The camera speed, even set to 0 in game settings, is way to fast..:bang: I am using a controller, so it's the right stick for camera movement.
i found a fix, and the game controls a lot better IMO....I changed the analog sticks so they are less touchy!!.......copy/past the lines below into the first 'ini Input_QWERTY' only! found in libraries/documents/witcher2/config.. [Keys] IK_0=(Gamekey=GI_Holster,Value=1.000000) IK_1=(Gamekey=GI_Steel,Value=1.000000) IK_2=(Gamekey=GI_Silver,Value=1.000000) IK_3=(Gamekey=GI_Hotkey03,Value=1.000000) IK_4=(Gamekey=GI_Hotkey04,Value=1.000000) IK_5=(Gamekey=GI_Hotkey05,Value=1.000000) IK_6=(Gamekey=GI_Hotkey06,Value=1.000000) IK_7=(Gamekey=GI_Hotkey07,Value=1.000000) IK_8=(Gamekey=GI_Hotkey08,Value=1.000000) IK_9=(Gamekey=GI_Hotkey09,Value=1.000000) IK_A=(Gamekey=GI_AxisLeftX,Value=-1.000000) IK_Alt=(Gamekey=GI_LockTarget,Value=1.000000) IK_C=(GameKey="GI_Character",Value=1) IK_CapsLock=(Gamekey=GI_WalkFlag,Value=1.000000) IK_D=(Gamekey=GI_AxisLeftX,Value=1.000000) IK_Delete=(GameKey="GI_Cancel",Value=1) IK_Down=(GameKey="GI_Down",Value=1) IK_E=(Gamekey=GI_Block,Value=1.000000) IK_Escape=(GameKey="GI_Exit",Value=1) IK_F=(Gamekey=GI_CircleOfPower,Value=1.000000) IK_I=(GameKey="GI_Inventory",Value=1) IK_J=(GameKey="GI_Journal",Value=1) IK_LControl=(Gamekey=GI_FastMenu,Value=1.000000) IK_LShift=(Gamekey=GI_WalkSwitch,Value=1.000000) IK_LeftMouse=(Gamekey=GI_AttackFast,Value=1.000000) IK_M=(GameKey="GI_Nav",Value=1) IK_MouseX=(GameKey="GI_MouseX",Value=1) IK_MouseY=(GameKey="GI_MouseY",Value=1) IK_Pad_A_CROSS=(Gamekey=GI_Accept_Evade,Value=1.000000) IK_Pad_B_CIRCLE=(Gamekey=GI_UseAbility,Value=1.000000) IK_Pad_Back_Select=(GameKey="GI_TutorialHint",Value=1) IK_Pad_DigitDown=(Gamekey=,Value=1.000000) IK_Pad_DigitLeft=(Gamekey=GI_Steel,Value=1.000000) IK_Pad_DigitRight=(Gamekey=GI_Silver,Value=1.000000) IK_Pad_DigitUp=(Gamekey=GI_Adrenaline,Value=1.000000) IK_Pad_LeftAxisX=(Gamekey=GI_AxisLeftX,Value=.700000) IK_Pad_LeftAxisX=(Gamekey=GI_AxisLeftX,Value=.700000) IK_Pad_LeftAxisY=(Gamekey=GI_AxisLeftY,Value=.700000) IK_Pad_LeftAxisY=(Gamekey=GI_AxisLeftY,Value=.700000) IK_Pad_LeftShoulder=(Gamekey=GI_LockTarget,Value=1.000000) IK_Pad_LeftThumb=(Gamekey=GI_Medallion,Value=1.000000) IK_Pad_LeftTrigger=(Gamekey=GI_FastMenu,Value=1.000000) IK_Pad_RightAxisX=(GameKey="GI_AxisRightX",Value=.4) IK_Pad_RightAxisY=(GameKey="GI_AxisRightY",Value=.6) IK_Pad_RightShoulder=(Gamekey=GI_UseItem,Value=1.000000) IK_Pad_RightThumb=(Gamekey=GI_CircleOfPower,Value=1.000000) IK_Pad_RightTrigger=(Gamekey=GI_Block,Value=1.000000) IK_Pad_Start=(GameKey="GI_Exit",Value=1) IK_Pad_X_SQUARE=(Gamekey=GI_AttackFast,Value=1.000000) IK_Pad_Y_TRIANGLE=(Gamekey=GI_AttackStrong,Value=1.000000) IK_Q=(Gamekey=GI_UseAbility,Value=1.000000) IK_R=(Gamekey=GI_UseItem,Value=1.000000) IK_RightMouse=(Gamekey=GI_AttackStrong,Value=1.000000) IK_S=(Gamekey=GI_AxisLeftY,Value=-1.000000) IK_Space=(Gamekey=GI_Accept_Evade,Value=1.000000) IK_Up=(GameKey="GI_Up",Value=1) IK_W=(Gamekey=GI_AxisLeftY,Value=1.000000) IK_X=(Gamekey=GI_Adrenaline,Value=1.000000) IK_Z=(Gamekey=GI_Medallion,Value=1.000000) IK_F5=(Gamekey=GI_F5,Value=1.000000) IK_H=(Gamekey=GI_H,Value=1.000000) IK_Enter=(Gamekey=GI_Enter,Value=1.000000) IK_L=(Gamekey=,Value=1.000000) IK_Tab=(Gamekey=GI_TutorialHint,Value=1.000000) IK_Backspace=(Gamekey=,Value=1.000000)