Hi,<br> <br> I just bought a GF3 and I'm trying to get some decent performance out of it in Unreal 1 (the original game). I still like the game and want to maximize the graphics. So far, I've encountered a lot of stuttering with patch 226f. If I try patch 225f I can't see the menu (I made sure that W-buffer was enabled).<br> <br> I got the impression from another post that it was recommended to play the game in 16bit colours (desktop setting I guess) and not 32bits, is this correct?<br> <br> Any hints/tips to get the most out of Unreal 1 would be appreciated.<br> <br> Is there a copy of RivaTuner coming out to support drivers 12.40?<br> <br> I'm going to try the 12.00 drivers to see if I have any luck with those.<br> <br> Thanks for developing this handy utility!<br> <br> The Bogg
> I got the impression from another post that it was recommended to play the game in 16bit colours (desktop setting I guess) and not <br> 32bits, is this correct?<br> <br> It's correct for 225f patch. It will fix problems with corrupted fonts.<br> <br> > Any hints/tips to get the most out of Unreal 1 would be appreciated.<br> <br> Try to use RivaTuner's Unreal preset. It will maximize image Quality in this game.<br> <br> > Is there a copy of RivaTuner coming out to support drivers 12.40?<br> <br> Currently available (RC4.1) version fully supports Detonator 12.40. You don't need 12.40 database untill u're going to edit registry directly via built-in registry editor. BTW RTFM <IMG SRC="smileys/wink.gif"><br> <br> > Thanks for developing this handy utility!<br> <br> Thanx. New version (RC5) will be published approximately in a week.<br><br><i>This message was edited by Unwinder on 27 May 2001 10:20 PM</i>