| posts: 932 | Location: Serbia
Hey, but while we are on topic, can you tell us how you sorted it (just in case someone comes with same problem)?
And, can someone explain to me how "FlipQueue" actually works? It douse not work in the same way as nV "Render frames ahead", because i know that option is present in nVidia drivers for a very long time, and all they did is (with introducing of multi core processors) add "threaded optimisation" which gives x frames ahead for CPU to prepare on each core (eg. 3 frames ahead on quad core = 3*4 = 12 frames ahead). But i remember on ATI cards, it was RFA = 255 always, even in days of multi core CPU's. So I'm a bit confused with it?