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Ancient Guru
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Bungies next game coming to next gen consoles and PC -
05-22-2012, 10:58
| posts: 3,358
Quote:
The first Destiny game will be available on Xbox 360 as well as “the next successor console platform released by Microsoft,” which the contract refers to as Xbox 720.
A PC release is also mentioned.
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http://uk.ign.com/articles/2012/05/2...-game-revealed
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Ancient Guru
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05-22-2012, 11:43
| posts: 11,014 | Location: Finland
Right, Activision...
Quote:
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Destiny games are set to come out beginning in the fall of 2013, followed by subsequent releases in fall of 2015, 2017 and 2019. In addition, Bungie has agreed to create four downloadable expansions known as “Comet,” which will release in fall of 2014, 2016, 2018 and 2020.
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So downloadable expansions, bigger than normal DLC crap ?
So it's like a CoD series, "new" game out from one developer every second year.
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“no more than 5% of its staff” to a new version of Marathon
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Interesting, I wonder if it's going to be full priced game or not.
Quote:
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While these are the first details revealed about Bungie’s contract, much of this information has been rumored in the past. After Bungie originally signed with Activision in early 2010, rumors of the Destiny codename began to emerge in February of 2011. Later, reports suggested that the game was code-named Tiger and that it would be a first-person MMO.
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Hmm, like Planetside or what ?
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Don Tommasino
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05-22-2012, 15:09
| posts: 12,395 | Location: Southampton, UK
omg, Marathon! Please don't screw it up, pleasepleaseplease
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Ancient Guru
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05-22-2012, 15:14
| posts: 3,457 | Location: Kansas, USA
As long as Bungie have forgotten their old "gameplay/level design logic" it could be interesting to see.
But, their old belief of "Build five minutes of great gameplay, repeat it for the whole game" idea was fecking stupid.
As all it did was lead to the HALO games having cut and paste level design that wasn't fun, but tedious and annoying.
Sorry, but to me, Bungie is not the type of studio I get excited by hearing they are working on something new.
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Ancient Guru
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05-22-2012, 16:23
| posts: 8,078 | Location: United Kingdom
Don't know, Bungie has a lot of significance to me personally as in the early 2000's halo was my game of choice when upgrading between different graphics cards and I always did a full playthrough after each upgrade. I always felt the first game was extremely well done at the time and pretty much complete in every regard.
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Ancient Guru
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05-22-2012, 21:50
| posts: 3,358
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Ancient Guru
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05-23-2012, 03:27
| posts: 3,457 | Location: Kansas, USA
Quote:
Originally Posted by BlackZero
Don't know, Bungie has a lot of significance to me personally as in the early 2000's halo was my game of choice when upgrading between different graphics cards and I always did a full playthrough after each upgrade. I always felt the first game was extremely well done at the time and pretty much complete in every regard.
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To each his own. 
I really enjoyed HALO in the opening bits when you first land on the ring world. Those outdoor areas I felt were great.
But, as the game went on and I found that damn near all of it was copy and paste hallway and room. One after the other, after the other...
It doesn't matter how much fun the gunplay is, if the level design is dull, redundant and lazy... it will drag the gameplay down.
And that's the problem with HALO. The game doesn't have a great story to fall back on, or amazing characters to push it through. It's main strong point is it's gunplay... but that begins to run thin as the tedious level design continues to dig at you.
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Maha Guru
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05-23-2012, 04:46
| posts: 2,179 | Location: Logd n jst 2 change avatar
Quote:
Originally Posted by Damien_Azreal
To each his own.
I really enjoyed HALO in the opening bits when you first land on the ring world. Those outdoor areas I felt were great.
But, as the game went on and I found that damn near all of it was copy and paste hallway and room. One after the other, after the other...
It doesn't matter how much fun the gunplay is, if the level design is dull, redundant and lazy... it will drag the gameplay down.
And that's the problem with HALO. The game doesn't have a great story to fall back on, or amazing characters to push it through. It's main strong point is it's gunplay... but that begins to run thin as the tedious level design continues to dig at you.
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That describes 98% of FPS that have been released since halo.
Fallout/oblivion/skyrim - they're just item collecting games with pretty much no story attached.
That aint an attack against your opinion but to me devs need to find an alternative to the standard fps - been so long since i lost myself in a game which made me feel as though I had to play right to the end.
Btw - Halo's better than The Witcher as far as storyline goes.
/trolling
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Ancient Guru
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05-23-2012, 16:15
| posts: 8,078 | Location: United Kingdom
Quote:
Originally Posted by Damien_Azreal
To each his own. 
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Indeed. 
Plus the first line of the previous post pretty much sums it all up as far as what can be expected from an fps.
Last edited by BlackZero; 05-23-2012 at 16:26.
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Banned
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05-23-2012, 16:20
| posts: 2,872 | Location: The Freak Show - Earth.
Should be interesting to see what rabbit they pull out of their hat this time.
I'd be surprised if the game can actually live up to next gen standards; I mean we're fairly tapped out as it is now.
Last edited by Mikedogg; 05-23-2012 at 16:29.
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Ancient Guru
Videocard: MSI 7970 OC
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05-23-2012, 16:26
| posts: 8,078 | Location: United Kingdom
Quote:
Originally Posted by Mikedogg
Get some sleep dude lol.
Should be interesting to see what rabbit they pull out of their hat this time.
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Thanks, corrected.
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Ancient Guru
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05-23-2012, 16:45
| posts: 9,228 | Location: Sector ZZ9 Plural Z Alpha
Hmm....is it still the original crew from Bungie or some of them stayed with 343 industries. If anyone has played the Halo anniversary edition by 343 Industries you will see that they made a good job on making the old Halo realigned without any glitches with the newer engine from Halo Reach.
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Ancient Guru
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05-23-2012, 22:37
| posts: 2,756 | Location: Belgium
Quote:
Originally Posted by Damien_Azreal
To each his own. 
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Even with the bugs it had, the online multiplay was still better than Quake III Team Arena because it required more skill. To me, that makes it the best online shooter ever released.
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Ancient Guru
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05-26-2012, 00:02
| posts: 3,358
More details...
Quote:
Bungie is developing a futuristic FPS multiplayer oriented, whose code name is Destiny (what we already knew). The game would come out late 2013 on Xbox 360 and Xbox 720, and the next year on PC and Playstation 4.
Suites (Destiny 2, Destiny 3, Destiny 4) come out on PC, X720 and PS4 late 2015, late 2017 and late 2019.
On top of that, Bungie released a second series of games: the stand-alones in the same universe as Destiny, bearing the code name "Comet". Again, four games are scheduled for 2014, 2016, 2018 and 2020. In other words, Activision uses the same technique as for Call of Duty, with a new episode every two years, while remaining within the same franchise.
Activision can load other studios to work on new projects in the franchise, but only with the agreement of Bungie.
Bungie will manage the multi games until 2022. If Bungie meets all its contractual commitments, the studio will retain the intellectual property of the franchise (something that Infinity Ward never got). Thus they may be edited Destiny 5 from another distributor from 2022 if your heart tells them. Activision has however the right to first look at any project Bungie.
Activision allow Bungie to place 5% of its staff on a project "Marathon", apparently a remake of the first FPS for the studio. If the franchise Destiny reported at least $ 375 million, Bungie will put 10% of its employees on the project and publish it directly. And if the franchise reached $ 750 million in revenue, Marathon will harvest 25% of employees of Bungie. Meanwhile, it's still a side project.
Speaking of levels of income, here are the bonuses that could affect the performance of Bungie's next games:
If the project comes at a time late in 2013: $ 7.5 million.
If the score Gamerankings / Metacritic is at least 90%: $ 2.5 million.
If Destiny reported $ 750 million a year on Activision: $ 25 million.
If Destiny is worth 1 billion dollars a year on Activision: another 25 million.
Royalties (on the earnings of Activision, after reimbursement of development costs): 20% base, 35% if the game pays off at least $ 400 million.
Still a number? OK: the first game of the budget is 140 million, including marketing. It is in the order of magnitude budgets of Call of Duty games, and well above many AAA games.
Activision reserves the right to terminate the contract:
If Halo Reach did not reach 80% on Metacritic, or if Halo Reach did not reach the six million sales in six months. These clauses are obviously outdated now, but were present in spring 2010.
If a Destiny does not reach 5 million in six months
At any time and without reason after 2 Comet will be released (late 2016). It offers a way out to Activision in case his new franchise would not work more than that.
If the contract ends Activision, Bungie gets all rights to the franchise and games. Activision may however distribute the games already out for another two years.
If Bungie merges with or is acquired by another company before 2016, the studio should pay in the 10 and 20% of the purchase / merger with Activision.
To avoid a second case Infinity Ward, Activision sign new contracts with employees of Bungie. Leads were required to sign a non-compete clause (which prevents them from another home game studio). Moreover, if one third of the studio leaving Bungie, Activision can pop the card "critical risk".
The "critical risk" as defined in the contract, this is when things go awry: employee departures, delays or game bugged and bad. If Activision declares a "critical risk", the publisher reserves the right to take Bungie's intellectual property as the "Destiny Game Engine" developed for the occasion ...
Finally, having no confidence Activision, the publisher requires that neither Valve or Epic, Gearbox or are contacted to develop potential ports of games of the franchise. Oh, and all the easter eggs in games content from Bungie will be subject to approval of Activision.
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Ancient Guru
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03-29-2013, 02:03
| posts: 3,358
Where's the console thread for this gone then? 
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See the heroes and villains of Bungie's latest game complete with in game animations.
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http://youtu.be/XmMbDehWuuQ
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