Guru3D.com Forums

Go Back   Guru3D.com Forums > Videocards > Videocards - NVIDIA Drivers Section
Videocards - NVIDIA Drivers Section In this section you can discuss everything ForceWare driver related. ForceWare (Detonator) drivers are for NVIDIA TNT, Quadro and all GeForce based videocards.


Reply
 
Thread Tools Display Modes
Old
  (#376)
MrBonk
Master Guru
 
MrBonk's Avatar
 
Videocard: EVGA GTX 460 V1 1GB
Processor: Intel Core i7 950 @4.2Ghz
Mainboard: ASUS Rampage II GENE
Memory: G-SKILL DDR3 6GB @1600Mhz
Soundcard:
PSU: Corsair 750TX V1
Default 08-16-2012, 04:48 | posts: 444

Quote:
Originally Posted by psyside View Post
How to use SSAA in Crsysis Warhead DX10?
The YxY Modes?
You can try 0x000002C1 . If YxY modes don't work, you can try SGSSAA.

This flag also works for SGSSAA in DX10 for DMC4

Quote:
Originally Posted by Darren Hodgson View Post
The SLI flag I used for Spider-Man causes some very weird framerate behaviour so I wouldn't recommend using it. The game runs better (unsurprisingly) on one GPU. The 0x00401045 flag does work and makes the game look lovely IMO but it is glitchy. Performance is erratic and the graphics go all untextured and psychedelic *only* when swinging through the city.

I've a feeling that the flag I'm using is close but I don't know enough about how they work to tweak them. Anyone else want to try?
This makes me wonder about those who create custom bits.. I wish they'd put up like a tutorial or something on how to tweak bits.
   
Reply With Quote
 
Old
  (#377)
psyside
Master Guru
 
Videocard: 7950 @1150/6000
Processor: i7 2600K@4.8ghz 1.41v24/7
Mainboard: Asus Maximus Extreme IV
Memory: 8GB G.S RipjawsX @2133
Soundcard: Xonar STX/Senn HD595
PSU: Cooler Master 1000W
Default 08-16-2012, 13:17 | posts: 324 | Location: Macedonia

Can you explain me a bit better? im not good with Nvidia Inspector...

Edit, with that flag does not work, but im not sure what i should setup at other settings.

Last edited by psyside; 08-16-2012 at 13:25.
   
Reply With Quote
Old
  (#378)
aufkrawall
Member Guru
 
Videocard: GTX 670 OC 2-Way SLI
Processor: i5 2500k @4.8 Ghz
Mainboard: ASRock Z68 Extreme3 Gen3
Memory: 8 GB DDR3 1600 Mhz
Soundcard:
PSU: 550 W
Default 08-16-2012, 13:22 | posts: 85

Quote:
Originally Posted by MrBonk View Post
The YxY Modes?
You can try 0x000002C1 . If YxY modes don't work, you can try SGSSAA.
Just SGSSAA works without errors and you have to adjust the config to avoid blur:
http://www.forum-3dcenter.org/vbulle...postcount=2276
   
Reply With Quote
Old
  (#379)
psyside
Master Guru
 
Videocard: 7950 @1150/6000
Processor: i7 2600K@4.8ghz 1.41v24/7
Mainboard: Asus Maximus Extreme IV
Memory: 8GB G.S RipjawsX @2133
Soundcard: Xonar STX/Senn HD595
PSU: Cooler Master 1000W
Default 08-16-2012, 13:27 | posts: 324 | Location: Macedonia

Quote:
Originally Posted by aufkrawall View Post
Just SGSSAA works without errors and you have to adjust the config to avoid blur:
http://www.forum-3dcenter.org/vbulle...postcount=2276
Need DX9? DX10 wont work?
   
Reply With Quote
 
Old
  (#380)
Budr
Newbie
 
Videocard: ASUS GeForce GTX 560 Ti
Processor: Core i5-750 @ 3.71GHz
Mainboard: ASUS P7P55D Evo
Memory: 8GB DDR3 1600MHz
Soundcard: Logitech Z-5500
PSU: Antec Signature 650
Default 08-16-2012, 17:31 | posts: 3 | Location: London

Quote:
Originally Posted by MrBonk View Post
You know, I did add the Inversion.Exe to the profile and that's what I was getting. :/ I guess i'll have to try again
Did you have any luck getting this working? I seem to be having the same problem.
   
Reply With Quote
Old
  (#381)
MrBonk
Master Guru
 
MrBonk's Avatar
 
Videocard: EVGA GTX 460 V1 1GB
Processor: Intel Core i7 950 @4.2Ghz
Mainboard: ASUS Rampage II GENE
Memory: G-SKILL DDR3 6GB @1600Mhz
Soundcard:
PSU: Corsair 750TX V1
Default 08-17-2012, 01:53 | posts: 444

Quote:
Originally Posted by Budr View Post
Did you have any luck getting this working? I seem to be having the same problem.
nope. And using this flag on other games like The Last Remnant causes the same thing to happen


I wonder if anyone here who speaks german or is a member over at 3D center could ask those guys how they get their "custom bits" ? Do they make them? Or do they modify existing bits?

Last edited by MrBonk; 08-17-2012 at 10:30.
   
Reply With Quote
Old
  (#382)
aufkrawall
Member Guru
 
Videocard: GTX 670 OC 2-Way SLI
Processor: i5 2500k @4.8 Ghz
Mainboard: ASRock Z68 Extreme3 Gen3
Memory: 8 GB DDR3 1600 Mhz
Soundcard:
PSU: 550 W
Default 08-17-2012, 13:02 | posts: 85

Quote:
Originally Posted by psyside View Post
Need DX9? DX10 wont work?
Works only with DX9.
But that doesn't really matter since with DX10 the only additional feature is motion blur for objects, which you have to disable anyway to avoid extreme blurring over the whole screen with SGSSAA.
   
Reply With Quote
Old
  (#383)
MrBonk
Master Guru
 
MrBonk's Avatar
 
Videocard: EVGA GTX 460 V1 1GB
Processor: Intel Core i7 950 @4.2Ghz
Mainboard: ASUS Rampage II GENE
Memory: G-SKILL DDR3 6GB @1600Mhz
Soundcard:
PSU: Corsair 750TX V1
Default 08-18-2012, 07:01 | posts: 444

Quote:
Originally Posted by aufkrawall View Post
Works only with DX9.
But that doesn't really matter since with DX10 the only additional feature is motion blur for objects, which you have to disable anyway to avoid extreme blurring over the whole screen with SGSSAA.
Object motion blur +Camera Motion blur> just Camera motion blur imho.

Also: You can just use "R_useedgeaa=2" +FXAA/SMAA and still get great results for little cost. Even more if you downsample with it.
(Or you can do FSAA/MSAA and then use SMAA or FXAA for Subpixel details along with downsampling as well to get a great effect most likely)

(Edgeaa=2 +FXAA)
 Click to show spoiler


*Sorry for JPG compression. These were taken 6+ months ago with Crysis set to JPG instead of BMP (stupidly)*


Besides, these days unless you have an old pooter, the difference between performance in DX10vDX9 shouldn't be that large with this game.

But if you really just want straightforward AA, DX9 MSAA+TrAA+SMAA might be better and will have less blur than SGSSAA.
   
Reply With Quote
Old
  (#384)
sparrow1911
Member Guru
 
sparrow1911's Avatar
 
Videocard: ZOTAC GTX470 1280 mb
Processor: Intel Core 2 Quad
Mainboard:
Memory:
Soundcard:
PSU: 1100
Default 08-18-2012, 11:48 | posts: 62

So no proper flag for Amazing Spider-Man?
   
Reply With Quote
Old
  (#385)
PhazeDelta1
Ancient Guru
 
PhazeDelta1's Avatar
 
Videocard: EVGA 680 Classified
Processor: AMD FX-8350
Mainboard: Asus Sabertooth 990FX R2
Memory: 16GB G.Skill
Soundcard: ASUS Xonar DG
PSU: Seasonic X-850
Default 08-18-2012, 19:07 | posts: 9,311 | Location: 90° N

Anyone have an AA flag for Just Cause 2? Or would I be better off just using the ingame AA/AF?

Thanks
   
Reply With Quote
 
Old
  (#386)
MfA
Maha Guru
 
MfA's Avatar
 
Videocard: GBT GTX4601GB@950/4600MHz
Processor: Q9650 @4.25GHz (8.5*500)
Mainboard: Gigabyte EP45-DS3P
Memory: 4GB DDR2 1000MHz 5-5-5-15
Soundcard: Logitech X-530 & ALC889A
PSU: Seasonic Platinum 1kW
Default 08-18-2012, 19:21 | posts: 970 | Location: Istanbul

Quote:
Originally Posted by PhazeDelta1 View Post
Anyone have an AA flag for Just Cause 2? Or would I be better off just using the ingame AA/AF?

Thanks
isnt enhancing ingame aa with sgssaa work ?
   
Reply With Quote
Old
  (#387)
PhazeDelta1
Ancient Guru
 
PhazeDelta1's Avatar
 
Videocard: EVGA 680 Classified
Processor: AMD FX-8350
Mainboard: Asus Sabertooth 990FX R2
Memory: 16GB G.Skill
Soundcard: ASUS Xonar DG
PSU: Seasonic X-850
Default 08-18-2012, 19:25 | posts: 9,311 | Location: 90° N

Quote:
Originally Posted by MfA View Post
isnt enhancing ingame aa with sgssaa work ?
Not sure. But I can definitely try it. If it doesn't work out, i'll just use the in game AA/AF.
   
Reply With Quote
Old
  (#388)
MfA
Maha Guru
 
MfA's Avatar
 
Videocard: GBT GTX4601GB@950/4600MHz
Processor: Q9650 @4.25GHz (8.5*500)
Mainboard: Gigabyte EP45-DS3P
Memory: 4GB DDR2 1000MHz 5-5-5-15
Soundcard: Logitech X-530 & ALC889A
PSU: Seasonic Platinum 1kW
Default 08-18-2012, 19:28 | posts: 970 | Location: Istanbul

Quote:
Originally Posted by PhazeDelta1 View Post
Not sure. But I can definitely try it. If it doesn't work out, i'll just use the in game AA/AF.
it should work, ive seen benchmarks on 3dc..
   
Reply With Quote
Old
  (#389)
PhazeDelta1
Ancient Guru
 
PhazeDelta1's Avatar
 
Videocard: EVGA 680 Classified
Processor: AMD FX-8350
Mainboard: Asus Sabertooth 990FX R2
Memory: 16GB G.Skill
Soundcard: ASUS Xonar DG
PSU: Seasonic X-850
Default 08-18-2012, 20:03 | posts: 9,311 | Location: 90° N

Quote:
Originally Posted by MfA View Post
it should work, ive seen benchmarks on 3dc..
I can't tell the difference using 4x SGSSAA with the in game 4x AA, 16x AF I think i'm going blind.

It has to be working because my vram usage went up quite a bit.
   
Reply With Quote
Old
  (#390)
aufkrawall
Member Guru
 
Videocard: GTX 670 OC 2-Way SLI
Processor: i5 2500k @4.8 Ghz
Mainboard: ASRock Z68 Extreme3 Gen3
Memory: 8 GB DDR3 1600 Mhz
Soundcard:
PSU: 550 W
Default 08-18-2012, 21:06 | posts: 85

Unfortunately, MSAA of JC2 doesn't work too well, so enhancing to SGSSAA won't either.
   
Reply With Quote
Old
  (#391)
psyside
Master Guru
 
Videocard: 7950 @1150/6000
Processor: i7 2600K@4.8ghz 1.41v24/7
Mainboard: Asus Maximus Extreme IV
Memory: 8GB G.S RipjawsX @2133
Soundcard: Xonar STX/Senn HD595
PSU: Cooler Master 1000W
Default 08-18-2012, 22:30 | posts: 324 | Location: Macedonia

How do you enable FXAA/SMAA in Crysis?

And doesen't DX10 meant also some other benefits in Crysis?

Also does SSAA work with SMAA?

Can anyone do a small guide? thanks guys
   
Reply With Quote
Old
  (#392)
Shadowdane
Master Guru
 
Videocard: GTX680 SLI@1.2Ghz / 7Ghz
Processor: Intel i7-860 @ 4Ghz
Mainboard: Asus P7P55D-E PRO
Memory: G.Skill 16GB DDR3-1600
Soundcard: SB X-Fi Platinum
PSU: Corsair 850HX
Default 08-18-2012, 23:02 | posts: 644 | Location: Virginia

No aa flag here... but figured out how to get FSAA working in Minecraft!
Wow the game looks awesome with smooth edges. Notch really should get in-game AA working, the game looks sooo much better!

You have to match MSAA with TSSAA for it to work in game. 4x or higher looks awesome. The screenshots below are all with 4X MSAA & 4x TSSAA. Tried SGSSAA but I couldn't get it working.



(Click for full 1080p images)


   
Reply With Quote
Old
  (#393)
Cyberdyne
Maha Guru
 
Cyberdyne's Avatar
 
Videocard: GTX 470 SOC
Processor: Intel Core i5 750 @3.4GHz
Mainboard: P55H-A Black
Memory: Ripjaw DDR3 2x2GB @1600
Soundcard: TB X12 + Audigy SE
PSU: CORSAIR tx750w
Default 08-19-2012, 00:22 | posts: 1,263 | Location: USA, Pennsylvania

Old. Most avoid doing that since it can have problems with pretty much any app that uses java. A better option would be to use Optifine. It's a mod, easy enough to find, just make sure you get the version that adds AA. (It also adds crazy high view distance, mipmaping, and crap like that).
   
Reply With Quote
Old
  (#394)
MrBonk
Master Guru
 
MrBonk's Avatar
 
Videocard: EVGA GTX 460 V1 1GB
Processor: Intel Core i7 950 @4.2Ghz
Mainboard: ASUS Rampage II GENE
Memory: G-SKILL DDR3 6GB @1600Mhz
Soundcard:
PSU: Corsair 750TX V1
Default 08-19-2012, 00:35 | posts: 444

Quote:
Originally Posted by psyside View Post
How do you enable FXAA/SMAA in Crysis?

And doesen't DX10 meant also some other benefits in Crysis?

Also does SSAA work with SMAA?

Can anyone do a small guide? thanks guys
DX10 has stuff like Object Motion blur instead of just Camera Motion blur.

SSAA can be kind of ambiguous, because does that mean you are using driver downsampling?(OGSSAA) Transparency Super Sampling?(TrAA) Forced FSAA?
etc


As far as SMAA/FXAA, you have a few options.
You can enable FXAA via Nvidia Inspector/Nvidia Control Panel (This is the easiest way to enable FXAA Be careful though, Driver Forced FXAA will only show up in screenshots that you capture with "Print Screen")




Your other option is to download this http://kiwi6.com/file/89s8t9of76
, and put it in the "Bin32" sub folder of the Crysis directory(doesn't work for the 64-bit version. Though driver FXAA may. I have not tried this), when you boot the game up it will be automatically activated. And you can deactivate/activate it with the "Pause break" key.


For SMAA you need to find SMAA 1.2 Injector DX10 and use it in the same way as the above FXAA injector.

My advice is to just use Driver FXAA since it's the easiest to enable.




Just enable that, enable MSAA in game and then run the game at a higher than your native resolution for Downsampling (OGSSAA)and you are good to go.
   
Reply With Quote
Old
  (#395)
Darren Hodgson
Ancient Guru
 
Darren Hodgson's Avatar
 
Videocard: NVIDIA GTX 680 SLI
Processor: Core i7 920 @ 3.7GHz
Mainboard: ASUS P6T Deluxe v2209
Memory: 12GB G.SKILL 1600MHz
Soundcard: SB X-Fi Titanium HD
PSU: CM Silent Pro M 850W
Default 08-19-2012, 00:53 | posts: 9,659 | Location: England

Has anyone come up with a working AA flag for Darksiders II that doesn't render Death invisible on the Upgrades screen like the 0x000012C4 flag does that NVIDIA provide with the v305.xx drivers?
   
Reply With Quote
Old
  (#396)
aufkrawall
Member Guru
 
Videocard: GTX 670 OC 2-Way SLI
Processor: i5 2500k @4.8 Ghz
Mainboard: ASRock Z68 Extreme3 Gen3
Memory: 8 GB DDR3 1600 Mhz
Soundcard:
PSU: 550 W
Default 08-19-2012, 00:56 | posts: 85

I find the motion blur in Crysis 1 to suck at all, just like the DoF that blurs things that it shouldn't.
If the GPU is limiting fps, there's no advantage of the DX10 version at all when not using motion blur.

The advantage of DX9 is that you can enforce perfect SGSSAA which removes aliasing best.
FXAA, MSAA and OGSSAA won't reduce shader aliasing (e.g. specular lighting on palm leaves) well and alphatests will still be noisy while movement.
   
Reply With Quote
Old
  (#397)
MrBonk
Master Guru
 
MrBonk's Avatar
 
Videocard: EVGA GTX 460 V1 1GB
Processor: Intel Core i7 950 @4.2Ghz
Mainboard: ASUS Rampage II GENE
Memory: G-SKILL DDR3 6GB @1600Mhz
Soundcard:
PSU: Corsair 750TX V1
Default 08-19-2012, 04:15 | posts: 444

Quote:
Originally Posted by aufkrawall View Post
I find the motion blur in Crysis 1 to suck at all, just like the DoF that blurs things that it shouldn't.
If the GPU is limiting fps, there's no advantage of the DX10 version at all when not using motion blur.

The advantage of DX9 is that you can enforce perfect SGSSAA which removes aliasing best.
FXAA, MSAA and OGSSAA won't reduce shader aliasing (e.g. specular lighting on palm leaves) well and alphatests will still be noisy while movement.
I love the motion blur in Crysis. It might be my favorite MB implementation ever.


Specular aliasing in Crysis is relatively tame anyway. It's no where near the insane levels of Specular aliasing in UE3 games

Also: "R_motionblurshutterspeed=0.033" in DX10 creates a less annoying Motion blur effect.


I forgot to mention that download I linked to for FXAA, you need to drop that into the Crysis main dir. It has the subfolder for bin32 already in it.



MSAA+FXAA+OGSSAA may not completely get rid of all specular aliasing, but it still looks pretty damn great.

2736x1532 4XMSAA +FXAA downsampled to 1080p
 Click to show spoiler


Especially compared to NOAA
 Click to show spoiler

   
Reply With Quote
Old
  (#398)
MrBonk
Master Guru
 
MrBonk's Avatar
 
Videocard: EVGA GTX 460 V1 1GB
Processor: Intel Core i7 950 @4.2Ghz
Mainboard: ASUS Rampage II GENE
Memory: G-SKILL DDR3 6GB @1600Mhz
Soundcard:
PSU: Corsair 750TX V1
Default 08-19-2012, 04:37 | posts: 444

BTW: You can force SGSSAA in DX10 in Crysis with Inspector set to "Enhance"(Or Override But you still have to have ingame aa set) and in game AA set to the corresponding samples

Enhance 4XSGSSAA
Without (Just 4XMSAA. Erratic FPS with this game. Which is why there is more FPS on the SGSSAA shot of one than the other. But lower in the other shot)
 Click to show spoiler


With
 Click to show spoiler



Override(still need to set in game AA) 4XSGSSAA (1600x900 and 1080p)


 Click to show spoiler



 Click to show spoiler



It works with no bits and 0x000002C1 set in (Anti aliasing compatibility D1x)


8XSGSSAA
 Click to show spoiler



Inspector settings


Quote:
Originally Posted by Darren Hodgson View Post
Has anyone come up with a working AA flag for Darksiders II that doesn't render Death invisible on the Upgrades screen like the 0x000012C4 flag does that NVIDIA provide with the v305.xx drivers?
0x00001241 ?
from
http://www.neogaf.com/forum/showpost...postcount=8571

Last edited by MrBonk; 08-19-2012 at 06:47.
   
Reply With Quote
Old
  (#399)
PowerK
Master Guru
 
PowerK's Avatar
 
Videocard: GTX TITAN SLI
Processor: i7 3770K @ 4.5
Mainboard: ASRock Fatal1ty Z77 Pro.
Memory: G.SKILL ARES 2133 / 16GB
Soundcard: ALC898
PSU: Seasonic SS-1000XP
Default 08-19-2012, 07:57 | posts: 281

Cheers for the informative post, MrBonk.

I recently played through Crysis again with 4xMSAA + 4xSGSSAA. Loved every moment of it.

Is that AA compatibility bits (0x000002C1) better than nVIDIA's default AA bits ?

Also, is there better SLI compatibility bits for Crysis ? Generally, SLI scaling seems good in Crysis (when you're not CPU bound), but I wonder if there're better SLI compatibility bits for Crysis.. (like GTA4, Diablo 3, Mafia 2 etc.. there are better SLI compatibility bits found by users).
   
Reply With Quote
Old
  (#400)
MrBonk
Master Guru
 
MrBonk's Avatar
 
Videocard: EVGA GTX 460 V1 1GB
Processor: Intel Core i7 950 @4.2Ghz
Mainboard: ASUS Rampage II GENE
Memory: G-SKILL DDR3 6GB @1600Mhz
Soundcard:
PSU: Corsair 750TX V1
Default 08-19-2012, 08:13 | posts: 444

Quote:
Originally Posted by PowerK View Post
Cheers for the informative post, MrBonk.

I recently played through Crysis again with 4xMSAA + 4xSGSSAA. Loved every moment of it.

Is that AA compatibility bits (0x000002C1) better than nVIDIA's default AA bits ?

Also, is there better SLI compatibility bits for Crysis ? Generally, SLI scaling seems good in Crysis (when you're not CPU bound), but I wonder if there're better SLI compatibility bits for Crysis.. (like GTA4, Diablo 3, Mafia 2 etc.. there are better SLI compatibility bits found by users).
Actually, at least in DX10 the quality between no bits. And 2C1 is the same. I just happened to have that in there when I took the shot of Inspector. Most of these shots were with no bits.

As far as SLi goes, I can't help there. I don't have an SLi system nor have I ever used it. So i'm clueless sorry.

You could always test yourself with various SLi compatibility bits in Inspector and see what you can find out.(There are a lot of them for D1x from what I see)
   
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com
Copyright (c) 1995-2012, All Rights Reserved. The Guru of 3D, the Hardware Guru, and 3D Guru are trademarks owned by Hilbert Hagedoorn.