it with the latest version of the game, it will just crash

open load.lua with notepadd++, write your lua script/command then save , then inject it using a CMD prompt with this line :

x64_injector.exe -name watch_dogs.exe -dll watchdogslua.dll

you have to use that command everytime you write a new script/commande to inject
then in game hit INS buttons from your keyboard, you have to press multiple time sometimes for the script to run

example of some lua commandes :

Code:
BeginEnvironmentEvent("Clear", 1); -- change weather to storm
CDynamicEnvironmentManager_GetInstance():SetScriptedTimeOfDay(23, 0); -- Set time to 11pm
StartTimeLapse(8, 0, 15); -- Make a time lapse, 15 second for full day cycle to 8am.
GiveCash(GetLocalPlayerId(), 999999)"); -- give you cash
ActivateInvincibility(GetEntityIdFromPlayerIndex(GetLocalPlayerId())); -- Activates invincibility
RefillAdrenaline(GetLocalPlayerEntityId()); -- Give Focus
FelonySetHeat(GetLocalPlayerEntityId(), 0); -- Remove wanted level
EnableReputation(0); -- Disables reputation level
FelonySystemEnable(0); -- Disables police
EnabledLockOnAssistanceTarget(0); -- Disables auto-aim
SetPatrolSpeed(0); -- Disable ctOS movement
SendShowOrHideAllUIEvent(0); -- Disabe hud
RandomEventSystemEnable(0); -- Disable random event (and the hud pop-up)
StartAfterRain(1) ; will make everything wet 
ForceSetCash(999999)
ForceSetSkillPoint(99)
ForceSetXP(999999999999)
EnableReputation(0) -- Disables reputation level (THANK YOU)
ExecLua("ModifyBulletsInClip(GetLocalPlayerEntityId(), 1, 99, 0)");  infinit ammo
Author : s0beit
Download : http://www.unknowncheats.me/forum/do...=file&id=11742
Source thread : http://www.unknowncheats.me/forum/ot...atch-dogs.html

Editing sun lens flare :

example of Txgt lens flare moded to look like E3 lens flare :
http://forums.guru3d.com/showpost.ph...&postcount=268

Tutorial by Txgt :

http://forums.guru3d.com/showpost.ph...&postcount=276


Editing DOF tutorial :

http://forums.guru3d.com/showpost.ph...postcount=1502

author : mystic_pr0ject



Early Watch_Dogs builds HQ footage :

sorted chronologically

very high quality uncompressed E3 2012 demo
http://www.gamersyde.com/download_wa...-32117_en.html
http://www.gamersyde.com/download_wa...-32118_en.html
http://www.gamersyde.com/download_wa...-32119_en.html

PS4 reveal gameplay demo 1080p
http://www.youtube.com/watch?v=EtBh4QzZKz4

14mn gameplay demo 1080p
http://www.youtube.com/watch?v=TRAzrwRZ-T4

HQ : http://www.gamersyde.com/download_wa...-30735_en.html

at this point Aiden model/animations have already started to change, after this trailer the game was stripped down graphically

GDC talks from 2015

http://gdcvault.com/search.php#&cate...conference_id=

Unofficial Soundtrack :

songs used on E3 trailers/in game missions that arnt in the official OST
- from the E3 2013 demo :http://www.youtube.com/watch?v=R0Sml8Dr3_4
Download : http://www.mediafire.com/listen/lq7c...ST_E3_2013.wav

more will follow ~


if you want me to include your mod/tools, please PM me

Last edited by Essenthy; 08-13-2017 at 15:08.
   
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Default 01-04-2015, 12:10 | posts: 808 | Location: Russia

TXGT's stuff

VARIETY PACK v1.2
This pack is a collection of various mods for Watch_Dogs that were created by the modding community.

v1.2 - Updated with proper "Disable White Outline from Tagged Enemies" mod

Download: http://www.mediafire.com/file/fj9wq9..._TXGT_v1.2.zip

Watch Dogs E3 Lite Mod
Info & download: http://forums.guru3d.com/showthread.php?t=396749

E3 L-Train Lights 2.0
- lib file for Marduk's FoC (and any other big mod):
http://www.mediafire.com/download/s2...ights_v2.0.zip
- xmls for merging (also includes Warm dynamic light and brighter lensflares fix):
http://www.mediafire.com/download/52...ights_v2.0.rar
Known bug:
You can see flying black spot in some Mini-games when you play them at night.

E3 Sun Lensflare
http://www.mediafire.com/download/7t..._Lensflare.zip

Depth of Field
(Note: in patch files no other modifications have been made except the DOF and cameras)

Medium DOF (medium distance, medium blur)
Patch v1.05.324 and Bad Blood DLC are integrated (also works with latest patch v.1.06.329)
Includes Machine4578's E3 walking camera (just like in E3 demos) and Yizan's Unlocked view inside cars.
patch files:
http://www.mediafire.com/download/oo...ogs(Patch).zip
lib file:
http://www.mediafire.com/download/4i...Watch_Dogs.zip

Medium DOF v2.0 (medium distance, maximum blur)
patch files:
http://www.mediafire.com/download/8f...ogs(Patch).zip
lib file:
http://www.mediafire.com/download/o6...Watch_Dogs.zip

v2.1
maximum blur in all cameras all the time!
coming soon

Light DOF (far distance)
v1.1
Patch v1.04.497 are Integrated, includes Yizan's E3 walking camera and Unlocked view inside cars.
patch files:
http://www.mediafire.com/download/8b...by_TXGTv11.zip
lib file:
http://www.mediafire.com/download/w4...Standalone.zip

v1.2
Patch v1.05.324 and Bad Blood DLC are integrated (also works with latest patch v.1.06.329), includes same Yizan's cameras.
patch files:
http://www.mediafire.com/download/48...by_TXGTv12.zip
lib file:
http://www.mediafire.com/download/3t...alone_v1.2.zip

v1.3
Patch v1.05.324 and Bad Blood DLC are integrated (also works with latest patch v.1.06.329), includes Machine4578's E3 walking camera (a bit farther than Yizan's old cam, just like in E3 demos) and Unlocked view inside cars.
patch files:
http://www.mediafire.com/download/ht...by_TXGTv13.zip
lib file:
http://www.mediafire.com/download/s0...alone_v1.3.zip

No DOF (Vanilla)
Includes Machine4578's E3 walking camera and Yizan's Unlocked view inside cars. Patch v1.05.324 and Bad Blood DLC are integrated (also works with latest patch v.1.06.329).
patch files:
http://www.mediafire.com/download/6t...Watch_Dogs.zip
lib file:
http://www.mediafire.com/download/9j...NoDOFfixed.zip

Helicopter E3 White Spotlight
xmls for merging:
http://www.mediafire.com/download/h2..._Spotlight.rar

Helicopter lensflares pack
Includes TheWorse and Vanilla lensflares with different colors. Also includes optional xmls for merging. Those xmls give additional color fixes for optimal lensflare color (e.g. removes violet tint).
http://www.mediafire.com/download/k5...ares_final.zip

Last edited by txgt; 07-31-2017 at 10:55.
   
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Default 01-04-2015, 12:23 | posts: 148 | Location: Sweden

Quote:
Originally Posted by txgt View Post
TXGT's finished stuff

L-Train lights 2.0
- lib file for Marduk's FoC (and any other big mod):
http://www.mediafire.com/download/s2...ights_v2.0.zip
- xmls for merging (also includes Warm dynamic light and brighter lensflares fix):
http://www.mediafire.com/download/52...ights_v2.0.rar

DOF
Light DOF (very far)
- v1.1 - patch v1.04.497 are Integrated, includes Yizan's E3 camera and Unlocked view inside cars.
patch file (other stuff unchanged, it's Vanilla with very far DOF and Yizan's cameras):
http://www.mediafire.com/download/8b...by_TXGTv11.zip
lib file:
http://www.mediafire.com/download/w4...Standalone.zip
- v1.2 - patch v1.05.324 and Bad Blood DLC are integrated (also works with latest patch v.1.06.329), includes same Yizan's cameras.
patch file:
http://www.mediafire.com/download/48...by_TXGTv12.zip
lib file:
http://www.mediafire.com/download/3t...alone_v1.2.zip
- v1.3 - patch v1.05.324 and Bad Blood DLC are integrated (also works with latest patch v.1.06.329), includes Machine4578's E3 camera (a bit farther than Yizan's old cam, just like in E3 demos) and Unlocked view inside cars.
patch file:
http://www.mediafire.com/download/ht...by_TXGTv13.zip
lib file:
http://www.mediafire.com/download/s0...alone_v1.3.zip

No DOF (Vanilla)
includes Machine4578's E3 camera and Unlocked view inside cars. Patch v1.05.324 and Bad Blood DLC are integrated (also works with latest patch v.1.06.329).
patch file:
http://www.mediafire.com/download/6t...Watch_Dogs.zip
lib file:
http://www.mediafire.com/download/9j...NoDOFfixed.zip

Helicopter E3 White Spotlight
xmls for merging:
http://www.mediafire.com/download/h2..._Spotlight.rar

Helicopter lensflares pack
Includes TheWorse and Vanilla lensflares with different colors:


Unfinished work in progress

Medium DOF
This lib is based on my Light DOF v1.3. I've applied medium dof only to "walking" and "aiming when standing" cameras, so all other cameras are still with light dof. That means you can compare my new dof with old one by taking cover for example.

http://www.mediafire.com/download/39...m_DOF_Test.zip

Tell me what you think guys!
What about the Razor thing? Puredorian and I are really waiting for it
   
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Default 01-04-2015, 12:51 | posts: 808 | Location: Russia

Quote:
Originally Posted by ModAiC View Post
What about the Razor thing? Puredorian and I are really waiting for it
It's not Razor's it's better converter from Hex Workshop.
Download link in the main post.

Last edited by txgt; 01-06-2015 at 17:10.
   
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Default 01-04-2015, 12:53 | posts: 488 | Location: France

Watch Dogs Enhanced (24/01/2015 version)

Based on Marduk's merge


- Better textures (lighter and prettier) by Maldo, Sunset and Marduk
- Settings tweaks by Marduk and me (Lunayah's as a base). Beware ! Software AntiAliasing options are upscaled (no AA = FXAA, FXAA=SMAA, SMAA= Temporal SMAA, Temporal SMAA = 2X Temporal SMAA)
- HeadLight shadows by Txgt
- Tramway HeadLights and shadows by Txgt
- Light Pollution effect (more cans and smoke) by TheWorse
- Lens-Flare by SoloCreep
- Using Lunayah's NPC new textures
- Using TXGT's Medium DOF V2 (and camera)
- Using Mlleemiles's Environment Lighting
- Using ThatGuyOverThere's sky
- Use Essenthy's fog
- GameProfile and defaultgamesettings set for mid-high end PCs (visual still a lot better than vanilla, remaining smooth)
- Adapted SweetFX preset from Noirze (Next-G) provided.
- Tips to improve performances drastically, without any graphic loss
- No more arrows on road
- No more objects Highlighting
- Ajusted quantity of citizens
- Reflections on sidewalk by Essenthy (visible too on daytime but very light)
- Parralax Occlusion Mapping + Sub Surface Scattering => Testing
- Timescale reduced by 2 to see less often night and rain
- Kept original atmosphere, tweaked to be a bit more colored, sharper and have somber nights and Blackouts.

Download Link : https://mega.co.nz/#!JAFmkQrQ!Ab3MEb...ez2DNXO3D3oglk

I strongly advise you to read the readme.txt !!! There are important tips for performances !

The screenshots below are taken with High Settings, HBAO+ High, Ultra Textures and SMAA (no lag and 50fps (average)).


Day/Night



Reflections



BlackOut



Storm



Planned for the next update

- Correct the weird colors of the sky
- Further fix blackouts and night darkness

Credits : Marduk, Maldo, Sunset, TheWorse, Noirze, SoloCreep, Lunayah, Mlleemiles, TXGT, ThatGuyOverThere, Essenthy, Leemonoid, and the one that discovered and made the first tweaks (It's not Kadzait24, that just stole his work)

Last edited by KuroTenshi; 01-24-2015 at 10:21.
   
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Default 01-04-2015, 12:59 | posts: 808 | Location: Russia

Quote:
Originally Posted by KuroTenshi View Post
Watch Dogs Enhanced
Hey what anti-aliasing mode you were using when you capture those screenshots?
   
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Default 01-04-2015, 13:06 | posts: 488 | Location: France

Quote:
Originally Posted by txgt View Post
Hey what anti-aliasing mode you were using when you capture those screenshots?
It was Temporal SMAA. But now, thanks to tips i'll provide in next version, I've been able to switch to TXAA X2, improving the balance between graphics and performances.
   
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Default 01-04-2015, 13:48 | posts: 415 | Location: Outer heaven

i tried FarCry 4 yesterday, and what a surprise ... it look exactly like the E3 2012 build, it has the exact same film like filter/grain slight poping

the antialising was the same too, i couldnt believe that i was playing that, i couldnt even notice any aliasing anywhere, just like when you watch the intro from the E3 2012 demo, the game was runing simply SMAA AA , ultra high settings 1440p, maybe we can push SMAA from WD too
   
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Default 01-04-2015, 13:51 | posts: 488 | Location: France

Quote:
Originally Posted by Essenthy View Post
i tried FarCry 4 yesterday, and what a surprise ... it look exactly like the E3 2012 build, it has the exact same film like filter/grain slight poping

the antialising was the same too, i couldnt believe that i was playing that, i couldnt even notice any aliasing anywhere, just like when you watch the intro from the E3 2012 demo, the game was runing simply SMAA AA , ultra high settings 1440p, maybe we can push SMAA from WD too
In my merge (and Marduk's too or Lunayah's HQ), you can apply a double sampled Temporal SMAA, by using the "Temporal SMAA" setting instead of the "SMAA" setting. Every AA based on shaders is improved.

I'll replace my screenshots when releasing the next update of my merge.

Last edited by KuroTenshi; 01-04-2015 at 13:55.
   
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Default 01-04-2015, 14:01 | posts: 808 | Location: Russia

Quote:
Originally Posted by KuroTenshi View Post
It was Temporal SMAA. But now, thanks to tips i'll provide in next version, I've been able to switch to TXAA X2, improving the balance between graphics and performances.
TXAA is broken in WD, it messes with water reflections when you move camera and reduces detail/geometry of paraboloid reflections (on roads and cars).
   
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Default 01-04-2015, 14:04 | posts: 488 | Location: France

Quote:
Originally Posted by txgt View Post
TXAA is broken in WD, it messes with water reflections when you move camera and reduces detail/geometry of paraboloid reflections (on roads and cars).
It remains better than Temporal SMAA in my opinion, from what I saw. I didn't notice these troubles. Maybe because of Motion Blur and because I didn't pay much attention. MSAA 4X is unplayable for me and I doubt MSAA 2X is better than Temporal SMAA.

You know, I am playing only in 1080p.

And what if you try TXAA X2 from NVidia Control Panel ?

I am using Nvidia Geforce 337.88 drivers, optimized for Watch Dogs.

Last edited by KuroTenshi; 01-04-2015 at 14:17.
   
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Default 01-04-2015, 14:11 | posts: 415 | Location: Outer heaven

Quote:
Originally Posted by KuroTenshi View Post
In my merge (and Marduk's too or Lunayah's HQ), you can apply a double sampled Temporal SMAA, by using the "Temporal SMAA" setting instead of the "SMAA" setting. Every AA based on shaders is improved.

I'll replace my screenshots when releasing the next update of my merge.
what settings/files did you modify to get double sampled SMAA ? also Txaa is very blurry/broken, and as Txgt said it reduce some of the reflection
   
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KuroTenshi
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Default 01-04-2015, 14:13 | posts: 488 | Location: France

Quote:
Originally Posted by Essenthy View Post
what settings/files did you modify to get double sampled SMAA ? also Txaa is very blurry/broken, and as Txgt said it reduce some of the reflection
I thing it's in defaultengineconfig.xml (I don't know exactly the name).
You can set the type of AA, but the number of samples too.

TXAA is indeed blurry but not that much in my opinion :

http://international.download.nvidia...s-4x-msaa.html

I tried 2xTemporal AA, but I still prefered TXAA X2.

According to what you said I think I'll test more thoroughly 2xTemporal AA.

Last edited by KuroTenshi; 01-04-2015 at 14:21.
   
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Default 01-04-2015, 14:43 | posts: 415 | Location: Outer heaven

thank , will take a look, her's a SS i took at the very start of the game, jpg compression killed it a bit, but am sure you get what i meant

   
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Default 01-04-2015, 15:14 | posts: 808 | Location: Russia

Quote:
Originally Posted by KuroTenshi View Post
It remains better than Temporal SMAA in my opinion, from what I saw. I didn't notice these troubles. Maybe because of Motion Blur and because I didn't pay much attention. MSAA 4X is unplayable for me and I doubt MSAA 2X is better than Temporal SMAA.

You know, I am playing only in 1080p.

And what if you try TXAA X2 from NVidia Control Panel ?

I am using Nvidia Geforce 337.88 drivers, optimized for Watch Dogs.
There's no TXAA settings in NvCP, there's only FXAA setting.

And the name of xml for anti-aliasing tweaks is "defaultrenderconfig.xml"

I personally prefer more sharper image and i'm using FXAA (untweaked) in Watch Dogs. SMAA don't apply any anti-aliasing to distant objects, only to closer ones. Temporal SMAA was my favorite at first until I noticed that annoying blur on foliage. MSAA and TXAA are messing up the reflections.
So FXAA is the optimal choice for Watch Dogs.
   
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Essenthy
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Default 01-04-2015, 16:29 | posts: 415 | Location: Outer heaven

added chronological early Wd builds video

@KuroTenshi can you reduce the size of the screen shot please ? so we can keep the first page clean formating wise
   
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Default 01-04-2015, 18:45 | posts: 111

Quote:
Originally Posted by KuroTenshi View Post
Watch Dogs Enhanced

- Based on Marduk's merge
- Using Lunayah's NPC new textures
- Using TXGT's Light DOF
- Using Mlleemiles's Environment Lighting
- Using TheGuyOverThere's sky
- GameProfile and defaultgamesettings set for a smooth game, with optimized ultra vanilla settings, adapted for medium/high-end rigs (I5 3ghz or more + Geforce GTX 670 2gb or more, 8gb of RAM or more)
- Adapted SweetFX preset from Perrrxd's "Realistic Preset" provided.
- Tips to improve performances drastically, without any graphic loss
please can I have only the file Lunayah NPC's new textures?
   
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KuroTenshi
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Default 01-04-2015, 20:32 | posts: 488 | Location: France

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Originally Posted by genstar View Post
please can I have only the file Lunayah NPC's new textures?
It's complicated for the moment. I don't have a rig that allow me to upload.
Maybe for the next version.

Otherwise, you can unpack the .dat and pick graphics/textures/characters.
   
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genstar
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Unhappy 01-04-2015, 20:43 | posts: 111

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Originally Posted by KuroTenshi View Post
It's complicated for the moment. I don't have a rig that allow me to upload.
Maybe for the next version.

Otherwise, you can unpack the .dat and pick graphics/textures/characters.
ok, however mega.co.nz says "Enter decryption key"
   
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Default 01-04-2015, 21:42 | posts: 148 | Location: Sweden



This is what me and Puredorian found yesterday, this guy has the same facial structure as the old Aiden and he is also a maincharacter (Probably Ubisofts plan B incase they needed the old model for something) The weird part is that he is only an XBG, there are no textures for him or anything like that, for example facial_definition or something like that. Its just char35_flyerguy.xbg ! Now if we could remove the head from the body and place it on Pearce instead, then we would have the old aiden. I also got the old hair to work yesterday with help from Puredorian.
   
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Default 01-04-2015, 22:09 | posts: 569 | Location: Miami, Florida, U.S.A.

One thing that really infuriates me about this game is that the bloom and sky look compressed. If this was not a thing then it would look much better, the bloom is somewhat smooth but still comes up blocky up close. The sky just does not do well at all, even with all the things that i have done to sky.lib nothing seems to fix the fact that it looks compressed to all hell until it gets to the darker part of the sky. I just do not understand why it is like this, if it was not this game would look so much better, the only sky preset that i have seen do well is the E3_storm sky, but it only works if it is raining , only when it rains is when the sky looks good... *sigh
if only...
   
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Default 01-04-2015, 22:23 | posts: 415 | Location: Outer heaven

@ModAiC what make you think he has the same facial as old aiden ? gonna take a look at it, i found another working Aiden model, he's a just a little bit different than the release, his coat physics is slightly better
   
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Default 01-04-2015, 22:34 | posts: 171 | Location: Germany

Quote:
Originally Posted by Essenthy View Post
@ModAiC what make you think he has the same facial as old aiden ? gonna take a look at it, i found another working Aiden model, he's a just a little bit different than the release, his coat physics is slightly better
No way! Finally improved Coat Physics? Do it! Canīt wait man.
What is it that it makes you feel, it is better? More E3-like?
And please get Aidenīs old Face back to working, that would be so amazing.
   
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Essenthy
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Default 01-04-2015, 22:39 | posts: 415 | Location: Outer heaven

Quote:
Originally Posted by Sockenschock View Post
No way! Finally improved Coat Physics? Do it! Canīt wait man.
What is it that it makes you feel, it is better? More E3-like?
And please get Aidenīs old Face back to working, that would be so amazing.
dont get excited, if it was anywhere as good as E3 i would have called myself your savior ! hahaha ... no more seriously, its just SLIGHTLY better than the original, the model is called " for_intro " probably used is some cutscene or whatever
   
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KuroTenshi
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Default 01-04-2015, 23:40 | posts: 488 | Location: France

Quote:
Originally Posted by genstar View Post
ok, however mega.co.nz says "Enter decryption key"
Link recreated.

And avoid Firefox for Mega. Use Chrome or IE.
   
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