Videocards - AMD - ATI Drivers Section In this section you can discuss everything Catalyst related. AMD Catalyst drivers are for all AMD ATI based graphics cards. This is also the place to discuss modified Catalyst drivers.
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Newbie
Videocard: XFX Radeon HD7970
Processor: Intel Core i7 2600K
Mainboard: ASUS P8P67-M
Memory: DDR3 1600MHz 8Gb
Soundcard: Creative X-Fi Titanium HD
PSU: Corsair 850W
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04-11-2013, 05:54
| posts: 7 | Location: Novosibirsk
Some another details about this annoying flickering problem.
Playing Witcher 2 today and noted that latest Catalyst 13.3 beta 3 driver cause flickering every time when I'm playing with ultra settings. Can anyone confirm that?
I've reverted to 13.1 and there is no flickering now. But in another thread on this forum already talked about that version 13.1 is the cause of flickering in Firefox under heavy load.
Oh, so many problems with new video card. That's really disappointing me. I'm going to RMA it if next version of drivers will not fix issues.
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Master Guru
Videocard: HD 7850
Processor: Core i5 2500k
Mainboard: Asrock z68 Pro3
Memory: 8GB DDR 1333 Kingston
Soundcard:
PSU: Straight Power E9 580W
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04-11-2013, 11:08
| posts: 271
Quote:
Originally Posted by alexey_detr
Playing Witcher 2 today and noted that latest Catalyst 13.3 beta 3 driver cause flickering every time when I'm playing with ultra settings. Can anyone confirm that?
I've reverted to 13.1 and there is no flickering now.
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Thats strange. 13.1 doesn't contain the flickering fix. 13.2/13.3 does. May be a different flickering?
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Newbie
Videocard: XFX Radeon HD7970
Processor: Intel Core i7 2600K
Mainboard: ASUS P8P67-M
Memory: DDR3 1600MHz 8Gb
Soundcard: Creative X-Fi Titanium HD
PSU: Corsair 850W
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04-11-2013, 15:47
| posts: 7 | Location: Novosibirsk
Quote:
Originally Posted by ClockClocker
Thats strange. 13.1 doesn't contain the flickering fix. 13.2/13.3 does. May be a different flickering?
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Probably you're right... All this situation looks like AMD making too aggresive optimization of their drivers. I've heard that they are optimizing a lot for certain games via tuning visual quality (e.g. cut not important graphical details) in these games to achieve maximum FPS. May be this is the reason of artifacts and glitches. That's just my thoughts about current situation, I'm not sure if it's so actually.
Furthermore I've made a many stress tests of my GPU with errors checking and they all telling that graphical system is ok.
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Member Guru
Videocard: Gigabyte HD 7970OC, 3gb
Processor: Intel xeon X3360
Mainboard: Asus Rampage Extreme 1
Memory: Adata XPG2 4x2gb
Soundcard: Creative Xfi
PSU: Corsair HX-650w
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04-12-2013, 07:29
| posts: 122
Quote:
Originally Posted by ClockClocker
Where do you find this bug? I didn't see one since 13.2. But i played only around 5 hours so far. Hope you guys keep reporting it.
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Simply get close to any wall, and rotate camera in a manner when body of your character becomes transparent. it will start to flicker like this:
http://slayershrine.wz.cz/skyrim.jpg
I keep old not updated version of skyrim to re-test all I can.
to alexey_detr:
I have been testing Witcher 2 for long time. The game contain flickering which is related only to game engine, not to the graphics card. I have tested it with both Nvidia and AMD...
the flicker you see in Wacraft 2 is quite strange, but its not DX9 flickering. Also keep in mind that 13.3 Betas dont use CAPS, they have them already installed inside the driver. So if you forget to uninstall previous drivers or caps it may result in bugs you see.
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Master Guru
Videocard: HD 7850
Processor: Core i5 2500k
Mainboard: Asrock z68 Pro3
Memory: 8GB DDR 1333 Kingston
Soundcard:
PSU: Straight Power E9 580W
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04-12-2013, 11:24
| posts: 271
Quote:
Originally Posted by Offler2
Simply get close to any wall, and rotate camera in a manner when body of your character becomes transparent. it will start to flicker like this:
http://slayershrine.wz.cz/skyrim.jpg
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Oh that one? But thats not the DX9 flickering imho. As long as you can reproduce it it's mostly smth different in my opinion. The Dx9 flickering was never reproducable for me. It appeared random, on some places more frequently on some less frequently.
The only game with some rare artifacts i play is starcraft 2. Sometimes is see strange lines for a moment there's also a picture of that issue somewhere in the forums. Guess most people wont notice that.
Last edited by ClockClocker; 04-12-2013 at 11:46.
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Member Guru
Videocard: Gigabyte HD 7970OC, 3gb
Processor: Intel xeon X3360
Mainboard: Asus Rampage Extreme 1
Memory: Adata XPG2 4x2gb
Soundcard: Creative Xfi
PSU: Corsair HX-650w
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04-12-2013, 19:07
| posts: 122
its visible only on HD 7000 series. When I tested any other graphics it was gone...
I can say only that its related to HD 7000 series, while it was always visible regardless driver. I have not tested different game version.
Its certain that while skin is becoming transparent it will become completely transparent instead of partially. According to my knowledge this feature is directly related to DirectX... 
Previous known issues with DX9 flickering was mostly triggered on waterfalls. There is done a lot of transparency effects. This is transparency again. As you notice not each texture is affected. Affected and unaffected textures switch over time in apparently random manner.
Thats all I know about it, and I can see similarities...
I believe that all those issues have something to do with "transparency level" and alpha channels. shader sometimes returns 255,255,255 or 0,0,0 instead of correct value...
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Master Guru
Videocard: MSI R7850 PE 2GD5/OC
Processor: AMD Phenom™ II X3 720
Mainboard: Biostar A880G+
Memory: DDR3 1333 (PC3 10666) 4GB
Soundcard: Realtek HDA (ALC 662)
PSU: hec HP585D 585W ATX12V
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04-13-2013, 05:32
| posts: 619 | Location: Charleroi, PA
Quote:
Originally Posted by Offler2
its visible only on HD 7000 series. When I tested any other graphics it was gone...
I can say only that its related to HD 7000 series, while it was always visible regardless driver. I have not tested different game version.
Its certain that while skin is becoming transparent it will become completely transparent instead of partially. According to my knowledge this feature is directly related to DirectX...
Previous known issues with DX9 flickering was mostly triggered on waterfalls. There is done a lot of transparency effects. This is transparency again. As you notice not each texture is affected. Affected and unaffected textures switch over time in apparently random manner.
Thats all I know about it, and I can see similarities...
I believe that all those issues have something to do with "transparency level" and alpha channels. shader sometimes returns 255,255,255 or 0,0,0 instead of correct value...
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Would this issue be reproducible under Linux + fglrx + Wine?
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Master Guru
Videocard: Sapphire HD 7970
Processor: Intel i7 3770K
Mainboard: Asus Maximus V Formula
Memory: 8gb Patriot 2133Mhz
Soundcard: Onboard
PSU: NZXT Hale90 1000W
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04-13-2013, 06:03
| posts: 197
I get a very occasional 2d flicker. Happens in Windows 7 and windows 8. Linux? No, doesn't happen. Almost positive this is driver related... It's just not that big of an issue where I feel like trying different drivers to correct it. Aside from the occasional flicker these latest beta's have been outstanding.
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Member Guru
Videocard: Gigabyte HD 7970OC, 3gb
Processor: Intel xeon X3360
Mainboard: Asus Rampage Extreme 1
Memory: Adata XPG2 4x2gb
Soundcard: Creative Xfi
PSU: Corsair HX-650w
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04-15-2013, 12:12
| posts: 122
Quote:
Originally Posted by Espionage724
Would this issue be reproducible under Linux + fglrx + Wine?
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I dont know, but its worth a try to test it.
Its just only my opinion that the best testing has to be done on native game, DX and driver environment. Wine however does not comply to this...
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Newbie
Videocard: Gigabyte HD7870 2Gb
Processor: AMD Phenom II 1055T
Mainboard:
Memory:
Soundcard:
PSU: Chieftec 700W
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04-24-2013, 18:45
| posts: 21 | Location: Russia
short test (GTA4, DOTA2) confirmed that official catalyst 13.4 seems to be first WHQL with no flickering
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Master Guru
Videocard: 7950 WindForce
Processor: i5 3570K
Mainboard: P8Z77-V Plus
Memory: 8GB
Soundcard: X-Fi FatalPro & Z5500 5.1
PSU: TPX-575M TOUGHPOWER XT
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04-25-2013, 22:13
| posts: 289 | Location: Macedonia, Greece
Lol... These corruptions came to BF3... A guy on OC.net mentioned black artifacts and I just saw them. These artifacts are flashing extremely fast...
Offler2, do you play BF3 in order to confirm if you can? Personally I know what I saw, but for other people here.
I'm on 13.4 currently.
I use this, though: WorldRender.DxDeferredCsPatchEnable 0 -which I think it disables something Dx11-related. Now I turned it on to check again whether the flashing continues to occur...
Last edited by NiColaoS; 04-25-2013 at 22:18.
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Member Guru
Videocard: Gigabyte HD 7970OC, 3gb
Processor: Intel xeon X3360
Mainboard: Asus Rampage Extreme 1
Memory: Adata XPG2 4x2gb
Soundcard: Creative Xfi
PSU: Corsair HX-650w
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04-25-2013, 23:01
| posts: 122
I dont play BF3. And i refused to buy games for sole purpose of gpu testing 
Sorry I cant confirm this.
to the topic:
Skyrim:
Black flickerspot: Clear
white Flickerspot: Clear
Transparent skin flickering: Still present
Witcher 2:
Flotsam forest: Clear
Not DX9 related flicker:
Starcraft II "newkirk" bug:
Still reproducable from the replay...
I believe that majority of DX9 flickering is solved with latest WHQL. I have to re-test a bunch of games old and new. The transparency trouble in skyrim are the last trouble I still can reproduce.
AMD is currently moving to different problem - crossfire and stuttering. performance-wise its more important for now.
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