AMD Radeon 7000 Leo Technology Demo Download

Discussion in 'Frontpage news' started by Guru3D News, Jan 29, 2012.

  1. Guru3D News

    Guru3D News Ancient Guru

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    The Leo demo showcases a real-time DirectX 11 based lighting pipeline that is designed to allow for rendering scenes made of arbitrarily complex materials including transparencies multiple lighting...

    More...
     
  2. Chillin

    Chillin Ancient Guru

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    Not the best tech demo to show off a DX11 GPU.
     
  3. Corbus

    Corbus Ancient Guru

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    cute...
     
  4. Laykun

    Laykun Guest

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    The technology used to get to the final image is impressive. Tech demos are supposed to demonstrate what kind of fidelity is possible and what performance to expect.
     

  5. Chillin

    Chillin Ancient Guru

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    Granted, but I'm sure something like the UE3 Samaritan demo would be far better for marketing.
     
  6. erm

    erm Guest

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    works with nvidia dx11 cards ? thx
     
  7. FULMTL

    FULMTL Ancient Guru

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    dat refraction
     
  8. Lane

    Lane Guest

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    you have not make it run... lol, there's some impressive light and shadows.
    Well the demo is what it is, but PRT, Ptex (maybe not on this version, a second is coming ), Forward render, shader light culling. etc etc..

    Surely the demo will have been better with Ruby completely naked, but well.

    (allready posted here in ATI forums, thanks to him )

    Anandtech take in deep how work the new features showed in AMD tech demo Leo ..
    http://www.anandtech.com/show/5458/t...ing-and-msaa/3
    (edit hum, link broken for now... )

    I invit you ofc to read the main article, as i just quote a little part of it.
     
    Last edited: Jan 30, 2012
  9. Ukraver

    Ukraver Master Guru

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    Surely the demo will have been better with Ruby completely naked, but well.
    +1 :)
     
  10. BlackZero

    BlackZero Guest

    For those wondering about what this demo showcases as it doesn't 'look' that impressive, out of the many technical accomplishments shown in this video (most already mentioned in description) the one that stands out for me is that the demo tries to implement a forward render solution to the dx10/dx11 lighting performance issue that has lead to the rise of deferred rendering and in turn post AA.
     

  11. AlmondMan

    AlmondMan Maha Guru

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    Yea, big men and robots and violence. It's all we want from graphics... :eek:rder:
     
  12. Redemption80

    Redemption80 Guest

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    Only saw the 1080p video, but I think it looks great.

    Might not be that flashy, but is a nice display of many techniques.
     
  13. putty

    putty Ancient Guru

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    Can someone tell me what the difference between forward and deferred rendering modes is?

    At the moment I am making a game(a big city game) with many streetlights etc. To be able to make this run I have to set the rendering option to deferred so that the lights do not hog performance.

    I wonder though what the disadvantages of deferred rendering are opposed to forward rendering.
     
  14. lmimmfn

    lmimmfn Ancient Guru

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    crappy AA
     
  15. Lane

    Lane Guest

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    just benched the demo with Fraps, 7970@stock and 2600K@5ghz - 1920x1080

    Frames: 5218 / Time(ms): 104349 / Min: 39fps / Max: 67fps / Avg:50.005
     

  16. Xendance

    Xendance Guest

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    You need more memory because of the G-buffer.
     

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