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Wii U specs leaked.
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THEBIG360
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Default Wii U specs leaked. - 06-06-2012, 19:27 | posts: 1,216 | Location: Bradford/England

http://www.computerandvideogames.com...ram-8gb-flash/

Seem legit to me, should give some good results. Considering what devs are doing with 7 year old hardware on last gen consoles.
   
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Default 06-06-2012, 21:53 | posts: 8,818 | Location: Dundee, Scotland

1080p no AA and 720p 4xAA sounds good.

Wish it was 3gb in the end result and the devs just have the same amount though, not going to be.
   
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Default 06-06-2012, 23:18 | posts: 2,021 | Location: Sweden

500MB for OS? They'll likely use less than that..
   
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Default 06-06-2012, 23:47 | posts: 8,818 | Location: Dundee, Scotland

yeah, that was just a guess, the ps3 and xbox os is only in the region of like 50-80mb, although this does have a full web browser and menu screen in it, it'll likely be 1.2gb free
   
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Default 06-07-2012, 02:48 | posts: 418

*Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)*

Finally no more ugly looking games.
   
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])rStrangelove
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Default 06-07-2012, 10:18 | posts: 2,966 | Location: Northcoast of Germany

Quote:
Originally Posted by Bornakiller View Post
*Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)*

Finally no more ugly looking games.

Uhm. Nintendo's problem was never about the Wii games looking ugly, the controller itself wasnt precise enough and most of the games were directed at 6 year olds.
   
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Redemption80
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Default 06-07-2012, 12:38 | posts: 13,534 | Location: Glasgow

That wasn't its problem though, that was their intention.

The slow hardware was the issue, as it meant that 3rd party games just were too powerful for the wii unless alot of cutting down was done.

I've never been a fan of any Nintendo console, but i would hate to see them sell out and just bring out something that is a direct rival to Sony/MS.
Not that i liked their in-house games, but that is what set them apart so i hope they still focus on them first, if not then what would be the point of having three near identical consoles and the PC all churning out the exact same games.

As for these specs, very nice if they are correct, and while the new Sony/MS consoles are likely to be much faster, this does look like at least the games can be scaled down far easier.
   
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Default 06-07-2012, 15:04 | posts: 457 | Location: Pennsylvania

Man Not bad. 1.5GB of RAM isnt bad considering the xbox360 and PS3 have less than that.
Yeah 8GB of internal flash Hard drive space is not alot but the one big positive for the WiiU would be that you can add an external usb Hard drive as well as SDcards for more space.

Im surprised that they didnt go with a quad core CPU.

Last edited by Fender178; 06-07-2012 at 15:28.
   
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Default 06-07-2012, 15:08 | posts: 20,604 | Location: Netherlands

Quote:
Originally Posted by ])rStrangelove View Post
Uhm. Nintendo's problem was never about the Wii games looking ugly, the controller itself wasnt precise enough and most of the games were directed at 6 year olds.
I can already see you sitting there , on the board. everyone in the room sock less

   
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Default 06-07-2012, 20:12 | posts: 631 | Location: Chicago

How powerful is that triple core cpu though? I mean if it's not any faster than 360, and simple has twice the ram, then yes, small advantage for now but will certainly age within 2 years when the other guys push out 3gb or 4gb consoles. Memory is so cheap these days, why do consoles continually underproduce for it?
   
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Default 06-07-2012, 20:21 | posts: 457 | Location: Pennsylvania

To answer your question is that the Power PC CPU that they chose for the Wii-U is similar to what IBM used in Watson the supercomputer that went on Jeopardy to see if it could compete with the 2 best players. Which is the POWER7 CPU. Also money is an issue if the console makers spend too much on making the console they have to make the console very expensive to counter act that.

Last edited by Fender178; 06-07-2012 at 20:27.
   
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Default 06-07-2012, 20:32 | posts: 13,534 | Location: Glasgow

You don't really need that much ram for 1080p though, 1.5gb is more than enough considering how much more you can get out of a console compared to a PC with similar specs.
   
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Default 06-07-2012, 20:49 | posts: 496

Quote:
Originally Posted by SerotoNiN View Post
How powerful is that triple core cpu though? I mean if it's not any faster than 360, and simple has twice the ram, then yes, small advantage for now but will certainly age within 2 years when the other guys push out 3gb or 4gb consoles. Memory is so cheap these days, why do consoles continually underproduce for it?
Digitalfoundry has touched upon the subject

Quote:
Unfortunately, with the technologies available today, exceeding 2GB is going to be very challenging for both Sony and Microsoft.

However, RAM comes in many different forms and performance memory limits the options available to the platform holders. The technology used in PC graphics cards - GDDR5 - appears to be the best bet for a console aiming for mass production by mid 2013. The problem here is one of memory density - at the moment 256MB of RAM is the highest amount of memory that can be packed onto a single chip. Multiple chips can be stacked together and accessed in parallel, but then the memory bus that connects them to the rest of the system becomes a lot more complex - and more expensive - to make. At 2GB we're already looking at eight memory modules crammed onto the mainboard, and 4GB would see that doubled to what could be an unmanageable 16, bringing with it the necessity for an expensive 256-bit or even a 512-bit memory bus.
http://www.gamesindustry.biz/article...-orbis-rumours
   
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Default 06-10-2012, 07:11 | posts: 208 | Location: Toon

How much RAM/processor power will it take having two screens over what the next PS/Xbox will be using on one?!

I think possibly people are under-estimating the next gen consoles. I remember the first time I saw the Xbox 360 screenshots, I couldn't believe how far ahead the graphics were of anything I'd seen before; at this time I was enjoying God Of War and Shadow of the Collossus.
Also, Assassins Creed 3 on the Wii-U looks ace. While it isn't really giant leaps ahead of current gen Xbox or PS3, it doesn't make your eyes bleed...
   
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Default 06-11-2012, 18:44 | posts: 2,065 | Location: Medford, NY

Disappointed, but expected. Consoles don't need a ton of RAM, and the CPU is weaker then the PS3 and 360's CPU. I'm declaring the Wii U obsolete before it even launches.
   
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Default 06-11-2012, 23:06 | posts: 8,818 | Location: Dundee, Scotland

It's got less cores than the ps3 thats for sure, but as to if it's worse? The ps3 cell is being used now to make up for shortcomings in the gpu.

But it has to be stronger than the 360, it's essentially the same but 6 years ahead, fair amount more cache anyway. The ps3 and 360 were pretty early when mutli core came into play.

Last edited by scatman839; 06-11-2012 at 23:10.
   
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Default 06-12-2012, 00:44 | posts: 457 | Location: Pennsylvania

It is more powerful than the 360. The Wii-U is supposed to have a processor based off of the Power7 and the 360 has a tri-core Power PC Xeon.
   
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Default 06-12-2012, 05:32 | posts: 4,044

Quote:
Originally Posted by scatman839 View Post
It's got less cores than the ps3 thats for sure, but as to if it's worse? The ps3 cell is being used now to make up for shortcomings in the gpu.

But it has to be stronger than the 360, it's essentially the same but 6 years ahead, fair amount more cache anyway. The ps3 and 360 were pretty early when mutli core came into play.
The cell in the PS3 is a single core PSU. It has 7 SPUs, they are not cores.
   
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Default 06-12-2012, 09:03 | posts: 208 | Location: Toon

Everytime my daughter switches her Wii on I go cross-eyed when I look at the TV. The Wii-U certainly looks set to rectify that, it will be awesome to be able to play games like Asssassins Creed on a Nintendo without feeling like you're missing out. For a while...

Judging by recent console history (PS2/Xbox/Gamecube, PS3/360/Wii, PSP/DS, Vita/3DS) the next gen Xbox/PS games will be roughly twice as good looking as the Wii-U's.

I can't wait!
   
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Default 06-12-2012, 17:26 | posts: 631 | Location: Chicago

I read from too many developer's that when you get down to it, the wii u isn't more than 10% stronger than what ms and sony have out right now. The articles are all over google to find. Not sure why everyone is still speculating. It's been stated numerous times by numerous dev's that the wii u isn't anything more than a current gen console with a gimmicky controller.
   
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Default 06-12-2012, 17:33 | posts: 3,535 | Location: UAE

Yeah but Nintendo users and devs won't really care about that I guess.
   
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Default 06-13-2012, 01:41 | posts: 8,818 | Location: Dundee, Scotland

Nope, mario and zelda will always sell.
   
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Default 06-13-2012, 02:01 | posts: 314 | Location: Milky Way

I think we also need to look more at the GPU specs - like what kind of DirectX level of effects it supports.
   
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Default 06-13-2012, 18:18 | posts: 650 | Location: Virginia

Well considering with Assasin's Creed 3 the difference was definately noticeable. Much better texture quality and also sharper image.

Ubisoft said AC3 is running at 1080p on the WiiU and 720p on Xbox360/PS3. If they are really pushing 1080p it is a decent step over the current consoles.

Most PS3/360 games struggle to hit 720p even with some games running lower resolutions scaling up to 720p.
   
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Default 06-13-2012, 20:29 | posts: 631 | Location: Chicago

Quote:
Originally Posted by Shadowdane View Post
Well considering with Assasin's Creed 3 the difference was definately noticeable. Much better texture quality and also sharper image.

Ubisoft said AC3 is running at 1080p on the WiiU and 720p on Xbox360/PS3. If they are really pushing 1080p it is a decent step over the current consoles.

Most PS3/360 games struggle to hit 720p even with some games running lower resolutions scaling up to 720p.
I don't know, makes more sense to me to be able to run better lighting and textures to the maximum @ 720p rather than give them a slight upgrade and run at 1080p.

Most gamers aren't going to notice the difference in resolution.
   
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