I've heard claims that people have gotten nv inspector triple buffering working in Alien: Isolation. Has there been a recent change that I missed? I always though it was only for OpenGL titles.
D3DOverrider is very old now and only supports 32-bit games so it does not work on Alien Isolation, which, like many recent PC games, is 64-bit only. I generally leave Triple Buffering enabled in the NVIDIA Global Profile but my understanding is that it only works for OpenGL games. Alien Isolation's V-Sync setting may be coded to use triple buffering by default, in other words the control panel setting isn't actually doing anything.
I know all about alternate methods. thx for the effor though guys. To clarify a bit: This post was specifically made to inquire if there were nvidia driver level triple buffering changes in recent times. As I have a person claiming that they compared in game vsync to nvidia cpanel forced with triple buffering, and framerate counters showed 30 fps as soon as its below 60 vs variable 30-60 fps. I already finished the game and deleted it from steam, so couldn't verify myself.
I have had TB set on in NVCP since forever on/off/auto i never saw difference other then in opengl stuff I will never understand why both Nvidia and AMD refuse to make TB work for OPengl and DX. This tool never worked for me when i tried then again TB does work in most games that DX if it didnt i pretty sure I would be setting at 30fps on alot games considering i dont play with out vysnc even those 64bit ones. Honesetly I would love Unwinder to put Vsync/TB support in his RTSS seeing damn never everyone uses that, but he has other things to think of
He needs to get paid for it. he already stated that neither EVGA or MSI have been interested to finance a modern version of d3d overider.
sob I dont see why MSi dont want to EVGA wont not after the cluster fck the created. But MSI would gain from it