New pc racing sim: AssettoCorsa

Discussion in 'Games, Gaming & Game-demos' started by ])rStrangelove, Mar 2, 2012.

  1. cerebus23

    cerebus23 Guest

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  2. cerebus23

    cerebus23 Guest

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    Updates delayed again but news.

    From facebook copied off another forum i dont have a FB account :p.

    "Hello AC followers,

    gradually we are getting closer to the release candidate version of Assetto Corsa: the next update should already include some changes to the graphics engine that will allow us to test the overall compatibility, although you might not see any new effects until the new algorithms will prove to be stable. More details will follow soon.

    The next update of Assetto Corsa Early Access is scheduled for 18th July and it should include the long awaited Lotus 98T. As already known, Assetto Corsa AI, utilizes the same physics model used by the player. With more than 1000 horse power and tons of downforce produced by this amazing grand prix car, the AI finds it very challenging keeping a proper racing line. The reasons will be clear to you too, when you will try staying on track while driving this unbelievably fast and “raw” racing car. We are working to improve AI interactions and hopefully we'll be able to include the Lotus 98T in next update and include AI enhancements to the sim.

    A big "thank you" to all those people who join the Early Access program every day. You help us to constantly improve Assetto Corsa : Your support is amazing and we really want to thank you, so we are investing in new content, new licenses and even more importantly, new people, hiring developers able to cover strategic positions in our company that will allow us KUNOS Simulazioni and Assetto Corsa, grow stronger and more efficient and capable."
     
  3. slickric21

    slickric21 Guest

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    Cheers for the info.

    I have had a play around with various settings the past few days.
    It seems the little update 20.4 from 20.3 has fixed ingame AA now so its looking a little better.

    Tried SMAA via radeonpro, but it did something weird with the lighting and the track was very dark.

    Tried ingame x4MSAA then added x4SGSSAA via inspector, looked better as cleaned up some shimmering, but noticed it created some blurring on fences and power lines etc etc.
    Could be a LOD issue, but im not so sure what im doing with that setting in inspector.....let driver control, level of lob bias and the allow/clamp option etc etc.

    For now ive settled on ingame x4MSAA and x4 Transparency Supersampling via nVidia ctrl panel.
    Plus downsampling at 1440p on my 1080p screen and looking good re jaggie removal.

    Still think the graphics are generally bland, but wow, loving the actual racing.
     
  4. Bond!JamesBond!

    Bond!JamesBond! Guest

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    So we started out at version .5
    Now were at .20.4

    So we went backwards?

    1.0 is when it's supposed to be done?
     

  5. cerebus23

    cerebus23 Guest

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    Sooner rather than later i think would be the safe answer they want to get 1.0 out the door they hiring new staff etc, they working the ring and think have a track done and running already. they have been doing a ton of work to get ready for retail.

    I was saying 2 to 3 months for 1.0 last few weeks.

    But lets not have the version number debate again please :p.
     
  6. cerebus23

    cerebus23 Guest

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    Turn off dof in game options and motion blur and try the sparse grid.

    The in game optical effects makes the screen blurry in general. I hope the graphics update improves the lighting and optomizes alot. I would be shocked if they did not make improvements all around and might be having to reset my cp settings and start testing again when the big overhaul occurs.

    I also run the natural look mod on the general modding forums on the ac site. And i love the lighting effects have to adjust hdr up and down for different tracks and cars but little button mashing and it looks great.
     
  7. cerebus23

    cerebus23 Guest

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  8. cerebus23

    cerebus23 Guest

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  9. cerebus23

    cerebus23 Guest

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    Well major patch tomorrow graphics netcode and the 98t i know i am excited as all heck.

    Snoopys nord v1.1 in the italia not pretty but it was clean and got me a WR mostly because i think everyone is driving the mod cars atm. :p

    https://www.youtube.com/watch?v=eo4gF4cOoZo&feature=youtu.be

    And if you missed it the shelby cobra mod came out pure car porn the model is gorgeous, the physics well its a wip not sold on them atm.

    http://www.assettocorsa.net/forum/index.php?threads/shelby-cobra-released-v0-1.955/

    People love it definately give it a go and if nothing else drool over it in the showroom.
     
  10. cerebus23

    cerebus23 Guest

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    Dear AC followers,

    we are glad to introduce you to the0.21 release of Assetto Corsa on Steam Early Access. This version introduces some heavy upgrades and new features that represent a step ahead going to the 1.0 release.

    New content: Classic Team Lotus Type 98T
    Finally this awesome car is available in the Assetto Corsa's garage: the legendary single seater with which Ayrton Senna has wrote some of the most beatiful pages in the motorsport history is waiting for you: equipped with a small 1.5litres engine that represents the peak of the legendary turbo era, producing over 800bhp at race boost of around 3.5bar and more than 1200bhp at qualifying trim and over 5bar turbo boost! The downforce generated by the big wings and massive diffuser is even more than what modern F1 cars are capable of. Nevertheless, the extreme pitch sensitivity, stalling issues of the diffuser and unbelievably exponential power delivery of the twin turbo's, will challenge your skills not only to try and go fast with this car, but to actually keep it on track! Just a single lap will make you understand why there was just one man on the planet, capable of driving this monster close to its limits and on to pole position!

    New Multiplayer
    We have worked very hard to improve the multiplayer routines: we have recognized that some of the limits of the previous netcode didn't allow gamers to get the maximum satisfaction, in particular when some gamers was performing high ping values. We are glad to announce that the netcode of the new version doesn't represent an improvement of the previous one, but it has been rewrote from scratch. The results of our private betatesting gave us an excellent feedback, and we are confident you will get a very improved multiplayer experience. Please notice that this new version, Assetto Corsa requires increased server bandwidth. Professional dedicated servers shouldn't have any problems at all, but users that wish to host session on their local home connection, should start with a very low client number and slowly raise the number until they find the limits of their connection.
    The following bandwidth requirements are a conservative guideline, your results may vary:

    Clients = Kilobytes /sec upstream

    5 = 23KB/s
    8 = 66KB/s
    10 = 106KB/s
    15 = 247KB/s
    20 = 448KB/s
    25 = 708KB/s
    30 = 1026KB/s

    New Multiplayer features
    New multiplayer mode without booking request. The number of servers and users wishing to easily join pickup servers has caught us by surprise. We never immagined such a big success of casual multiplayer sessions with Assetto Corsa. As such, it was evident that the actual booking system, specifically thought for leagues and organized racing, was not doing a good job. We’re introducing a new “pickup” multiplayer mode without booking sessions.
    The new “pickup” system, permits a server to be configured without booking sessions. An entry list must be configured properly, with only the cars that will be present in the server.
    Clients can filter from the UI and search just for non booking servers. Then simply select a car and join the server at whatever session (practice, qualifying or race), at any time as many times as they wish.
    At the current state the “pickup” system does not permit a specific skin selection from the client and we’re pretty sure that needs more testing in order to iron out possible bugs. Please help us by pointing out bugs at our official support forums. We are looking to have multiple hotfixes during the following week, in order to deliver a stable version for August vacations.

    AI
    Working on the Lotus Type 98T, we have had also the chance to analyze some issues related to the stability of some of the most performing cars that feature a active aero system: the Lotus Type 98T produces very high drag and downforce values, that change costantly and dynamically with pitch, speed and throttle position. All of that, together with the incredible power and speed that this car is capable of, resulted in multiple critical situations for our AI. The new AI improvements, not only manages to mantain the Lotus 98T on track, but also improve the AI behaviour of the other cars. More improvements are on the way, following optimizations of the new code.

    Graphics engine
    As anticipated some weeks ago, this build performs some new graphics libraries: you will notice some improved post-processing effects, including DOF (depth of field), bloom, tone mapping, FXAA and more. There are some additional features included in the graphics option menu that will allow users to choose different scenarios. This version does not include most of the effects that will be included in future and that will represent a huge step ahead: before to introduce other features, we want to be sure about stability and performance of this upgrade.

    Next updates
    As always, we'll monitor all the forum activities in order to find and resolve eventual issues and bugsthat might show up, due to the numerous new features included in this update. We will provide if needed, multiple hotfixes and feature updates in the following days. The next main build is expected to be released on Friday, 29th of August
    General news
    The implementation of FMOD is going well: as soon as we will be able to provide a comparison video between the current version and the new build featuring FMOD, we'll show you the benefits of this upgrade: this step represents a huge challenge, because it requires a total conversion of old samples and the creation of new ones. Also, new effects will be included in order to create an immersive sound environment that can guarantee an immersive experience. We believe that the final result is well worth the investment requested.

    The modeling of Spa-Francorchamps has been almost completed: as you might know, this track will be included in the 1.0 version of Assetto Corsa (and this might suggest you that 1.0 version isn't too far). During this summer we will release some videos and pictures that will give you an idea of what to expect from this awesome and legendary circuit.

    Considering the time involved to schedule and manage the production of new contents, we are working in advance to provide you tons of new contents even after 1.0 release, with new car brands licensed and models to be unveiled soon. We recognize that trying to stay focused on the development of the main build and on some new activities, we haven't shared enough work in progress pics and videos for a while: don't worry, we'll surprise you again. Stay tuned on www.facebook.com/Assetto.corsato discover all the incoming news!

    The Early Access program has been very successful, exceeding our expectations, and it's about to end. Thanks to this results, KUNOS Simulazioni has welcomed some additional programmers and graphics modellers that are already involved in current and future productions, thanks to their experience matured working on AAA games. We are grateful of the amazing response of the community towards Assetto Corsa and we try our best to give you the best racing game we are able to make. Thank you very much for your incredible support: see you on track!

    CHANGELOG

    - Multiplayer Improvements : New server version available
    - Multiplayer Gameplay improvements
    - New Post Processing Effects engine implemented
    - Implemented booking-less server joining
    - Physical Dynamic track implemented
    - Shader fixes and improvements
    - Time Attack fixed start with too much time
    - Fixed AI starting at the same time in qualify
    - AI improvements, better gas control and understeer detection
    - New Car : Lotus 98T
    - lotus elise sc, exige 240R, scura, exige s roadster speedometers corrections
    - changes in speedometers visualization depending on UI options and car design
    - Tyre damping modifications for all cars
    - Ideal Line improvements
    - Improved Python Apps error handling on loading
    - Dynamic wing controller now use setup value as initial angle value.
    - Localization fixes
    - Time Difference displayer improved
    - Fixed camera triple screen & driver names
    - Fixes in Replay for cars with animated suspensions
    - Fixed "You have been sent to pits" issue
    - GUI forms default position not overlapping with system messages anymore & GUI Improvements
    - Showroom updated with the latest graphic engine improvements
    - ksEditor updated with the latest graphic engine improvements
    - Per-Car New setup option to customize Force Feedback
    - Disabled AI in multiplayer events
    - Replay size reduced by half
    - Fixed crew placement in multiplayer events
    - Virtual mirror remembers its last state & virtual mirror improvements on triple screen cfg
    - Fixed mirror rendering bug
    - Adjustable brake balance while driving, for cars that support the feature
    - Adjustable brake balance in the physics brakes.ini file
    - Brake balance working with all the control configurations
    - Fixed wrong time reported after Booking

    All mod cars need updated for the patch fyi.
     

  11. Bond!JamesBond!

    Bond!JamesBond! Guest

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    Super update!:banana:
     
  12. cerebus23

    cerebus23 Guest

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    Amazing update even yet to test online been trying to learn the 98t nm all the new mod cars gp2 mod is great the cobra mod is amazing now just too much time to invest to learn it atm.

    https://www.youtube.com/watch?v=vyFRm-iNTXI&feature=youtu.be

    Finally got a clean lap on hockenheim in the 98t know i can improve it a bit if i can get a bit more stability on power out of corners.

    Great car on 100% boost (key 0) 1-0 being boost levels.

    Now i dunno want to improve my nord times in the 458 badly and i enjoy that combo but sooo tempted to try the 98t on 100% boost and kill myself.
     
  13. hacktrix2006

    hacktrix2006 Active Member

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    The 98T is a beast! i mean a total beast. Now i am in need of traction...

    Version 0.21.2 is a lot smoother game play wise.
     
    Last edited: Jul 20, 2014
  14. Bond!JamesBond!

    Bond!JamesBond! Guest

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    seriously that car/rocket makes me laugh my ass off, it's so powerful...:)
     
  15. spider

    spider Guest

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    The new netcode is great you can drive wheel to wheel on the nordschleife with the lotus 98t
     

  16. 4goTTen21

    4goTTen21 Member

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    Hell it look so good.
     
  17. cerebus23

    cerebus23 Guest

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    Does it?

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    :) They supposed to be adding gfx features as they smooth out the bugs in the current ones. And the game drives even better than it looks, if your a driving sim person.
     
  18. Bond!JamesBond!

    Bond!JamesBond! Guest

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  19. cerebus23

    cerebus23 Guest

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  20. cerebus23

    cerebus23 Guest

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