Sikkmod v1.2 Released

Discussion in 'Game Tweaks and Modifications' started by EL1TE, Sep 4, 2011.

  1. EL1TE

    EL1TE Guest

    Messages:
    426
    Likes Received:
    102
    GPU:
    GTX1080 SH X 2.1GHz
    [​IMG]
    Image Taken by Marcel

    Sikkmod is a general enhancement mod for id Software's 2004 FPS: Doom 3. Its main purposes are to update visuals of Doom 3 to a more modern level and to allow the user to customize various aspects of the game to suit their preferred styles all while maintaining the core mechanics and aesthetics originally put in by id Software. The mod also includes a number of fixes to and better organization of stock files in order to create a clean and more stable base for future mods.

    Download @ MODDB



     
    Last edited: Sep 5, 2011
  2. NiukNiuk

    NiukNiuk Guest

    Messages:
    2,057
    Likes Received:
    0
    GPU:
    MSI R6950 twin frozr II
    Nice, thank you for the info !

    Important thing to quote:
     
  3. EL1TE

    EL1TE Guest

    Messages:
    426
    Likes Received:
    102
    GPU:
    GTX1080 SH X 2.1GHz
    You're welcome. =)

    When you can and have patience please update your pack, thank you. :p
     
  4. NiukNiuk

    NiukNiuk Guest

    Messages:
    2,057
    Likes Received:
    0
    GPU:
    MSI R6950 twin frozr II
    Well the new POM interaction.vfp and test.vfp give me black textures :(
     

  5. TheHunter

    TheHunter Banned

    Messages:
    13,404
    Likes Received:
    1
    GPU:
    MSi N570GTX TFIII [OC|PE]
    yes i was about to highlight that part as well, so this means wulffen's POM doesnt work anymore?
     
  6. NiukNiuk

    NiukNiuk Guest

    Messages:
    2,057
    Likes Received:
    0
    GPU:
    MSI R6950 twin frozr II
    The glprogs folder now contains 5 sub-folders:
    parallax (Parallax Mapping)
    parallax with offset limiting
    pom (Parallax Occlusion Mapping)
    relief (Relief Mapping)
    steep parallax (Steep Parallax Mapping)
    Each folder contains the interaction.vfp and test.vfp files. You have to choose one of these folders (depending of the effect you want), and copy the selected .vfp files to the root of the glprogs folder.

    So to get the "relief effect", you should use the two files in the POM folder, but doing this results in a bug for me (black textures)...
    I'll try on a clean install.
     
  7. Valken

    Valken Ancient Guru

    Messages:
    2,922
    Likes Received:
    903
    GPU:
    Forsa 1060 3GB Temp GPU
    I was going to install this but will wait for NiukNiuk to test it first! :D

    I already have your combo pack and it is even better than Perfected Doom mod so don't want to mess it up now.

    I hope 1.2 gets ported to Prey and Quake 4 soon.
     
  8. NiukNiuk

    NiukNiuk Guest

    Messages:
    2,057
    Likes Received:
    0
    GPU:
    MSI R6950 twin frozr II
    Ok it works (I had to delete my doomconfig.cfg file)
    I made a quick comparison between the different parallax methods contained in this glprogs folder (you can choose the one you like the most):
    Sikkmod 1.2 parallax methods comparisons

    EDIT: hey, new thing added in this version 1.2: FXAA is available as an edge anti-aliasing method, under the "color" menu :)
     
    Last edited: Sep 4, 2011
  9. BetA

    BetA Ancient Guru

    Messages:
    4,526
    Likes Received:
    486
    GPU:
    G1-GTX980@1400Mhz
    ok cool idea El1te..
    lets merge these 2 threads together, hehe..
    The first one was mine doh.And i would update it if i would knew theres a new version out..But sadly i didnt..lol


    edit.

    i updatet my sikkmod 1.1 post and added a link to here...
     
    Last edited: Sep 4, 2011
  10. TheHunter

    TheHunter Banned

    Messages:
    13,404
    Likes Received:
    1
    GPU:
    MSi N570GTX TFIII [OC|PE]
    hehe i have a few extra questions :nerd:

    the last Steep Parallax looks the best imo, does it run faster compared to wulffens POM?

    Can i still use wulffens extra textures + this new Steep Parallax? i see you mentioned its location, so you now can switch on the fly ingame with diff parallax types?

    in 1,1 i merged wulfens textures and progs with default sikkmod modfiles.pk4 file.. can i do the same now?

    tnx :)
     

  11. BetA

    BetA Ancient Guru

    Messages:
    4,526
    Likes Received:
    486
    GPU:
    G1-GTX980@1400Mhz
    ahhhhh

    question question questions...Hunter is out of his cage again....hes loooosee!!!!!!!!!


    anyway..i guess u can, yes...
    man im sleepy..

    Dear Thread OP....could u please put the links and texture stuff like in my sikkmod1.1 thread here to? i mean in ur first post so we have all at one place..

    greetz Beta
     
  12. Valken

    Valken Ancient Guru

    Messages:
    2,922
    Likes Received:
    903
    GPU:
    Forsa 1060 3GB Temp GPU
    Is this with the default sikkmod 1.2 or is it a combined pack with sikkmod 1.2 added? I think POM and relief looks the best so far.
     
  13. NiukNiuk

    NiukNiuk Guest

    Messages:
    2,057
    Likes Received:
    0
    GPU:
    MSI R6950 twin frozr II
    I'm sleepy too :)

    @TheHunter: I only did some quick test (in the maps I took the screenshots), and overall POM is still really heavy on performance in Hell map ^^ concerning the other methods...well I don't know: I made a quicksave, quit the game, changed the parallax vfp files, launched the game again and loaded my savegame to make these screenshots. I did this to get identical screenshots (better to compare). So I didn't really "play" (I'll do this tomorrow).

    And yes you can use one of these 5 parallax methods with the texture packs (my screenshots prove it^^), just copy interaction.vfp and test.vfp from your favorite parallax method's folder, into the glprogs folder (on the root of the folder), and launch the game.
    If (like me the first time), you can't see any difference (no "relief" effect), delete your doomconfig.cfg (yes you'll have to re-enter your sikkmod settings, so write them somewhere first ^^)

    Ok now I'm off...exhausting day....need to sleep...

    @ Valken: it's with the texture packs (but WITHOUT HQmainmenu mod, I need to edit it), but I had to delete my doomconfig.cfg file for the desired "relief" effect to appear (I don't know why), so these screenshots were taken using default sikkmod settings.
     
    Last edited: Sep 4, 2011
  14. Noisiv

    Noisiv Ancient Guru

    Messages:
    8,230
    Likes Received:
    1,494
    GPU:
    2070 Super
    THIS looks best to you?

    You're a blindo. Last Steep parallax is worst - by far.




    Don't mention it :)
     
  15. TheHunter

    TheHunter Banned

    Messages:
    13,404
    Likes Received:
    1
    GPU:
    MSi N570GTX TFIII [OC|PE]
    lol maybe for you, but i don't like it overdone like by POM screenshot or to little by others..
     

  16. Noisiv

    Noisiv Ancient Guru

    Messages:
    8,230
    Likes Received:
    1,494
    GPU:
    2070 Super
    Yup, both POM and Relief created stuff that was nowhere near in original pic.

    I took parallax with offset limiting :grad:
     
  17. EL1TE

    EL1TE Guest

    Messages:
    426
    Likes Received:
    102
    GPU:
    GTX1080 SH X 2.1GHz
    Clearly you have never been a moderator, threads can be merged. But good to know you admit you didn't knew there was a new version out.

    Anyway i've updated the main post as you asked.
     
  18. BetA

    BetA Ancient Guru

    Messages:
    4,526
    Likes Received:
    486
    GPU:
    G1-GTX980@1400Mhz
    erm..i am not a moderator here..so i cant merge them anyway. i guess...if i can i didnt know...
    im just a normal Guru3d user..like u..

    Thanks for editing ur thread..
    i also edited my thread and put links to here..

    Greetz Beta
     
  19. TheHunter

    TheHunter Banned

    Messages:
    13,404
    Likes Received:
    1
    GPU:
    MSi N570GTX TFIII [OC|PE]


    now that i checked again i noticed this jittered (overlapped) mapping on the wall on the left side by steep parallax
    [​IMG]

    I guess i'll pick something else.
     
  20. EL1TE

    EL1TE Guest

    Messages:
    426
    Likes Received:
    102
    GPU:
    GTX1080 SH X 2.1GHz
    I was just saying that threads can be merged, mods can do it. I wasn't asking you to do it, i know how to distinguish normal users from mods, smods, admins, staff etc

    Anyway, OT.

    That parallax looks really weird, are you guys sure isn't there any value that causes that? Have you tried a non-custom config?
     

Share This Page