GeForce GTX Titan 3-way SLI and Multi monitor review

Discussion in 'Frontpage news' started by Hilbert Hagedoorn, Feb 21, 2013.

  1. Hilbert Hagedoorn

    Hilbert Hagedoorn Don Vito Corleone Staff Member

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    We review the GeForce GTX Titan in 2 and 3-way SLI and SurroundView. The boards used are reference from NVIDIA. We'll also hook it up-to three monitors and check out Surround view gaming performance....

    GeForce GTX Titan 3-way SLI and Multi monitor review
     
  2. hallryu

    hallryu Don Altobello

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    Awesome.

    The scaling is tremendous. I'm impressed.
     
    Last edited: Feb 21, 2013
  3. alanm

    alanm Ancient Guru

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    Dual SLI much more impressive than tri. Ok, here it comes... but can it play Crysis 3 at 7560x1600 @ 16AA? :D
     
  4. Veteran

    Veteran Ancient Guru

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    Would been nice to see how the 690 in SLI compares, scaling, performance etc.
     

  5. kache

    kache Guest

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    Guys, please check the article again for typos. I counted 6+, and those were only the ones I've noticed...
     
  6. wenimin

    wenimin Member

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    Pppfffiiooouuuuu!!!there is some crasy numbers there!
    I didn't know Hitman Absolution was so voracious..anyways.
    I want this card,hum..one
     
  7. Majesticii

    Majesticii Guest

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    During the multi-display benchmarks, it's been stated that the cards seemed to be bottlenecked by the i7 @ 4.6ghz. Isn't this rather bandwidth limitations? Seeing the titan had the bandwidth upped from 256bit (compared to the 690, i know it says 512bit, but it's 2x256 effectivly) to 384bit. And thus having only a few more frames at these extreme settings. It displays itself on MSI afterburner als CPU bottleneck because the GPU load drops, but i dont think the CPU is the cause for this.

    Just a theory ofc.
     
  8. trajan2448

    trajan2448 Member

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    Titan is the best

    I hope you guys start digging into frame latencies as that has been a hot topic lately.
    Here's another article where Crossfire and the 7970 are shown to be almost 4x slower in frame delivery, resulting in stuttering. http://www.hardwarecanucks.com/foru...166-nvidia-gtx-titan-vs-sli-crossfire-15.html

    There is also an article that shows the fps number of Crossfire may be inflated by so called runt frames, slivers of pixels not viewable but counted as fully rendered. http://www.pcper.com/reviews/Graphi...ance-Review-and-Frame-Rating-Update/Frame-Rat
    Thus the Titan may actually be the best solution available , period.
     
  9. StewieTech

    StewieTech Chuck Norris

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    I want to be this rich. GTX Titan 3-way SLI kind of rich. It´s amazing but the thing is, few years into the future we´re going to see this and laugh and mock it. And...that is a little sad for our wallets. ;( Still impressive stuff!
     
  10. yasamoka

    yasamoka Ancient Guru

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    I believe the issue of runt frames can be verified by overclocking or reducing settings (if need be) until your framerate is 60FPS or above (recommended to hover a bit higher than 60). Then, apply VSync, and check output. If there are no dropped frames and all frames are being displayed (can be checked by eye, since any frame(s) out of the ordinary can be noticed mostly), then the cards are able to render those frames since the beginning, and the FPS inflation would be untrue, or at least, an exception rather than the rule.

    I say this because I get microstutter with VSync off on Heaven 3.0, along with maybe some / all of the problems mentioned, and my FPS hovers slightly above 60FPS. Enable VSync, and the output is buttery-smooth. The 60FPS are all being fully rendered, and there are no anomalies apart from the slight dip in FPS that happens as you pan around Heaven (happens with single card as well, probably on other cards and drivers as well, probably Unigine Heaven's fault).
     

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