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Ancient Guru
Videocard: GeForce GTX 680 2GB SLI
Processor: Intel Core i7 3770K
Mainboard: ASUS P8Z77-V
Memory: G.SKILL RipjawsX 16 GB
Soundcard: Sound Blaster Zx + HD 595
PSU: Thermaltake TPG-750MPCEU
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05-17-2012, 19:01
| posts: 9,179 | Location: Finland
Quote:
Originally Posted by Xendance
Skyrim doesn't have diffuse reflection from dynamic lights, UE 4 has 
I'm just waiting for next month and hope someone will release a more technical article about it.
Edit: Here is another article which seems to be a TL;DR version of the wired article http://www.gamasutra.com/view/news/1...generation.php
This part sounds interesting "Furthermore, Unreal Engle 4 has features that are designed to shorten production pipelines and lower production costs, such as allowing developers to see many of the changes they've made to a game (e.g. lighting elements) immediately, without having to wait for those edits to take effect."
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I'm fully aware of that. It's just that I don't see anything that trumps CryEngine 3. For example volumetric shadowing in CryEngine 3 is pretty darn awesome for particle (smoke) shadowing.
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