Hi everyone (especially Unwinder), First I would like to thank Unwinder for creating the most important 3D tool for gamers - D3DOverrider. Great work! I know that D3DOverrider works well with DX8, 9 and 10 with full Vsync and tripple buffer support. But when will D3DOverrider be released in a version that supports DX11?
Ya i think it works just fine on dx 11 i have bad company 2 running with it and i see fps locked at 60 and my frames dont cut in half so i know triple buffer is working
Turns out that D3DOverrider works fine under DX9+10+11. My problems are related to the onboard Realtek sound chip. Read this post for more info.
AFAIK the D3DO don't work with 10/11 for forcing TB etc. tho i heard there is some updated internal / beta version but it never reach public use