Guru3D.com Forums

Go Back   Guru3D.com Forums > Videocards > Videocards - AMD - ATI Drivers Section
Videocards - AMD - ATI Drivers Section In this section you can discuss everything Catalyst related. AMD Catalyst drivers are for all AMD ATI based graphics cards. This is also the place to discuss modified Catalyst drivers.


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Interesting LOD and Texture Filtering with 8.97 Betas and SSAA/AdaptiveAA
Old
  (#1)
Bat_Zonko
Member Guru
 
Videocard: Sapphire 7950 OC
Processor: I7-2600k
Mainboard: ASRocks Z68 Pro3-M
Memory: 16Gs
Soundcard: X-Fi Titanium PCIe
PSU: Corsair 750w
Default Interesting LOD and Texture Filtering with 8.97 Betas and SSAA/AdaptiveAA - 04-30-2012, 04:31 | posts: 87

In my quest to figure out why my AA settings no longer took in Kingdom of Amalur with the newest driver sets, I discover some wild LOD and texture filtering going when forcing AdaptiveAA (and would assume SSAA) on my 7950.

I did most all my testing in Ettinmere on KoA because it hit the hardest with all the foliage and shadows.
  • FXAA is disabled for all shots. I am running the 8.97 Betas.
  • Running RadeonPro and turned my normal LOD settings off (Set to Zero).
  • AF is forced to 16x in RadeonPro
  • Texture Filtering and MipMap are at High Quality
  • FlipQueue at 1
  • Surface Format Optimizations are disabled.
  • The AA Compatibility on RadeonPro is set to SingleGPU Only (that was the only way I could get forced AA to work with the title).
  • Straight Multisampling, No Edge Detect.

All are 1920x1080 on Win7 with a Sapphire 7950 OC (1050/1450) with a I7-2600k (My sig machine is my current machine)

1) No AA. Set to Use Application AA

http://i.minus.com/ibyin3bHOSbpzx.png

2) Straight 4x AA.

http://i.minus.com/iONcFtFG5MqbA.png


3) 2X Eq AA Adaptive. Notice the texture detail on the table legs.

http://i.minus.com/izM5zI1InSHTS.png


4) 4x AA Adaptive. Again, massive LOD on the textures. In particular, look at the wood texture on the cooking spit to left of the table now.

http://i.minus.com/if7N1BcstRTod.png


That is some wild texture filtering. Now, is something wrong with the default texture filtering in this game, or in the driver? Or, is the new LOD routine used in the SSAA/Adaptive routine very aggresive?

If this is new LOD settings that takes effect when I enable Adaptive, then I might just learn to live with 2xAA Adaptive and use SMAA/FXAA to clean up some leftovers. Though it is pretty damn aggressive.

Pretty massive FPS hit (4xAA Adapt at that same area is 43FPS) And uses up a bit more memory. For the heck of it I did a 8x EqAA Adapt and had 90%+ GPU usage. That is about double of normal GPU in that area. Good way to test my overclock, I guess

Bats
   
Reply With Quote
 
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com
Copyright (c) 1995-2012, All Rights Reserved. The Guru of 3D, the Hardware Guru, and 3D Guru are trademarks owned by Hilbert Hagedoorn.