Videocards - NVIDIA Drivers Section In this section you can discuss everything ForceWare driver related. ForceWare (Detonator) drivers are for NVIDIA TNT, Quadro and all GeForce based videocards.
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Member Guru
Videocard: MSI GTX 680 Lightning
Processor: Intel i5 3570k
Mainboard: Asus P8Z77-V Deluxe
Memory: Corsair Vengeance 1866Mhz
Soundcard: X-Fi Titanium Fatal1ty
PSU: Seasonic M12D 850W
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Msaa, csaa, fxaa, smaa, sg-ssaa? Wtf! -
03-29-2012, 20:53
| posts: 66 | Location: 44°43'25.35"N 10°23'55.72"E
Sorry, but I now don't understand anything (again)...
Which one is the best AA for quality and how to apply it (or them)?
I now use CSAA 32x (via control panel)
FXAA enabled (via control panel)
SG_SSAA 8x (via nVidia inject tool)
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Ancient Guru
Videocard: EVGA GTX580 FTW
Processor: Intel i7 2600K H2O
Mainboard: Asus P67 Sabertooth B3
Memory: 32G G.Skill TridentX
Soundcard: Asus Phoebus
PSU: Zalman 850W
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03-29-2012, 21:13
| posts: 2,895 | Location: Denmark
Fsaa :d
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Maha Guru
Videocard: GTX 460 HAWK Talon Attack
Processor: Q6600@3.5GHz
Mainboard: Gigabyte EP-43-DS3L
Memory: 4GB OCZ 5-4-4-4-12
Soundcard: Onboard Realtek ALC888
PSU: Silent Pro M700
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03-30-2012, 03:21
| posts: 2,675
Depends on the game, but generally stay away from 32xCSAA.
If you have that much GPU grunt, use something better.
Read this
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Master Guru
Videocard: Geforce GTX 560 Ti
Processor: Core 2 Duo E6550
Mainboard: Gigabyte GA-P35-S3L
Memory: 4 GB DDR2-800
Soundcard: X-Fi & Logitech Z4
PSU: Green 560W
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03-30-2012, 03:52
| posts: 160
Quote:
Originally Posted by gpvecchi
Sorry, but I now don't understand anything (again)...
Which one is the best AA for quality and how to apply it (or them)?
I now use CSAA 32x (via control panel)
FXAA enabled (via control panel)
SG_SSAA 8x (via nVidia inject tool)
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Why do you want to complicate things? Set it at 8x (non-CSAA), also try 16x; enable transparency AA in supported games (multisample or supersample, whichever one you think is good enough), be a happy gamer.
Last edited by eddman; 03-30-2012 at 04:01.
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Ancient Guru
Videocard: 7950 Vapor-X 1150/1575
Processor: AMD FX-8320 @5.0
Mainboard: ASUS Sabertooth 990FX R2
Memory: 8GB Kingston HyperX 2400
Soundcard: Audigy 2 Platinum Ex 5.1
PSU: AcBel M8 750
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03-30-2012, 05:58
| posts: 20,464 | Location: NZ
SG SSTrAA for IQ, FXAA is good on straight edges.
Nvidia Inspector is awesome, I really miss that proggy
Last edited by Pill Monster; 03-30-2012 at 06:03.
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Ancient Guru
Videocard: Gigabyte HD7870 OC 2GB
Processor: i5-3570K
Mainboard: Asrock z77 Extreme6
Memory: DDR3-2400 2x8GB
Soundcard: ALC898 + Microlab FC-730
PSU: Enermax Platimax 750W
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03-30-2012, 08:29
| posts: 2,761 | Location: Australia
16x anistropy should be required default, both for drivers and for games, at least with 'high' and 'ultra' settings etc, seeing as it has minimal impact on performance.
I should point out I know the question was about antialiasing not anistropy, its just an observation 
A thread with a few posts just about different antialiasing settings and quality vs performance hit, for both Nvidia and AMD, thats stickied and locked (with a link to a thread for discussion) would be brilliant, as long as its updated as required. Existing threads about antialiasing become dated, so if a thread were made updating it is important.
Last edited by thatguy91; 03-30-2012 at 10:58.
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Ancient Guru
Videocard: GTX 680
Processor: i5 2500k @ 4.5GHz
Mainboard: MSI Z77A-G45
Memory: 8GB DDR3 1600MHz
Soundcard: Xonar DX/Sennheiser HD650
PSU: Thermaltake TR2 RX 750w
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03-30-2012, 09:19
| posts: 4,540 | Location: Austin
The AA settings you're going to apply for the "best" image quality will vary from game to game. It's really nothing more than trial and error based off of what works best with the engine, and what meets your preferences in image quality.
Personally, I prefer 8xSQ + 2xSGSSAA + FXAA, but in some games it blurs the image, and in others the performance impact is too high. In those cases, I change the settings to 4x/8xAA + MSAA/4xSSAA + FXAA. In games like BFBC2, I use 32xCSAA + FXAA. Sometimes I don't even use FXAA.
The best thing for you to do is try tinkering around with different settings to see what you prefer.
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Master Guru
Videocard: 8800GT- future ATI user
Processor: intel e6750-will go AMD
Mainboard: EX38-DS4 - not recomended
Memory: PDP 4096MB DDRII
Soundcard: ALC889a/SBA SE
PSU: Tagan 500W
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03-30-2012, 10:15
| posts: 190
Quote:
Originally Posted by gpvecchi
Sorry, but I now don't understand anything (again)...
Which one is the best AA for quality and how to apply it (or them)?
I now use CSAA 32x (via control panel)
FXAA enabled (via control panel)
SG_SSAA 8x (via nVidia inject tool)
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Nothing has changed regarding best quality AA - its still supersampling (SSAA); to use it you need Inspector and probably proper compatibility bits for your game.
MSAA - multisampling is standard aa that actually works, has good performance but doesnt eliminate all jaggies.
CSAA - dont know; its something from nvidia that doesnt work or works best when used with "enhance application settings" ?
FXAA & SMAA are AA methods developed for use on consoles and cheap PCs; it's shader based - something about detecting edges and smoothing them - the result is a lot of blur (more in FXAA case); performance hit almost not existent.
SGSSAA - less performance hit than SSAA, but some blurring;
That is what I know
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Member Guru
Videocard: Radeon 5870 Vapor-X
Processor: AMD Phenom II X4 @3.5Ghz
Mainboard: ASRock M3A780GXH/128M
Memory: 4GB DDR3-1333
Soundcard: On board
PSU: Something from Seasonic
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03-30-2012, 15:47
| posts: 94 | Location: Germany
Quote:
Originally Posted by Infanticide
SGSSAA - less performance hit than SSAA, but some blurring;
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SGSSAA is still SSAA and it doesn't have to be blurry.
If it works without blur (often you just have to disable some PP effects like motion blur etc.) and you get high enough FPS, there's no technical reason against it.
4x makes everything well smoothed: Edges, alphatextures, shaders and textures.
No other AA can mess with it.
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Ancient Guru
Videocard: GTX 680
Processor: i5 2500k @ 4.5GHz
Mainboard: MSI Z77A-G45
Memory: 8GB DDR3 1600MHz
Soundcard: Xonar DX/Sennheiser HD650
PSU: Thermaltake TR2 RX 750w
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03-30-2012, 15:50
| posts: 4,540 | Location: Austin
Quote:
Originally Posted by evil_religion
SGSSAA is still SSAA and it doesn't have to be blurry.
If it works without blur (often you just have to disable some PP effects like motion blur etc.) and you get high enough FPS, there's no technical reason against it.
4x makes everything well smoothed: Edges, alphatextures, shaders and textures.
No other AA can mess with it.
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Doesn't SGSSAA only affect textures and/or transparent textures?
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Member Guru
Videocard: Radeon 5870 Vapor-X
Processor: AMD Phenom II X4 @3.5Ghz
Mainboard: ASRock M3A780GXH/128M
Memory: 4GB DDR3-1333
Soundcard: On board
PSU: Something from Seasonic
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03-30-2012, 15:54
| posts: 94 | Location: Germany
Quote:
Originally Posted by Lavans
Doesn't SGSSAA only affect textures and/or transparent textures?
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That's TSSAA.
TSSAA is SGSSAA but just for alphatextures.
It's not a solid defined term, but SGSSAA usually means SGSSAA for the full scene (everything).
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Master Guru
Videocard: GF570
Processor: Q6600@3Ghz
Mainboard: Asus P5B VE
Memory: 4GB 1066
Soundcard: ZxR
PSU: Enermax 750
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03-30-2012, 16:43
| posts: 203
yeah, real helpful guys... 
you don't need to enable all of them at the same time, and doing so will more than likely kill your frame rate.
imo, if there's in game AA options available use them and don't force anything. end of the day what's available is what the devs will have optimized for.
if no in game options are available then try forcing but make sure you do so using the games specific profile, not the global profile.
some people love to mess around with this stuff, and that's cool. personally I'd say that while a game's in motion you'll be hard pressed to see any real difference between anything above 4x msaa with regards to polygonal AA, and forcing some additional transparency anti aliasing via the games profile will clean up any textures featuring transparency (grass, leaves, etc) but performance can take quite a hit depending upon the extent to which a game makes use of textures featuring transparency.
fxaa and smaa are not cheap forms of anti aliasing for consoles. in some (not emediately obvious) ways they're actually superior, smaa in-particular.
for example both of them apply AA to the entire scene - polygons, shaders, transparencies and all (much like super sampling) and not just polygonal edges (msaa).
Last edited by Meocene; 03-30-2012 at 16:59.
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Member Guru
Videocard: Radeon 5870 Vapor-X
Processor: AMD Phenom II X4 @3.5Ghz
Mainboard: ASRock M3A780GXH/128M
Memory: 4GB DDR3-1333
Soundcard: On board
PSU: Something from Seasonic
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03-30-2012, 17:12
| posts: 94 | Location: Germany
Quote:
Originally Posted by Meocene
in some (not emediately obvious) ways they're actually superior, smaa in-particular.
for example both of them apply AA to the entire scene - polygons, shaders, transparencies and all (much like super sampling) and not just polygonal edges (msaa).
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SMAA inject doesn't apply to shaders and textures (at least there is no visible difference) and FXAA just blurs shaders and textures.
Not compareable with SSAA.
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Master Guru
Videocard: GF570
Processor: Q6600@3Ghz
Mainboard: Asus P5B VE
Memory: 4GB 1066
Soundcard: ZxR
PSU: Enermax 750
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03-30-2012, 19:20
| posts: 203
Quote:
Originally Posted by evil_religion
SMAA inject doesn't apply to shaders and textures (at least there is no visible difference) and FXAA just blurs shaders and textures.
Not compareable with SSAA.
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that simple isn't true.
FXAA Coding Horror
FXAA NV whitepaper
SMAA Devs
the problem with the inject methods is that they don't actually make full use of either the fxaa or smaa algorithms because they're being injected instead of fully integrated into the renderers post processing.
Last edited by Meocene; 03-30-2012 at 19:27.
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Newbie
Videocard: 470OC / 6950
Processor: C2Q Q9550
Mainboard: GA-X48-DS5
Memory: 4 GB DDR2
Soundcard: SB X-Fi Ti
PSU: -
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03-30-2012, 19:30
| posts: 35
Quote:
Originally Posted by gpvecchi
Sorry, but I now don't understand anything (again)...
Which one is the best AA for quality and how to apply it (or them)?
I now use CSAA 32x (via control panel)
FXAA enabled (via control panel)
SG_SSAA 8x (via nVidia inject tool)
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CSAA is an extension of MSAA: 2x < 4x < 8x CSAA < 16x CSAA < 8x < 16xQ CSAA < 32x CSAA
FXAA is a post processing filter AA, it is generally worse than any MSAA/CSAA mode for edges and better than them for textures. You can mix FXAA with MSAA/CSAA. FXAA is the least demanding mode (when used without MSAA/CSAA).
SGSSAA is a supersampling mode which works not only on polygon edges but on textures too. 8x SGSSAA should be on par with 8x MSAA for edge AA. You can combine it with FXAA although there is no point in doint this. This is the most demanding mode.
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Maha Guru
Videocard: GTX 460 HAWK Talon Attack
Processor: Q6600@3.5GHz
Mainboard: Gigabyte EP-43-DS3L
Memory: 4GB OCZ 5-4-4-4-12
Soundcard: Onboard Realtek ALC888
PSU: Silent Pro M700
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03-30-2012, 19:36
| posts: 2,675
From what I've seen:
1) Driver (301.10) FXAA (v1+v3 combination) does not blur at all.
2) It's a bit less effective then SMAA, but it's faster.
You can't take screenshot of it, so I'd like to hear from others on this (please - non blindos only)
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Member Guru
Videocard: MSI GTX 680 Lightning
Processor: Intel i5 3570k
Mainboard: Asus P8Z77-V Deluxe
Memory: Corsair Vengeance 1866Mhz
Soundcard: X-Fi Titanium Fatal1ty
PSU: Seasonic M12D 850W
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03-30-2012, 20:10
| posts: 66 | Location: 44°43'25.35"N 10°23'55.72"E
Quote:
Originally Posted by dr_rus
CSAA is an extension of MSAA: 2x < 4x < 8x CSAA < 16x CSAA < 8x < 16xQ CSAA < 32x CSAA
FXAA is a post processing filter AA, it is generally worse than any MSAA/CSAA mode for edges and better than them for textures. You can mix FXAA with MSAA/CSAA. FXAA is the least demanding mode (when used without MSAA/CSAA).
SGSSAA is a supersampling mode which works not only on polygon edges but on textures too. 8x SGSSAA should be on par with 8x MSAA for edge AA. You can combine it with FXAA although there is no point in doint this. This is the most demanding mode.
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That's what I needed! It's a bit complicated, but explanation is very clear. So, my settings are the most demanding, but the best for quality (even too much as I would not need FXAA together with SGSSAA). Right?
Last edited by gpvecchi; 03-30-2012 at 20:17.
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Member Guru
Videocard: Radeon 5870 Vapor-X
Processor: AMD Phenom II X4 @3.5Ghz
Mainboard: ASRock M3A780GXH/128M
Memory: 4GB DDR3-1333
Soundcard: On board
PSU: Something from Seasonic
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03-30-2012, 20:24
| posts: 94 | Location: Germany
Quote:
Originally Posted by Meocene
that simple isn't true.
FXAA Coding Horror
FXAA NV whitepaper
SMAA Devs
the problem with the inject methods is that they don't actually make full use of either the fxaa or smaa algorithms because they're being injected instead of fully integrated into the renderers post processing.
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What I said is true because I explicitly wrote "inject".
Is there any game with its own SMAA integration?
I don't think so.
Please show me a video that demonstrates how FXAA smoothes a shader when there's scene movement.
Quote:
Originally Posted by dr_rus
SGSSAA is a supersampling mode which works not only on polygon edges but on textures too. 8x SGSSAA should be on par with 8x MSAA for edge AA.
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Nope, it's better.
Just compare 4xMSAA with 4xSGSSAA, polygon edges with SGSSAA are processed better.
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Newbie
Videocard: Geforce 480+260(physx)
Processor: Core I7 920@3.4 Stock VID
Mainboard: Asus Rampage II Extreme
Memory: Gskill4GbX3 7-8-7-24@1600
Soundcard: X-fi TitaniumFatalityCham
PSU: Cosair 850 Watt
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03-31-2012, 15:49
| posts: 31 | Location: Crytek Industries
FSAA if the application supports eg:skyrim,Rage. Or MSAA. Shoot FXAA or MLAA at its face coz its the worst form a AA.
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Ancient Guru
Videocard: GTX 680
Processor: i5 2500k @ 4.5GHz
Mainboard: MSI Z77A-G45
Memory: 8GB DDR3 1600MHz
Soundcard: Xonar DX/Sennheiser HD650
PSU: Thermaltake TR2 RX 750w
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03-31-2012, 16:07
| posts: 4,540 | Location: Austin
Quote:
Originally Posted by evil_religion
That's TSSAA.
TSSAA is SGSSAA but just for alphatextures.
It's not a solid defined term, but SGSSAA usually means SGSSAA for the full scene (everything).
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Hm, I really dont notice much difference in IQ or performance when enabling SGSSAA. Perhaps the release driver for the GTX680 is buggy?
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Member Guru
Videocard: Radeon 5870 Vapor-X
Processor: AMD Phenom II X4 @3.5Ghz
Mainboard: ASRock M3A780GXH/128M
Memory: 4GB DDR3-1333
Soundcard: On board
PSU: Something from Seasonic
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03-31-2012, 18:50
| posts: 94 | Location: Germany
It should work.
The result depends much on the game. When there are many shader effects or noisy textures there is a huge gain (especially when there's movement), e.g. with Crysis Warhead or Mirror's Edge:
http://www.forum-3dcenter.org/vbulle...57#post9230357
http://www.forum-3dcenter.org/vbulle...89#post9225589
Don't forget to adjust the LOD.
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Newbie
Videocard: 470OC / 6950
Processor: C2Q Q9550
Mainboard: GA-X48-DS5
Memory: 4 GB DDR2
Soundcard: SB X-Fi Ti
PSU: -
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03-31-2012, 23:40
| posts: 35
Quote:
Originally Posted by evil_religion
Nope, it's better.
Just compare 4xMSAA with 4xSGSSAA, polygon edges with SGSSAA are processed better.
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Not really although I suppose there may be some HDR-related cases where that would be true. Generally 4x SGMSAA = 4x SGSSAA for polygon edges.
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Master Guru
Videocard: 2GB Palit GTX 680 SLI
Processor: Intel i7-3820 @4.6Ghz
Mainboard: Asus Sabertooth x79
Memory: 16Gb Gskill Sniper @1666
Soundcard: Logitech Z623 / onboard
PSU: Corsair AX-850
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04-01-2012, 01:27
| posts: 698 | Location: Australia
I just enabled 2xSGSSAA with 8xQ MSAA on LA Noire. Huge difference in IQ. (Drop of 5-10 fps, even more with 4xSGSSAA). Looks great but obviously 4xMSAA+SMAA is going to give me better performance but it will be a little blurrier (I use it for Skyrim).
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Master Guru
Videocard: EVGA GTX 660 Ti
Processor: i7-3830
Mainboard: MSI G41
Memory: 8GB DDR3
Soundcard: Many..
PSU: 850-Watt Antec
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04-02-2012, 06:09
| posts: 348
How do I enable SGSSAA with nvidia inspector? All I see is 1x2 SSAA, 2x1, etc. I'm playing source engine games.
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Master Guru
Videocard: 2GB Palit GTX 680 SLI
Processor: Intel i7-3820 @4.6Ghz
Mainboard: Asus Sabertooth x79
Memory: 16Gb Gskill Sniper @1666
Soundcard: Logitech Z623 / onboard
PSU: Corsair AX-850
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04-02-2012, 10:28
| posts: 698 | Location: Australia
Under "Antialiasing - Transparancy Supersampling" you should have options for 2x, 4x & 8x Sparse Grid Supersampling.
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