D3DOverrider DX11 Support

Discussion in 'Rivatuner Statistics Server (RTSS) Forum' started by JCOnline, Nov 15, 2010.

  1. JCOnline

    JCOnline Member

    Messages:
    46
    Likes Received:
    0
    GPU:
    NA
    Hi everyone (especially Unwinder),

    First I would like to thank Unwinder for creating the most important 3D tool for gamers - D3DOverrider. Great work! :)

    I know that D3DOverrider works well with DX8, 9 and 10 with full Vsync and tripple buffer support. But when will D3DOverrider be released in a version that supports DX11? :)
     
  2. nojas

    nojas Active Member

    Messages:
    52
    Likes Received:
    0
    GPU:
    HD 7950 - MSI TF3
    I always thought it already supported dx11 ?

    Any chance of an update please?
     
  3. Saifz

    Saifz Guest

    Messages:
    490
    Likes Received:
    0
    GPU:
    460 Zotac 1gb 800/2000
    Ya i think it works just fine on dx 11 i have bad company 2 running with it and i see fps locked at 60 and my frames dont cut in half so i know triple buffer is working
     
  4. nojas

    nojas Active Member

    Messages:
    52
    Likes Received:
    0
    GPU:
    HD 7950 - MSI TF3
    I cant get it working in metro 2033 under dx10 or dx11 modes (win7 x64 - 460GT)
     

  5. JCOnline

    JCOnline Member

    Messages:
    46
    Likes Received:
    0
    GPU:
    NA
    Turns out that D3DOverrider works fine under DX9+10+11. My problems are related to the onboard Realtek sound chip. Read this post for more info. :)
     
    Last edited: Jan 16, 2011
  6. Dwarden

    Dwarden Member Guru

    Messages:
    167
    Likes Received:
    2
    GPU:
    Sapphire HD7850 2048MB
    AFAIK the D3DO don't work with 10/11 for forcing TB etc.

    tho i heard there is some updated internal / beta version but it never reach public use
     
  7. Putzo

    Putzo Active Member

    Messages:
    52
    Likes Received:
    2
    GPU:
    GTX 970
    Seems to be working alright in Just Cause 2.

    [​IMG]
     

Share This Page