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Crysis 3 - PC Graphics Comparison
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Hilbert Hagedoorn
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Default Crysis 3 - PC Graphics Comparison - 02-19-2013, 08:00 | posts: 20,972 | Location: Guru3D testlab

YouTuber ResetLoad has made a comparison between the various graphical preset options. ResetLoad used a Core i7 Sandy Bridge @ 4.5ghz with an NVidia Geforce GTX 690 and 8gb Vengeance RAM.* ...

Crysis 3 - PC Graphics Comparison
   
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Darren Hodgson
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Default 02-19-2013, 10:15 | posts: 11,817 | Location: England

Superb video that shows how great the CryEngine 3 looks even on Low settings. Impressive. I like also that the game supports multiple levels of FXAA, SMAA, TXAA and MSAA, surely a first for a PC game? In this day and age of lacklustre console ports we're lucky if we get a low-quality FXAA filter!
   
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Default 02-19-2013, 11:38 | posts: 369 | Location: Missouri, USA

I see no distinct visual difference between low and very high. I think they need to be pushing our systems harder
   
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Matt26LFC
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Default 02-19-2013, 11:43 | posts: 2,489 | Location: UK

Quote:
Originally Posted by Warboy View Post
I see no distinct visual difference between low and very high. I think they need to be pushing our systems harder
I thought the same, they look very similar, however that could be YouTube
   
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Speed Weed
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Default 02-19-2013, 12:08 | posts: 1,025 | Location: Somewhere in Scotland

Is this all that I've been getting my knickers in a twist about?
   
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SLI-756
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Default 02-19-2013, 12:10 | posts: 7,191 | Location: Sunny Scotland

Watching youtube is very different, no matter how sharp your vid is, youtube will make it blurry/
@speed weed, no we're actually playing the game not watching youtube.
   
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Darren Hodgson
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Default 02-19-2013, 12:14 | posts: 11,817 | Location: England

Quote:
Originally Posted by Warboy View Post
I see no distinct visual difference between low and very high. I think they need to be pushing our systems harder
If you look, on Low and Medium you can see details popping into view more than on High or Very High. Also, the shadows are not as good.

Otherwise the difference between Low and Very High certainly isn't as huge and obvious as with other games. Tessellation and higher levels of ambient occlusion will be missing on lower settings too, although those are not always obvious in videos.

The one thing lacking from that comparison are human and enemy character models which might have highlighted the differences more as they use tessellation (to round off what otherwise would be 'blocky' heads for example).
   
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Speed Weed
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Default 02-19-2013, 12:27 | posts: 1,025 | Location: Somewhere in Scotland

I was hoping to see some giblets flying around, after Psycho had made good use of the Typhoon!
Mind you, those Spring flowers are really pretty, and all that heavy breathing added a little je ne sais quoi to the proceedings.
   
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CronoGraal
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Default 02-19-2013, 12:33 | posts: 3,794 | Location: Sweden

they all look the same to me ;[
   
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Undying
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Default 02-19-2013, 12:42 | posts: 4,198 | Location: Serbia, NS

Quote:
Originally Posted by CronoGraal View Post
they all look the same to me ;[
I though the same, its just like a Crysis 2 minimal difeerence here and there...
   
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Default 02-19-2013, 13:02 | posts: 502 | Location: Toronto

Those all look the same. XD
   
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iako
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Default 02-19-2013, 14:25 | posts: 2,077 | Location: London / Athens / New-York / Beirut

Quote:
Originally Posted by Speed Weed View Post
Is this all that I've been getting my knickers in a twist about?
You wear knickers?...
   
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Speed Weed
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Default 02-19-2013, 14:37 | posts: 1,025 | Location: Somewhere in Scotland

Nice one, iako.
   
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erm
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Default 02-19-2013, 16:31 | posts: 378 | Location: Italia

hmmmmm... we are sure that tessellation is enabled?
   
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Ji1986
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Default 02-19-2013, 20:43 | posts: 855 | Location: Australia

I also dont see much of a visual difference at all.
   
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I'd say, runnig with ''medium'' settings would be...
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DLD
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Thumbs up I'd say, runnig with ''medium'' settings would be... - 02-20-2013, 00:33 | posts: 481 | Location: Serbia

awesome... Just when I was worried about possible necessity of putting an GTX 6xx card into my rig...
   
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SLI-756
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Default 02-20-2013, 12:45 | posts: 7,191 | Location: Sunny Scotland

Folks Crysis 3 has hints of photorealism, ..just getting that out there, it is indeed 'all that'.
ok i admit i give it a 10/10 there i said it.
   
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StewieTech
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Default 02-20-2013, 13:13 | posts: 1,301 | Location: Portugal

Never saw a game look so good in low quality.
   
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Default 02-20-2013, 13:16 | posts: 5,814 | Location: Wolverhampton/United Kingdom

The difference between low and even ultra/very high is quite hard to tell really. Maybe this is because of youtubes stupid compression but still the beta was great and at ultra/very high did look awesome. I set everything to low with no AA and the only thing I could tell was that there was more jaggies and texture pop in. Set to low with 4xaa and hi res textures and it still looks great whilst keep a very playable frame rate (always over 60).

I still say to this day that the best engine I have ever seen is the Dunia engine from Far Cry 2. Even better than Frostbite, Cryengine, etc (obviously we have yet to see Unreal 4 and the newer ones). It was the best because of the performance it chucked out and because of simply how massive the map was, no loading at all. It just impressed me the most, and I still want them to use it to make a proper corridor shooter I think the detail would be immense going from one large map to a small tight, dimly lite corridor shooter. Imagine going through an entire game like that with NO loading from start to finish!!!

Last edited by CPC_RedDawn; 02-20-2013 at 13:18.
   
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Redemption80
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Default 02-20-2013, 13:35 | posts: 14,794 | Location: Glasgow

There is a bigger difference in-game than what these videos show.

I wish more people did the 50mb/s H264 60fps videos that Dice/Epic did for BF3 and UE4, YouTube even at 1080p just kills the quality.

In my opinion it has taken the mantle from Metro2033 in that even on Low it's still a very good looking game, with most games Medium is console quality, so Low is usually horrible.
   
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SLI-756
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Default 02-20-2013, 14:51 | posts: 7,191 | Location: Sunny Scotland

   
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Koniakki
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Default 02-20-2013, 15:55 | posts: 1,377 | Location: Inside My Thoughts..

/\

Wait! Wasn't that me cloaked looking at you while playing online?




*Hint: Look at the name of the left soldier.
   
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Darren Hodgson
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Default 02-20-2013, 16:44 | posts: 11,817 | Location: England

Quote:
Originally Posted by CPC_RedDawn View Post
I still say to this day that the best engine I have ever seen is the Dunia engine from Far Cry 2. Even better than Frostbite, Cryengine, etc (obviously we have yet to see Unreal 4 and the newer ones).
Dunia 2.0 was alright, I guess, but it had very noticeable LOD issues though and shadows would visibly change from jagged low-res ones on the hills and cliffs to more detailed ones as you walked around even when the game was supposedly maxed out under DX10. It looked better IMO when it wasn't moving. Far Cry 3, nice as it looks, uses the same engine and also suffers from these issues too plus floating grass and holes in scenery!!! I don't think it looks anywhere near as impressive as Frostbite or CryEngine personally but each to their own.
   
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Default 02-20-2013, 17:23 | posts: 2,956

Far Cry was bigger graphics jump for me than Crysis.
FC3 is great but that AO and flickering...OMG.

Still...nothing out there comes close to CryTek/Cryengine 3/Crysis 3,
and we may yet see ULTRA setting

 Click to show spoiler



a bit more (use of) tesselation would be nice ^^
   
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JonasBeckman
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Default 02-20-2013, 17:30 | posts: 9,625 | Location: Sweden

There are some textures that could do with some improvement but that's up to the community (Once mod support is fully enabled I guess.) and tessellation could be used a bit more aggressively, those brick walls are pretty flat.
(And the vegetation is still using sprites but I guess that grass and such in actual 3D would be kinda difficult to handle while still retaining good performance.)

(There's a number of holes in the maps and poor object placement at times - parallax "blur" as well on certain areas - but it's not too bad considering the size of the levels.)
   
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