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Guru3D - Tim Sweeney, Johan Anderson and John Carmack interview at NVIDIA Editors Day 2013
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Hilbert Hagedoorn
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Default Guru3D - Tim Sweeney, Johan Anderson and John Carmack interview at NVIDIA Editors Day 2013 - 10-19-2013, 18:40 | posts: 21,700 | Location: Guru3D testlab

For those that missed out on this interview yesterday, we had a little camera standby.*NVIDIA brought the game development legends Tim Sweeney, Johan Anderson and John Carmack together at the NVIDIA ...

Guru3D - Tim Sweeney, Johan Anderson and John Carmack interview at NVIDIA Editors Day 2013
   
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Anarion
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Default 10-19-2013, 22:09 | posts: 11,160 | Location: Finland

Somewhat lukewarm reaction to mantle. Carmack said that it's possible to get rather close to metal access with NVIDIA cards using NVIDIA OpenGL extensions. We'll see but it could be that in the end Mantle is not going to be big thing.
   
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Default 10-19-2013, 22:40 | posts: 1,323 | Location: UK

I was transfixed by the fire hazard on the desk...
   
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mR Yellow
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Default 10-20-2013, 09:04 | posts: 881 | Location: South Africa

Sorry, but things are turning out to be more about who's paying who more.
Wonder how much nVidia paid them and vice versa for AMD and DICE.

I will judge Mantle and it's potential once it launches for BF4 in Dec.
   
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Default 10-21-2013, 15:56 | posts: 2,457 | Location: Serbia

Wow Sweeney and Carmack in the same room.
   
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Default 10-21-2013, 16:14 | posts: 7,278 | Location: Above Earth in a Big Rocket Ship

Quote:
Originally Posted by mR Yellow View Post
Sorry, but things are turning out to be more about who's paying who more.
Wonder how much nVidia paid them and vice versa for AMD and DICE.

I will judge Mantle and it's potential once it launches for BF4 in Dec.
The problem with Mantle is adoption. When Anandtech and others originally reported that Mantle was the low level API for Xbox One, I was like HOOOLY SHIEEEET Mantle is going to gain massive traction. Now that it's confirmed that the One doesn't even support Mantle it's like meh. What game company is going to want to maintain two separate versions of their engine?

I still think AMD is going to benefit for having their GCN in consoles -- but my bet is that Mantle won't take off at all.
   
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Default 10-21-2013, 16:21 | posts: 3,062 | Location: UK

Quote:
Originally Posted by Denial View Post
The problem with Mantle is adoption

And that will be a even bigger problem for g-sync right now. You nee not only a certain gpu but also a new monitor in most cases as it stands.

Also although mantle is not the same api as xdog and ps3 it is still going to make it easier to port code over to it from consoles as like you said they are all written for the same GCN hardware.
   
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Denial
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Default 10-21-2013, 16:30 | posts: 7,278 | Location: Above Earth in a Big Rocket Ship

Quote:
Originally Posted by DesGaizu View Post
And that will be a even bigger problem for g-sync right now. You nee not only a certain gpu but also a new monitor in most cases as it stands.
Yeah but G-Sync doesn't really need adoption for me to take advantage of it. Even if Nvidia only manages one partner monitor I can always buy that and use it for all my games. Mantle requires mass adoption for me to take advantage, it's completely out of my control. If there was like a Mantle software I could buy and it would make all games automatically use it somehow, then it would be similar to G-Sync and adoption wouldn't matter then.

Either way I wish these companies would start using more open standardized approaches with their stuff. Could you imagine if PhysX was on both AMD/Nvidia? Or G-Sync? Mantle? AMD's new audio platform? Adoption of all these sweet technologies would have been significantly more widespread. Instead they choose to sell like another 5 graphics cards. I mean I don't think I've ever based my decision on a card purchase on any of these companies proprietary technologies.
   
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Xendance
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Default 10-21-2013, 16:32 | posts: 5,480 | Location: Funland aka Happycamp aka Finland

Quote:
Originally Posted by UnrealGaming View Post
Wow Sweeney and Carmack in the same room.
My thoughts exactly
   
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DesGaizu
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Default 10-21-2013, 16:45 | posts: 3,062 | Location: UK

Quote:
Originally Posted by Denial View Post
Either way I wish these companies would start using more open standardized approaches with their stuff.

Well that is something I can definitely agree with, especially stuff that can be a huge benefit to pc gaming in general (I'm not too fussed about stuff like physx or tressfx as they add little to games overall.)
   
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Default 10-23-2013, 13:03 | posts: 2,457 | Location: Serbia

http://www.youtube.com/watch?v=3RF0zgYFFNk

AMD Mantle - full conversation
   
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mR Yellow
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Default 10-23-2013, 13:57 | posts: 881 | Location: South Africa

Quote:
Originally Posted by UnrealGaming View Post
http://www.youtube.com/watch?v=3RF0zgYFFNk

AMD Mantle - full conversation
Interesting watch.
I wonder how much nVidia is paying them Tim and Carmack.
Johan seems more neutral and open minded.
   
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WhiteLightning
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Default 10-23-2013, 14:36 | posts: 23,629 | Location: Netherlands

johan is far from neutral, he developed it with AMD!
   
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Default 10-23-2013, 14:39 | posts: 3,716

Quote:
Originally Posted by WhiteLightning View Post
johan is far from neutral, he developed it with AMD!
Shush, don't let the cat out of the bag too soon!




Interested in folding with fellow gurus? Click here to get you started!
   
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Ryu5uzaku
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Default 10-23-2013, 15:14 | posts: 4,239 | Location: Finland

I actually thought tim and carmack were open minded about the thing and would test it but not necessarily use it O.o
   
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