[SystemSettings] BorderlessWindow=False Fullscreen=True QualityBloom=True DynamicShadows=True LightEnvironmentShadows=True MaxCharacterCinematicLightingPasses=3 EnableLightEnvSHLights=True MotionBlur=True FilmGrain=False ResX=1920 ResY=1200 Resolution=_1920x1200 QualityBloom=True FilmGrain=False MotionBlur=False DynamicShadows=True LightEnvironmentShadows=True MaxCharacterCinematicLightingPasses=3 EnableLightEnvSHLights=True MaxAnisotropy=16 BorderlessWindow=False Fullscreen=True StaticDecals=True DynamicDecals=True DynamicLights=True CompositeDynamicLights=False DirectionalLightmaps=True LensFlares=True FloatingPointRenderTargets=True Trilinear=True SkeletalMeshLODBias=-1 ParticleLODBias=-1 bEnableHighPolyChars=TRUE DetailMode=2 MaxPixelShaderAdditiveComplexityCount=1000.000000 MaxPixelShaderOpaqueComplexityCount=800.000000 MaxVertexShaderComplexityCount=800.000000 DisableHWShadowMaps=False AllowShadowVolumes=TRUE bEnableVSMShadows=TRUE bEnableBranchingPCFShadows=FALSE ShadowFilterRadius=15 DepthBias=0.030000 MinShadowResolution=64 MaxShadowResolution=4096 MinTextureSize=64 MaxTextureSize=4096 EnableLightEnvSHLights=True bEnableMouseSmoothing=FALSE bUseMouseDampening=False bSmoothFrameRate=FALSE SmoothFrameRate=FALSE EnableHighPolyChars=TRUE ShadowFilterQualityBias=20 Bindings=( Name="F2", Command="shot" ) Static Mesh Size=10 MB Level Texture Memory=20 MB Light Map Size=44 MB Shadow Map Size=26 MB FrameTime=25 ms Visible Primitives=600 Visible Lights=2 Frustum Check Time=3 TotalMemory=100 MB FaceFX Cur Mem=20 MB [TextureLODSettings] TEXTUREGROUP_Character=(MinLODSize=512,MaxLODSize= 4096,LODBias=-1) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=512,Ma xLODSize=4096,LODBias=-1) TEXTUREGROUP_Character_Spec=(MinLODSize=256,MaxLOD Size=4096,LODBias=0) TEXTUREGROUP_Effects=(MinLODSize=1024,MaxLODSize=4 096,LODBias=-1) TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1024,Ma xLODSize=4096,LODBias=-1) TEXTUREGROUP_RenderTarget=(MinLODSize=8,MaxLODSize =4096,LODBias=-1) TEXTUREGROUP_Skybox=(MinLODSize=4096,MaxLODSize=40 96,LODBias=-1) TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=4096,L ODBias=-1) TEXTUREGROUP_Vehicle=(MinLODSize=1024,MaxLODSize=4 096,LODBias=-1) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1024,Max LODSize=4096,LODBias=-1) TEXTUREGROUP_Weapon=(MinLODSize=4096,MaxLODSize=40 96,LODBias=-1) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=4096,MaxL ODSize=4096,LODBias=-1) TEXTUREGROUP_World=(MinLODSize=1024,MaxLODSize=409 6,LODBias=-1) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1024,MaxLO DSize=4096,LODBias=-1) TEXTUREGROUP_AmbientLightMap=(MinLODSize=512,MaxLO DSize=4096,LODBias=-1) TEXTUREGROUP_Character_Diff=(MinLODSize=512,MaxLOD Size=4096,LODBias=-1) TEXTUREGROUP_Character_Norm=(MinLODSize=512,MaxLOD Size=4096,LODBias=-1) TEXTUREGROUP_Character_Spec=(MinLODSize=256,MaxLOD Size=4096,LODBias=-1) TEXTUREGROUP_Environment_512=(MinLODSize=512,MaxLO DSize=4096,LODBias=-1) TEXTUREGROUP_Environment_256=(MinLODSize=256,MaxLO DSize=4096,LODBias=-1) TEXTUREGROUP_Environment_128=(MinLODSize=128,MaxLO DSize=4096,LODBias=-1) TEXTUREGROUP_Environment_64=(MinLODSize=64,MaxLODS ize=4096,LODBias=-1) TEXTUREGROUP_VFX_512=(MinLODSize=512,MaxLODSize=40 96,LODBias=0) TEXTUREGROUP_VFX_256=(MinLODSize=256,MaxLODSize=40 96,LODBias=0) TEXTUREGROUP_VFX_128=(MinLODSize=128,MaxLODSize=40 96,LODBias=0) TEXTUREGROUP_VFX_64=(MinLODSize=64,MaxLODSize=4096 ,LODBias=0) TEXTUREGROUP_GUI=(MinLODSize=1024,MaxLODSize=2048, LODBias=-1) TEXTUREGROUP_Environment_1024=(MinLODSize=1024,Max LODSize=4096,LODBias=-1) TEXTUREGROUP_VFX_1024=(MinLODSize=1024,MaxLODSize= 4096,LODBias=0) TEXTUREGROUP_APL_128=(MinLODSize=128,MaxLODSize=40 96,LODBias=-1) TEXTUREGROUP_APL_256=(MinLODSize=256,MaxLODSize=40 96,LODBias=-1) TEXTUREGROUP_APL_512=(MinLODSize=512,MaxLODSize=40 96,LODBias=-1) TEXTUREGROUP_APL_1024=(MinLODSize=1024,MaxLODSize= 4096,LODBias=-1) TEXTUREGROUP_Character_1024=(MinLODSize=1024,MaxLO DSize=4096,LODBias=-1) TEXTUREGROUP_Promotional=(MinLODSize=2048,MaxLODSi ze=4096,LODBias=-1) I put the textureLODsettings in the documents>Bioware>MassEffect2>BioGame>Config>Gamer Settings? My armor and clothing textures still look horrible.