KuroTenshi's Textures and Shaders improvements (Downloads on January 25th or 26th)

Discussion in 'Game Tweaks and Modifications' started by KuroTenshi, Jan 23, 2016.

  1. KuroTenshi

    KuroTenshi Guest

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    I made this Reshade preset using E3 Lite V2. So it might render different in other contexts.

    For the blue glow, it's a cinematic effect I quite like if well balanced. It's for light sources. I still have to adjust it. I was mainly busy with sharpening without altering too much the image. And for interface, unfortunately it's a bug to deal with. I could have spared the UI if it was static.
    You can disable it by setting USE_GAUSSIAN_ANAMFLARE to 0 in gemfx.cfg.

    In E3 Lite V2, this preset's rendering is rather similar to "vanilla". It's less washed out, but I think not too much contrasted.

    This preset is quite demanding indeed. It's because of Adaptive-Sharpen I introduced in 1.6.

    If you test with V 1.5 where I was using a high-pass filter, performances should be better. It's a different rendering, probably less contrasted in your case. 1.6 is a "reboot"
    Watch Dogs Reshading by KuroTenshi 1.5

    It remains a WIP as I am never satisfied.
     
    Last edited: Mar 2, 2016
  2. KuroTenshi

    KuroTenshi Guest

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    Tested textures and remade Reshade preset using Reshade 2.0, with big optimizations.

    I am pleased with the results. I didn't work hard for nothing ^^
     
    Last edited: May 8, 2016
  3. Danielosama

    Danielosama Guest

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    How do I install the optimized textures?
    Thanks for the answers.
     
  4. KuroTenshi

    KuroTenshi Guest

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    I don't have much time so I'll be short, for now.

    You have to unpack your "patch.dat" file (in data_win64 folder) using "gibbed tools". Then you copy/paste new textures in "data", then repack with the same tools, and replace your initial "patch.dat".
     

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