Future-proofing your PC for next-gen gaming. Build advice from Digital Foundry Interesting article... just ignore the references to 8GB UMA on the consoles.... Component upgrade and new build advice from Digital Foundry. Continued. http://www.eurogamer.net/articles/digitalfoundry-future-proofing-your-pc-for-next-gen
Very interesing article. Also they should have done the same benchmark test but with the CPUs OCed and post those results as well. Because those enthusiaists usually OC thier cpus.
Yeah I'd like to see more reviewers compare overclocked CPU performance. It's hard to find any real comparisons....
Something I really really like is how the developers think that the FX8350 will be the way forward instead of the Core i5 3570K. This will really enable us to have truly multi-core CPUs scaling above 4 cores and wouldn't need to always have fast cores screaming @ high overclocks like 4.8GHz - 5.2GHz which are often accompanied with very high voltages. Would be good if AMD CPUs become top gaming choices at prices lower than their Intel competition. This would be the break AMD's looking for.
yeah, I wouldn't mind switching to the next generation of AMD chips at all. if the cores are utilized properly and the performance is ok, I can see myself doing it. I'm actually a little bit worried about how my 4 cores will cope a year from now.
All i see here is buy FX8350, its a better choice vs 4core IB. Well doh if they're gonna compare to intel then compare to same scenario with 8 threads ie 3770k. Then at the end he trolls 3770k and how its 100€ more, etc:grin: IMO its both cpu - 8 threads would be ideal and very strong gpu, for example U4E needs 3-4tflops to run properly.
Core I5 I7 and FX8350 and on will be on par with multicore performance at games, maybe maybe intel will lead again
doesn't work like that I'm afraid, you compare against the competition in the same bracket. 3770k and 4770k cost a fair bit more than 8320 or 8350.
the only way for intel to lower prices, if any would be if AMD next cpu will be better than intel cpu at all tasks... as it stand now, my current cpu 2700K was the best cpu i ever bought, 300USD is quite a cost, but u gain way more.
It could. There's HT between the i5 and the i7, the question is how much of a performance boost does HT bring to properly-threaded games? I've seen a "20%" for Crysis 3 somewhere, but it was not reflected in that German benchmark. It might have been a 20% in the cases where the i5 was maxed out. I struggle to find other titles that really benefit from HT (does BF3 benefit? Maybe a bit?). In cases where the benefit from HT is 0, i5 = i7 obviously. That makes things tougher to compare I guess.
"You never know where your textures are and when they will be uploaded to the GPU, which can cause stalls or micro-stutters in a frame as resources are shunted between the memory types." Really? I'm not going to sit here and say unified memory isn't an advantage (although how much of an advantage it will be has yet to be seen once latency is factored in), but this is a joke. A massive cop out of the largest scale. I really want them to disclose the "source" that supposedly fed them this "information". This part also made me lol: "Not all games will provide you with the option to go from 30 to 60FPS, as it's an architectural challenge too and usually comes with other drawbacks," says Avalanche's Linus Blomberg. "But if they do, it will always be a trade-off between resolution and frame-rate. A PC card will most often have higher FLOPS, but you'll also typically run at a higher resolution. If you'd stick to 720p, as on most console games, then 60FPS should definitely be feasible. In my opinion 720p at 60FPS provides a superior visual improvement compared to 1080p at 30FPS." What is it with game developers and this retarded focus on 720P? They should be coding for 60fps in 1080p. Oh, but the "architectural challenges" are obviously preventing that, right?
^Yeah well I guess we've had consoles to thank for that....hopefully the new Xbox/PS4 will improve things. (Hopefully). :nerd:
^Of course since PC's are constantly evolving in 3 years time we will be back in the same predicament. It will always be like this as long as games are developed for consoles first then ported to PC.
While there can be problems for some games running over the 30 FPS mark, such as animations and the like, I wouldn't call it an architectural challenge. That comes across as a cop out to me, seems they don't want to upset the people behind certain up coming games by being totally honest. But then anything to do with games journalism is often skewed in one way or another.