Watch_Dogs - General moding

Discussion in 'Game Tweaks and Modifications' started by Essenthy, Jan 4, 2015.

  1. TheCrasher

    TheCrasher Guest

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    I don't see any grain, it might be the sharpening that was applied to the reshade that I have.
     
  2. infiniium

    infiniium Guest

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    You have the issue that is pointed out at the very beginning of the post about customOutfits :( This is the price to pay for adding the outfits and not just replacing existing ones. I guess at some point you ran the game with the mod removed and your save file is now bugged. Can you restore a previous state where it has been working?

    If not then there's a way to fix it but you have to change all the IDs of the outfits in items.lib that are not working to something else so the game recognize them as new items. You have to change the IDs in shopsettings as well...
     
    Last edited: Jul 8, 2016
  3. TheI3arracuda

    TheI3arracuda Guest

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    Is anyone still working on the old Aiden face or not?
    I was really looking foward to trying it out. :(
     
  4. TheCrasher

    TheCrasher Guest

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    Last edited: Jul 13, 2016

  5. infiniium

    infiniium Guest

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    Can't wait to get home to check it out! Any chance you have a screenshot to look at?
     
  6. TheCrasher

    TheCrasher Guest

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    Sure, I'll send some screenshots in a few minutes.

    [EDIT:]

    Make sure to delete the accessories file, since it's horribly bugged.

    Okay here are the screenshots:

    [​IMG]
    [​IMG]
     
    Last edited: Jul 14, 2016
  7. txgt

    txgt Guest

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    Hey there's no screenshots!
     
  8. TheCrasher

    TheCrasher Guest

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    Really?

    It shows for me :\

    I'll try something else.

    [EDIT:]

    Okay, fixed!
     
    Last edited: Jul 14, 2016
  9. txgt

    txgt Guest

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    Thanks! Nice work!
     
  10. TheCrasher

    TheCrasher Guest

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    Wasn't there another sprinting animation apart from vanilla and ps4 premier?
    I remember seeing a video about it on the forum and it has kind of piqued my interest.
     

  11. hishamerrish

    hishamerrish Member Guru

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    is there any way to make the street lights stronger in the clear morning ?
    they are clear only when it is raining ....
     
  12. TheCrasher

    TheCrasher Guest

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    There was a discussion about this a while ago on the definitive mod page; I think what they found out is if you try to change the intensity of the lights, the game will put a "limit" on how bright you can make it; therefore, making it basically impossible.

    Here is the post from txgt addressing it:

     
  13. hishamerrish

    hishamerrish Member Guru

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    yes remember that discussion ...
    i thought maybe someone find something about it ...
    thank you
     
  14. txgt

    txgt Guest

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    Also if you slightly increase "fCloudy" ("0.4" for example) in Environment container (Weather preset) in windy_city.xml then street lights will be a bit brighter. But the sky will be all in clouds. The bigger the value the grayer the clouds and brighter the street lights.
     
  15. hishamerrish

    hishamerrish Member Guru

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    yes i did it before but i did no like it
    thank you so much for helping ... and i am waiting your new mode v ... you really making the game a live a gain :)
     

  16. mlleemiles

    mlleemiles Master Guru

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    Hi guys, I've been modding WD from time to time. Recently I just discovered the E3 tonemap which might be tied to bloom (I dont know why ubisoft left it this way though).

    It's very simple to enable it, just use a dummy profile for the bloom in windycity_game.xml.

    Here are some quick shots to showcase the tonemap:
    [​IMG]
    [​IMG]
    Notice Aiden's trench coat color. The tonemap basically removes that ugly blue and dark tone in the release and add some nice red-ish touches, which is fairly nice.

    However, it has a few issues that cant be completely addressed.

    For instance, the ingame HDR is totally messed up and the bloom wont work due to that we have to remove the bloom to enable it.

    Lighting and sky have been modded to better suit the tonemap in the pics above. Extra mods included.
     
  17. txgt

    txgt Guest

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    I think his coat gets blue-ish tint from the sky colors in collaboration with envlighting.lib settings such as increased sky saturation, sky direct, sky bounce and lowered dynamic reflection GI influence. It's more noticeable when he's in the shadows.
    As for your screens - I stared at them about 3 min and I don't see it. If you could give us side by side comparison that would be interesting.
     
    Last edited: Aug 12, 2016
  18. mlleemiles

    mlleemiles Master Guru

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    Yeah, sure. Anything you need.

    Vanilla
    [​IMG]
    E3
    [​IMG]
    Both use the exact same lighting, sky, fog... and at the exact same time of day.

    Personally I suggest you seeing for yourself, giving it a try. It's pretty easy to enable. Put some random numbers on bloomsettingsbloom="" in windy_city.game.xml for the environment present you wanna edit.
     
    Last edited: Aug 13, 2016
  19. GhostBazar

    GhostBazar Guest

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    How can we get the e3 tonemap ?! Can you post a link in case? I'm not so good in modding...
     
    Last edited: Aug 13, 2016
  20. txgt

    txgt Guest

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    I see it now. It makes the game darker though. Have you tried to increase exposure a bit?
    Can you tell me the values you used in envlighting for sky saturation, sky direct, sky bounce and dynamic reflection GI influence? Also what sky xml is that?
     

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