Overkill for YOU. He is using a SLI of 2 GPUs who has 6GB of VRAM each so 12 GB to be cached. You use a single GPU who has 4GB of VRAM. A very different RAM requirements scenarios. SLI and CFX with high or HUGE VRAM amount request more system RAM than single GPU gaming.
Agree, that virtual ram doesn't say much.. Max system ram so far was @ GTA5 ~ 9-10GB and it never prompt me by low system ram and I always had 800MB fixed pagefile (for bsod view).
And it'll never do. Your single GPU has 3 GB VRAM and you have 16 GB of RAM, what is more than enough to cover commits needs while playing GTA V, in you case 10 GB. Try with 2x 4GB VRAM or even better 2x6GB VRAM setups (SLI or CFX). 16 GB is more than enough for any gaming with single GPU VRAM amount up to 6 GB. The only exception could be (?) COD BO3 who has very high needs, here 21-23 GB with 2x4 GB VRAM. It's possible that COD BO3 commits more than 16 GB of RAM playing with a single 980ti who has 6 GB VRAM.
Dunno, I don't own it.. But in beta it was around the same as GTA5, or a little lower.. @ DirectX I get 8 GB reserved for gpu, total ~ 11200MB including gpu vram.. What do you get with your 32GB?
Pagefile.sys disabled here, i don't have BSODs to debug hopefuly. Playing GTA V bare minimum just starting a save: 16.5 GB commited, +17GB playing. Now while playing COD BO3 committed memory is HUGE, bare minimum 21 GB commited, 23 GB playing. The9quad has 30 GB committed with his tri-fire 290X (4 GB VRAM) while playing COD BO3. Virtual RAM has alway been a workaround when there is not enough real RAM since the days Bill Gates said 640K is enough. The only REAL solution is always to add more REAL RAM.
I meant in dxdiag, whats your total memory? Although I noticed something with windows 10, now it commits max 16GB, Spoiler I remember windows 8 commit 32GB e.g. like this user with 16GB @ Windows 8 http://superuser.com/questions/6534...-memory-although-16-gb-are-apparently-availab What gives?
IDK, i'm out and my home router is stubborn and don't let me log in to WOL my main rig to VNC to it....by now. I guess my W10 Enterprise will have 16 GB more in this value compared to your regardless the amount of GPUs VRAM. I will post the exact amount when i can reach my rig local or remotely. OCF it can't commit more than your 16GB ram+0.8 GB virtual RAM in your rig, max is 16.8 GB. Edit: The last pic, the user has 16GB RAM+16GB virtual RAM(page file) so his commit max amount is 32 GB. Edit 2: Commit max size, or max commit bytes avalaible is your REAL RAM size+Virtual RAM size (pagefile.sys) (if any).
Yes I get that its 16GB + 800MB. But in win8.1 I had 2048MB pagefile and it still showed commited 32GB + 2048MB.. That's why I got a little curious now.
I guess there is no mistery here. It's possible that you set one pagefile for a partition with initial and max size as 2048 MB (fixed size) and there is at least another partition where is set to "managed by OS" and the OS set a 16GB pagefile by itself to "support" your REAL 16 GB RAM. So you ended with 16+2+16=34GB In my main rig i have 6(?) partitions where pagefile.sys is set to "none" (0 MB avalaible). So ZERO is the sum from all partitions pagefile.sys to add to my REAL RAM as "committable" memory.
Guys, chill a bit about PF for this game, it has a memory leak (won't free mem that doesn't need,keeps unnecessary stuff cached/preserved = PF always rises and never drops). It needs patching..(to it's..GC commands)
What's your committed bytes while playing this game with your SLI? 12, 14, 16 GB? I don't think his possible leak could be worst than Rage one. I didn't play the game yet, not a big Ubi$**t fan here after WatchDogs "who cares GATE".uke2: I still have an Unity free copy from a bundle (PS4+Bloodborne) in his box unfolded after i got it several months ago.
Ok, I checked nopagefile club and got my own answer.:nerd: It was total virtual memory combined, not cached, I mixed everything lol nvm all is ok Spoiler This was in win8.1, guess it was also old Aida64 thing, now this value is removed.
Ahhhh the "No pagefile Club" thread where everybody is happy and there is no flame discussion about the need (or not) of virtual RAM. Seriously if we will live in a perfect world where REAL RAM was very cheap misleading concepts like "free", "virtual" and "cached" will no exist everything memory related will be more clear.
@-Tj- Finally i reached my lazy rig who was stuck at an error after it missed to boot from the right SSD when i tried to WOL it from my router. Here is the pic you asked for:
Up to 12GB which is my PF.. seriously game as long as you play adds more to PF (that means Vram+RAM is fully utilized and pass to PF) and at some point while it should free non-in-use stuff it keeps them and adds more.
The animations in this are all set to fast forward which makes them look terrible and just far too eratic in nature, there's no smoothness or anything like what we had in ACIII which had superb hand to hand combat. This is almost worse than Unity's was. ACIII felt like a really nice orchestrated dance of death whereas Syndicate just feels sloppy and none intuitive. I was hoping it would be so much better.
I found that the game uses 21:9 resolutions very weirdly. If you use a 21:9 resolution on a 16:9 monitor in syndicate, then its still 16:9 but with less vertical pixels. No aspect ratio issues. On the plus side if you make a 21:9 res that is horizontally your monitor resolution, then its almost native monitor resolution, so its very sharp and a real alternative to lower resolutions. I used 3840x1620 for 4k 3840x2160.
ah ok thanks.. i guess its close to Unity then. i will probably disable AA & AO so i get near 50-60 fps.
The draw distance in this game is so horribly bad... I wonder if it can be somehow modded or custom changed.... I agree with stone gargoyle that the movement and everything is very clunky. It was way smoother before, what happened?