Is there a way to force the app to execute when running a modified D3D Runtime? Specifically when running programs like ENB?
Maybe it will require a new version of D3DOverrider. Or perhaps Unwinder could add the triple buffering function to RTSS, since there he has already implemented the code necessary to work around such issues.
It would I think Unwinder would get around to implementing it if MSI or EVGA was to accept this feature in their products. As an alternative, ask the developers of your favorite modified D3D runtimes to support triple buffering. Although I think you'll find that many of the latest games probably wouldn't require it (RivaTuner's "Event history" graph can show you whether or not native triple buffering was already detected, provided D3DOverrider is running and successfully hooked the application).