SweetFX Shader Suite release and discussion thread

Discussion in 'Games, Gaming & Game-demos' started by CeeJay.dk, Sep 23, 2012.

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  1. Wanny

    Wanny Guest

    Hum maybe I should try it myself. Everyone seems to be drooling
     
  2. lowenz

    lowenz Master Guru

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    New sharpening settings are *perfect*.

    SweetFX works with the old (2004) Far Cry too! (see compatibility with Crysis 1,2).
     
    Last edited: Oct 3, 2012
  3. PandaSushi

    PandaSushi Guest

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    Float3 doesn't work in version 1.1.1 only version 1.2,i had the same error when i first tried ceejay's setting.
     
  4. burebista

    burebista Ancient Guru

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    Check.

    Check.

    Nope.

    Anyway not a big deal, probably it's my fault somewhere. :)
     

  5. -=WolverinE=-

    -=WolverinE=- Guest

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    CeeJay.dk, thank you for this mod! I've been using it with a few games and it's great, but I couldn't make it work with UT2004. Any tips would be appreciated!
     
  6. mypc

    mypc Guest

    if someone playing darksiders 2 wanna try these settings....

    /*-----------------------------------------------------------.
    / Choose effects /
    '-----------------------------------------------------------*/

    // Set to 1 for ON or 0 for OFF
    #define USE_SMAA_ANTIALIASING 1
    #define USE_LUMASHARPEN 1 //Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that.
    #define USE_BLOOM 0 // Bloom makes bright lights bleed their light into their surroundings (relatively high performance cost)
    #define USE_HDR 0 // Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost)
    #define USE_TECHNICOLOR 1 // Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4)
    #define USE_TONEMAP 1
    #define USE_VIBRANCE 1 //Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
    #define USE_SEPIA 1
    #define USE_VIGNETTE 1 //Darkens the edges of the image to make it more look like it was shot with a camera lens. May cause banding artifacts.
    #define USE_DITHER 1 //Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by vignette)

    #define USE_DPX 0 //Unfinished - Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor
    //I think the shader itself works, but the default settings need a lot of work. Maybe you can find some good settings?

    /*-----------------------------------------------------------.
    / SMAA Anti-aliasing settings /
    '-----------------------------------------------------------*/

    #define SMAA_THRESHOLD 0.12 // (0.08-0.20) Edge detection threshold
    #define SMAA_MAX_SEARCH_STEPS 16 // [0-98] Determines the radius SMAA will search for aliased edges
    #define SMAA_MAX_SEARCH_STEPS_DIAG 8 // [0-16] Determines the radius SMAA will search for diagonal aliased edges
    #define SMAA_CORNER_ROUNDING 0 // [0-100] Determines the percent of antialiasing to apply to corners.

    // -- Advanced SMAA settings --
    #define COLOR_EDGE_DETECTION 1 // 1 Enables color edge detection (slower but more acurate) - 0 uses luma edge detection (faster)
    #define SMAA_DIRECTX9_LINEAR_BLEND 0 // Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0.


    /*-----------------------------------------------------------.
    / LumaSharpen settings /
    '-----------------------------------------------------------*/
    // -- Sharpening --
    #define sharp_strength 0.6 // (0.2-2.0)Strength of the sharpening
    #define sharp_clamp 0.050 // [0.0-1.0]Limits maximum amount of sharpening a pixel recieves - Default is 0.035

    // -- Advanced sharpening settings --
    #define pattern 2 // Choose a sample pattern [ 1, 2, 3 or 4 ] - 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.
    #define offset_bias 1.0 // [0.0-6.0](1.0) Offset bias adjusts the radius of the sampling pattern.
    // I designed the pattern for offset_bias 1.0, but feel free to experiment.

    // -- Debug settings --
    #define splitscreen 0 // Enables the before-and-after splitscreen comparison mode. Left side is before.
    #define show_sharpen 0 // Visualize the strength of the sharpen (multiplied by 4 to see it better)


    /*-----------------------------------------------------------.
    / Bloom settings /
    '-----------------------------------------------------------*/
    #define BloomThreshold 20.25
    #define BloomPower 1.446
    #define BloomWidth 0.0142

    /*-----------------------------------------------------------.
    / HDR settings /
    '-----------------------------------------------------------*/
    #define HDRPower 1.20 //Strangely lowering this makes the image brighter
    #define radius2 0.85 //Raising this seems to make the effect stronger and also brighter


    /*-----------------------------------------------------------.
    / TECHNICOLOR settings /
    '-----------------------------------------------------------*/
    #define TechniAmount 0.11
    #define TechniPower 2.8
    #define redNegativeAmount 0.99
    #define greenNegativeAmount 0.88
    #define blueNegativeAmount 0.88


    /*-----------------------------------------------------------.
    / Tonemap settings /
    '-----------------------------------------------------------*/
    #define Gamma 1.05

    #define Exposure 0.1

    #define Saturation 0.05

    #define Bleach 0.5

    #define Defog 0.010 //How much of the color tint to remove
    #define FogColor float3(0.00, 0.00, 2.55) //what color to remove - default is blue


    /*-----------------------------------------------------------.
    / Vibrance settings /
    '-----------------------------------------------------------*/
    #define Vibrance 0.3 //Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.


    /*-----------------------------------------------------------.
    / Sepia settings /
    '-----------------------------------------------------------*/
    #define ColorTone float3(1.40, 1.10, 0.90)
    #define SepiaPower 0.40
    #define GreyPower 0.11

    /*-----------------------------------------------------------.
    / Vignette settings /
    '-----------------------------------------------------------*/
    #define VignetteRadius 1.2 // lower values = stronger radial effect from center
    #define VignetteAmount 0.3 // Strength of black. -2.00 = Max Black, 1.00 = Max White.
    #define VignetteSlope 8 // How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers)
    #define VignetteCenter float2(0.500, 0.500) // Center of effect.


    /*-----------------------------------------------------------.
    / Dither settings /
    '-----------------------------------------------------------*/
    //No settings yet, beyond switching it on or off in the top section.

    //Note that checkerboard pattern used by Dither, makes an image harder to compress.
    //This can make your screenshots and videos take up more space.


    /////////////////////////////////////////////////////////////////
    ///////////////////////// Work in Progress //////////////////////
    /////////////////////////////////////////////////////////////////

    /*-----------------------------------------------------------.
    / Cineon DPX settings /
    '-----------------------------------------------------------*/
    //I have yet to find good default settings for this .. maybe you can?
    float Red = 8.0; //[1.0 - 15.0]
    float Green = 8.0; //[1.0 - 15.0]
    float Blue = 8.0; //[1.0 - 15.0]

    float ColorGamma = 2.5f; //[0.1 - 2.5]
    float DPXSaturation = 2.0f; //[0.0 - 8.0]

    float RedC = 0.4f; //[0.6 - 0.2]
    float GreenC = 0.36f; //[0.6 - 0.2]
    float BlueC = 0.35f; //[0.6 - 0.2]

    float Blend = 0.7f; //[1.0 - 0.0] How strong the effect should be
     
  7. lowenz

    lowenz Master Guru

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    UT2004 needs a DX9 renderer if you want to use SweetFX.
    DX9 renderer was experimental and removed from last patches and ECE version of the game.
    64 bit version of UT2004 ( http://www.moddb.com/games/unreal-tournament-2004/downloads/ut2004-v3369-including-64-bit ) has it but SweetFX doesn't work with 64 bit exes :D

    So force normal AA for UT2004 ;)
     
    Last edited: Oct 3, 2012
  8. alientorni

    alientorni Guest

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    ut2004 doesn't uses dx9 render natively?

    for those on bf3. try using game native fxaa, luma sharpen, vibrance, awesome. bit of fps, minimal change, but perfect to me, sober.
     
  9. lowenz

    lowenz Master Guru

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    Unreal 2, UT2004, Deus Ex Invisible War and Thief Deadly Shadows are DX8 games.
    All first Unreal Engine 2 games are DX8 games.

    Sadly.

    Maybe we can ask Epic for UT2004 renderes sources and make a DX9/10/11 versions.....
     
    Last edited: Oct 3, 2012
  10. -=WolverinE=-

    -=WolverinE=- Guest

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    Actually, I was doing it wrong... It works now with ENB's DX8 to DX9 converter. Here's the proof:

    Off: http://img819.imageshack.us/img819/4845/ut2004sweetfxoff.jpg

    On: http://img543.imageshack.us/img543/8083/ut2004sweetfxon.jpg

    Edit: I forgot to add that there are no modifications to the preset(s). I straight downloaded the latest SweetFX and extracted it into the game's system folder.
     

  11. Leviathan-

    Leviathan- Master Guru

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    Sweet man, looks nice.
     
  12. lowenz

    lowenz Master Guru

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    Obvious solution, but not working for every DX8 title!

    The real solution is to get from Epic the UE2/UE2.5 Engine renderers source.

    As ID Software made with ID1/2/3/4 Tech engine.
     
  13. -=WolverinE=-

    -=WolverinE=- Guest

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    Never said it was perfect. Getting a new render is the best solution, but the converter is better than nothing. :)
     
  14. BetA

    BetA Ancient Guru

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    :banana::banana:

    nice one...works now hehe..THX mate...i guess i was too tired..

    anyway, what settings did u use now? im playing around with it and it makes a great diff..im at 0.015 now..(blue).

    wooow, just tested 0.020 @ death Valley..it looks awesome..

    Screens:

    [​IMG]

    SweetFX:

    [​IMG]

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]


    gonna test some more..
     
    Last edited: Oct 3, 2012
  15. Marcel

    Marcel Guest

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    Hi All

    pleas is possible working SweetFX with Crysis 2? Do not work for me.

    here is some shots from Wolfenstein (2009) and Borderlands 1. Work perfect

    Wolfenstein SweetFX+downsampling from 2560x1440

    [​IMG]

    Borderlands 1 SweetFx+downsampling from 2560x1440

    [​IMG]
     

  16. Leviathan-

    Leviathan- Master Guru

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    Wolfenstein picture looks great man, what settings you are using ?
     
  17. lowenz

    lowenz Master Guru

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    Yeah, awesome Wolf pictures!
    Good to see it with AA after 3 years :D
     
  18. Leviathan-

    Leviathan- Master Guru

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    I think better late than never fits quite well in this :p
     
  19. CeeJay.dk

    CeeJay.dk Guest

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  20. Marcel

    Marcel Guest

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    nothing extra, but look very nice

    [​IMG]
    [​IMG]

    [​IMG]
     
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