Afterburner YUV Correction.

Discussion in 'MSI AfterBurner Application Development Forum' started by zerowalker, Apr 8, 2013.

  1. zerowalker

    zerowalker Guest

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    Have been asking around about this, here goes:

    All content that´s recorded from Games, seems to always be Rec.709, except for 2D games and old stuff etc.
    But all codecs Converts to Rec.601.

    So to solve that you have to change it afterwards: ColorMatrix(mode="Rec.601->Rec.709" ,threads=4) in Avisynth for example.

    The problem is that this isn´t lossless and it´s wasteful, you have to fix a thing that shouldn´t be there.

    So i wonder, is it possible for you to add internal conversion to YUV Before tha codec get it´s hands on the image.
    If that´s possible you could convert to Rec.709 from RGB internally and that let the codec just save it, as when it´s already in YUV format it won´t touch it.


    If you need more information please tell:)
     

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