and no date given, for when they will be. https://translate.google.co.uk/translate?sl=auto&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=https%3A%2F%2Fwww.computerbase.de%2F2017-08%2Fradeon-rx-vega-64-56-test%2F&edit-text=
for anyone whos interested, this is mentioned in the conclusion paragraph. driver team has a lot of work cut out for them...
Vega is over a year late and the drivers are still in alpha?!?!?!?!? I'm sorry but that is horse ****. No one should be okay with this.
Primitive discard or primitive shaders? Shaders require application code support, so saying it's "not turned on" is kind of weird wording and I can't imagine that Vega has zero discard, it would be significantly crippled in every gameworks title.
I don't think there will be drastic changes with disabled functions. Developers will probably have to make adjustments to their engine to make use of new instructions. Hopefully Vega will mature nicely and become GPU(?)ILF as her mother and grandmother.
http://www.pcgameshardware.de/Radeo...6623/Tests/Benchmark-Preis-Release-1235445/3/ Check here the culling results. in 0% and 50% AMD holds it's own but then after that nope no go.
Looks like a Déjà vu. If "application" means "games" and "code support" means "game devs time to implement specific hardware support", good luck with that. We can expect zero code support from them, game devs look at gaming GPUs installed in their customer target for gaming purpose (i.e. Steam survey).Global gaming GPU sells or gaming GPU sells to miners are not their interest at all.