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  (#26)
Mr.Bigtime
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Default 03-25-2011, 11:01 | posts: 18,218 | Location: Turkey

bought it..a very good game and deep RPG but still they didn't put FAR ORE BETTER FIGHTING animations..i cant stand to the sword swinging animation..its like retard
   
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Old
  (#27)
Straykatt
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Default 03-25-2011, 17:00 | posts: 1,108 | Location: Orange County, CA

I see.. Does this game have AA support?
   
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  (#28)
Cyrosis
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Default 03-25-2011, 17:24 | posts: 1,560 | Location: US

Quote:
Originally Posted by Straykatt View Post
I see.. Does this game have AA support?
Gothic 3 worked if you used the STALKER compatibility mode in nhancer or inspector, etc. If you don't have one of those apps and don't feel like using them, you can try renaming the games .exe to "XR_3DA.exe" I believe, then force it in NV's STALKER profile.
   
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  (#29)
Xzibit
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Default 12-21-2011, 23:58 | posts: 4,383 | Location: Europe

Last patch with FXAA, HDR, improved shadows and bug fixes
http://forum.worldofplayers.de/forum...1#post17926924

It is a pity that no such improvements for Gothic 3

Quote:
- Timing issue on multicore processors fixed (can be switched on or off by Timer.ThreadSafe in ge3.ini).
- Fixed error in the "forced subtitles" feature.
- Removed last remains of revolution logic.
+ Improved shadow quality (shader 3.0 only).
+ Screen noise improved.
+ Improved Bloom/HDR.
- Depth of field / soft particle issue in combination with watersurface.
+ FXAA implemented for Shader 3.0, edge smoothing removed.
+ It's easier to solve the quest "Bring the troops to Gotha" now.
+ Theo has only a cudgel equipped.
- Removed Khadim's key from Gerrell's inventory.
+ The hero doesn't put away his staff or torch anymore when eating fruit, meat, fish, or bread.
- Useless type of "magic ore" removed from the game.
+ The magic ore for Soma can now be distinguished from the usual magic ore and can't be sold anymore.
+ Garik's shield doesn't lie around openly anymore, but can be found in Garik's chest.
+ The teleport stone to Vengard can now be found in the temple of Vengard.
- Duplicate Faring_Trader_02 and Vangard_Trader_03 removed.
- Rollan and the Mystic Wanderer don't stand inside each other anymore.
- NPC navigation in Okara improved.
- Collision at the entries of certain rooms corrected.
- Improved daily routines of the NPCs on the beach underneath Cape Dun.
- Improved Clovis' daily routine after his return to Geldern.
- Improves Osch's daily routine in Gotha.
- Thorus and Hanz are teachers now.
+ "Hashishin's chest" can only opened with the fitting key.
+ Garik's chest and his bow chest can only be opened with the fitting keys.
- Fixed all ten chests that could be looted endlessly.
+ Basket in Vengard made accessible.
- Misplaced chests in Faring and near Silden relocated.
+ Grass removed from the arena of Gotha.
- Several small fixes.
   
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Old
  (#30)
Cyrosis
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Default 12-22-2011, 00:35 | posts: 1,560 | Location: US

Quote:
Originally Posted by Xzibit View Post
Last patch with FXAA, HDR, improved shadows and bug fixes
http://forum.worldofplayers.de/forum...1#post17926924

It is a pity that no such improvements for Gothic 3
The Gothic 3 community patch already has the improved HDR and shadows, it just doesn't have FXAA; that can be injected however, so no big deal.
   
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  (#31)
Xzibit
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Default 03-11-2012, 00:35 | posts: 4,383 | Location: Europe

Today was announced patch 1.75 for Gothic 3. There will be a Gold Edition and Complete Edition of Gothic. More on worldofgothic.de
Also Risen was updated on Steam today, DRM Tages removed
I love Piranha Bytes
   
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  (#32)
Xzibit
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Default 03-13-2012, 13:59 | posts: 4,383 | Location: Europe

Gothic Rebirth:
http://www.youtube.com/watch?v=IHCL26YnkHg
Gothic world on UE3. Interesting idea.
BTW, UE3 here looks epic. Just what needs Gothic
   
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  (#33)
Xzibit
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Default 04-04-2012, 17:57 | posts: 4,383 | Location: Europe

Release Notes of Gothic 3, Community Patch 1.75
Quote:
Community Patch v1.75 XIV
===========================

Framework
+ The resource cache is not set (is always calculated individually).
+ Improved automatic determination of appropriate graphics settings.
+ When you first start playing automatically the desktop resolution is used.
+ Removed limit the screen aspect ratios.
+ Removed limit the screen refresh rate.
+ Written language via audio menu set.
+ The parameter "Render.DisableFocusNames" in ge3.ini switches now all marquee text in the game.
+ The font used in the game is now set via the ge3.ini.
+ Updated to newer version fmodex.
+ Dynamic shader caching to reduce stuttering.
- Fixed a timing problem on multi-core processors (can Timer.ThreadSafe in ge3.ini be switched on or off).
+ If a voice file is missing, then substitute subtitles automatically displayed, even if you have not activated the subtitle option.
- Fixed a guru in the summoning of magical fog during a close combat.
- Fixed a guru when watching without ResultItem recipes.
- If you get enough experience points to a shock for two level up, you go to actually two stages.
+ For modders: Now, some expanded Free Points can be used ("Ghosts"), which can be associated readme files.

Graphic
- Fixed shadow problem that occurred from the Radeon 4000 series graphics cards.
+ The shadow quality has been improved.
+ Dynamic shadows hide now from a distance.
+ Add self-shadowing in the light calculation.
- Support for Shader 1.4 and 2.0 was removed.
+ Rim lighting, soft water and soft particles can not be turned off.
+ Rim lighting and subsurface scattering for NPCs installed.
+ Added Chromatic dispersion in water.
- When a weapon hits water, the water waves are no longer diagonal in the air.
- Closed many gaps between the head and body several NPCs mostly.
+ Changed Specular Blinn-Phong model of computation to Phong.
+ Several improved shader.
- Fixed lighting calculation error in the use of transformation scrolls.
+ Improved image noise.
+ Bloom / HDR improved.
- Adjusted for depth of field and soft-matter particles in contact with water surfaces.
+ FXAA implemented, it removes Edge Smoothing.
+ Corrected many textures, improved or expanded.

Animation
- Improved animations and the Gargoyles Sumpflurker.
- Animals and monsters collapse now, too, when the hero "assassinates".
- All the arm shields worn clipping less now with the armor.

Dialogues
+ Improved random selection at Smalltalk blocks.
- NPCs will no longer be the hero, as he jumps straight.
+ The "story helper" now offers call options through which you can enclaves "calm" with "red NPCs" again (except Gotha and Ardea), and also dialogues in order to reduce the count for "liberated city". Use at your own risk!
+ The "Stage Directions" (Click, what gestures to perform an NPC to which text) were moved from the string table in the Info files.
+ For modders: Adapted Info Type = "7" from Götterdämmerung.
+ For modders: New Info File Parameters "SuppressLog".
+ For modders: New Information Commands "humanize", "GiveAll", "JoinPlayer".
+ For modders: New Condition "CondPlayerPartyMember".

Quests
+ For modders: Adapted New Quest Type "13" (spell-quests) of Götterdämmerung.

In-game menus
- Corrected height calculation when displaying quest log entries.
+ For modders: opportunity for Quest descriptions (Quest Description) installed.

Inventory related topics (trading, looting, etc.)
+ Gold deposits increased slightly from stores.
+ For modders: opportunity for non-random merchandise installed (gETreasureDistribution_Trade_NotRandom).
Integrated way that dealers can not sell quest items: + For modders.

Equipment (slot management)
+ The hero puts torch or staff do not want to leave when he eats fruits, meat, fish or bread.

Items
+ For modders: instruction set in the instructions to Item Templates "Game Show Message" and "AddQuestLog" expanded.
+ For modders: New property added "Full Body" in Item_PS.

NPC positioning
- NPCs no longer stand the small talk in the other NPCs.

NPC navigation
- The hero can no longer come under lily pads.
- Invisible barriers removed on the stairs of the tower above Faring.
- Eliminated more reasons for moving NPCs.

Struggles
- Companion of the hero are not violated by his AoE.
+ Defeated Arena opponent waking a little earlier from her faint as to other NPCs.
- Fixed a bug where the hero was sometimes attacked by animals, which he has previously charmed with the magic of "animal call".
- Ice Golems now use a ranged attack the spell "Ice lance".
- Dead NPCs can not be revived by using the "attack" commands in Info files.
+ Mummies hit a bit earlier, faster and more often than before.
- No more machine-gun attacks by Temple guards and ogres.
+ Spectators of a struggle now occasionally also give comments when the hero lands on his opponent a goal.

Unconsciousness and death
- Effect of the console commands "Kill" and "Defeat" corrected to animals and monsters.
- Burning or poisoned NPCs only die from the effects of fire or poison when they are hostile to the hero.

NPC behavior
+ When the hero opens a chest with a key that rain is not about the loot on NPCs.
- NPCs now react aggressively with PAL_Pirate animals and monsters.

Companion
- Animal companions do not mix more into foreign conflicts.
- When a waiting companion "fired" is not then it slides through the area.

Talents and spells
- You can "destroy evil" the spell is no longer wasted on unsuitable opponents.
+ For modders: The display on the HP, SP and MP Zuwaches at shrines is now based on TeachAttribValue the corresponding info file.

Interactive objects
- The hero can not go to sleep, open chests, sit down, sharpen weapons or use other interactive objects, while being attacked.
+ If the hero can not use an object that displays a message indicating which object is missing him for it.
+ When the hero in a chair or bench sets, it slowly regenerates life force.
+ For modders: The Lock-PS from the chests there is a new attribute KeyAmount. If you open the chest for several (identische!) key will be required, the number should be entered here.
+ For modders: Opening a chest can now be set to a game event (Interaction.ScriptUseFunc). This happens every time "use" of the object again. The same applies to the use of doors, anvils, grinding stones, cooking pots, camp fires, alchemy tables, digging sites, logs (saw), Orktrommeln, water barrels, thrones, stools, benches, water pipes and panels.
+ For modders: Even the attribute increase in reading racks wrought-book is now coupled to the AB switch.

Camera Topics
+ The camera is now in first-person mode a little above the head of the hero.

Control
- Default button for "Take all" to plunder "Z" to "U", as amended.
- The hero slips no longer on its own after it has involved an NPC while sneaking in a conversation.
- Failure removed where the hero of an action executed after you have clicked the "OK" button of the tutorial.
- You can not return a call while the speaker turns to the main menu.
+ Unconscious or dead NPCs and chests can be unlocked ransacked by right-clicking.

Only with AI switch:
+ Arena opponents have a higher attack rate.
+ With difficulty "hard" attack movements of Arena opponents are a bit faster.
- Fixed a bug where the difficulty in "light" could expire animal groups in the sprint mode.
   
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Old
  (#34)
Xzibit
Banned
 
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Mainboard: ASUS Z77VLX
Memory: 8Gb 2,2GHz, 1.5V
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Default 04-25-2012, 14:17 | posts: 4,383 | Location: Europe

Community Patch 1.75 is out:
http://www.worldofgothic.de/dl/download_478.htm
   
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Old
  (#35)
Xzibit
Banned
 
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Default 04-28-2012, 19:22 | posts: 4,383 | Location: Europe

Updated patch 1.75 with fixed bugs, which was found 3 days ago
http://forum.worldofplayers.de/forum...h-1-75-release
   
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