3dfx rampage specs..

Discussion in 'Videocards - 3dfx' started by RaZoR_Blade, May 16, 2003.

  1. RaZoR_Blade

    RaZoR_Blade Guest

    3dfx Rampage details: 3,2Gigapix/s fillrate !

    Aah .. will 3dfx finally hit back hard with a videocard that will be blazingly fast ! VR-Zone posted some 3dfx Rampage specs. The Rampage is set to be released later this year. It seems that there will be three versions of the Rampage, also they confirm (?) that the card will do photo realistic rendering. The cards are made for DirectX8.

    The low cost version will do 800 MPixels (Faster than a Voodoo5 5500), the 'mid' version will do 1.6 Gigapixels (just like Geforce 2 GTS) and the High-End version which will probably cost a fortune will do a tremendous 3.2 Gigapixels. Finally, all Rampage product will have Hardware T&L !! ooh, what will Nvidia do with it's secret NV20 (Geforce 3).

    I honestly do not know how 3dfx is gonna handle the memory bottleneck, but I guess a new type of RAM/memory will be used, the specs note 200 MHz DDR memory.

    Entry Level Rampage Configuration:
    2 way SLI (1 Rampage chip and 1 T&L unit)
    32-512 MB memory support (200MHz DDR)
    6.4GB/sec memory bandwidth
    4 pixels/clock
    800Mpixel fill rate (core clock at 200MHZ)
    75 million triangles/polygons per second
    AGP4x, 0.18 micron
    32 bit rendering
    Full DirectX 8.0 Features
    Advanced T-buffer, Hardware T&L, Curved Surfaces, Full Pixel Shader, Quad texturing
    Photorealisitic rendering, Photoshop effects
    H2 2000 (ECTS at September, available in December)

    Middle Level Rampage Configuration:
    4 way SLI (2 Rampage chips and 2 T&L units)
    32-512 MB memory support (200MHz DDR)
    12.8GB/sec memory bandwidth
    1.6Gigapixel fill rate (core clock at 200MHZ)
    150 million triangles/polygons per second

    High End Level Rampage Configuration:
    8 way SLI (4 Rampage chips and 4 T&L units)
    32-512 MB memory support (200MHz DDR)
    25.6GB/sec memory bandwidth
    3.2Gigapixel fill rate (core clock at 200MHZ)
    300 million triangles/polygons per second


    btw they wont be produced...
     

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