Videocards - NVIDIA Drivers Section In this section you can discuss everything ForceWare driver related. ForceWare (Detonator) drivers are for NVIDIA TNT, Quadro and all GeForce based videocards.
|
|
|
|
Newbie
Videocard: R7850 MSI Twin Frozer /oc
Processor: I3 2100 SB intel
Mainboard: Asrock z68 Extreme3 Gen3
Memory: G.Skill DDR3 2x4GB Sniper
Soundcard: Audigy@xfi,Akg k44 Headph
PSU: Seasonic M12II 620 Bronze
|
New NVIDIA adaptive vertical sync feature -
03-19-2012, 16:22
| posts: 19 | Location: Colombia
Hi@ll, want to share this info:
it´s the new Nvidia feature,replaces actual vsync;
it was used before by John Carmack in Rage (under Opengl).
what it does is to enable vsync when you´re running on 60fps or more,and disables it when its under that rate(59fps and down).
for me its something like"adaptative Vsync"
but looks like it is an exclusive feature of the new Kepler nvidia hardware release,
my question is: is hardware only feature,or it can be enabled via control panel?,so the non Keplers owners can enjoy this...
figure it out,
(sorry for my english errors,im learning it)
info:
http://www.*********.com/news/nvidia...-john-carmack/
Last edited by METAVISOR; 03-19-2012 at 16:24.
|
|
|
|
|
|
|
|
Ancient Guru
Videocard: EVGA GTX580 FTW
Processor: Intel i7 2600K H2O
Mainboard: Asus P67 Sabertooth B3
Memory: 32G G.Skill TridentX
Soundcard: Asus Phoebus
PSU: Zalman 850W
|

03-19-2012, 16:44
| posts: 2,895 | Location: Denmark
Quote:
Originally Posted by METAVISOR
my question is: is hardware only feature,or it can be enabled via control panel?,so the non Keplers owners can enjoy this...
figure it out, 
|
Rage is doing it via software so it should work for all cards, since all it does is checking the fps and switching vsync on/off in relation to fps below and beyond the monitors sync rate.
If it is completely done by dedicated hardware, it will be faster since there won't be the same restriction as polling via software.
Let's hope that it is hardware.
|
|
|
|
|
|
|
|
Banned
Videocard: 570GTX 1.3Gb @900/2200mhz
Processor: Intel i7 SB-e 3820
Mainboard: ASUS P9X79
Memory: F3-17000CL9Q-16GBZH
Soundcard: SB Creative X-Fi Pro
PSU: Corsair AX650W
|

03-19-2012, 17:06
| posts: 1,027 | Location: 78°55' N, 11°56' E
Quote:
Originally Posted by Mineria
Rage is doing it via software so it should work for all cards, since all it does is checking the fps and switching vsync on/off in relation to fps below and beyond the monitors sync rate.
If it is completely done by dedicated hardware, it will be faster since there won't be the same restriction as polling via software.
Let's hope that it is hardware.
|
And that in Rage made screen tearing, i forced vsync on and i had much better overall experience this way.
I doubt its gonna be any different here, you can't eliminate tearing even if goes below refresh rate. Ok some game engines have almost none, but its still there.
|
|
|
|
|
|
|
|
Maha Guru
Videocard: GTX 460 HAWK Talon Attack
Processor: Q6600@3.5GHz
Mainboard: Gigabyte EP-43-DS3L
Memory: 4GB OCZ 5-4-4-4-12
Soundcard: Onboard Realtek ALC888
PSU: Silent Pro M700
|

03-19-2012, 17:32
| posts: 2,680
is for the people who are not total blindos, i.e. they cant live with the tearing,
but who are also sensitive about the input lag.
1. vsync-ed tripple bufferd when FPS is bigger than screen refresh(60Hz),
2. no vsync to maintain low input delay, and smooth frames when under 60fps
4. is very beatiful feature
@METAVISOR no one knows what features will be enabled on previous GF.
Adaptive + TXAA would be nice...
Last edited by Noisiv; 03-19-2012 at 17:37.
|
|
|
|
|
|
|
|
Master Guru
Videocard: nVIDIA GeForce GTX 580
Processor: Intel Core i7 920 4.0GHz
Mainboard: Asus Rampage III Extreme
Memory: Corsair Dominator 1600MHz
Soundcard: Auzentech HomeTheater HD
PSU: Antec Quattro 1200W
|

03-19-2012, 18:34
| posts: 174 | Location: Norway
I'm more interested in nVIDIA's new TXAA anti-aliasing feature, if it's going to provide 16x MSAA quality at the cost of 2x-4x MSAA without any blurred effects then I'm sold on Kepler for that feature alone.
But we've had all this CSAA and other nonsense in the past and they all proved to be worse than good old MSAA in terms of quality. I'm currently sticking with 8x MSAA + 8x SS, or 4x MSAA + 4x SS in more demanding games but this still cripples performance quite a bit so if we could finally get some improvement in the anti-aliasing department without drop in actual quality I'm all for it!
Does adaptive vertical sync mean you'll not see the horrid added input lag when you're below your monitors refresh rate? As it is basically disabling vertical sync whenever your below your monitors refresh rate.
Might be interesting to see how this would work out if you combine FPS limiter with nVIDIAInspector to 118FPS (no input lag on 120Hz monitors with vsync) and this adaptive feature. Might we for the very first time see no performance hit from running vertical sync and at the same time get tearing free gaming without added input lag? Best of all three worlds?
|
|
|
|
|
|
|
|
Master Guru
Videocard: Evga GTX 660 FTW Sig2 Sli
Processor: i7 950@3.8 Ghz
Mainboard: Evga x58 Sli 3
Memory: 6gb DDR3 1600@1656
Soundcard: Auzentech X-Fi Prelude
PSU: Corsair GS700
|

03-19-2012, 18:35
| posts: 208 | Location: RI, USA
I read that first it is a kepler only feature and it will be added to 500 series later.
|
|
|
|
|
|
|
|
Maha Guru
Videocard: GTX 460 HAWK Talon Attack
Processor: Q6600@3.5GHz
Mainboard: Gigabyte EP-43-DS3L
Memory: 4GB OCZ 5-4-4-4-12
Soundcard: Onboard Realtek ALC888
PSU: Silent Pro M700
|

03-19-2012, 18:39
| posts: 2,680
Quote:
Originally Posted by RamGuy
I'm more interested in nVIDIA's new TXAA anti-aliasing feature, if it's going to provide 16x MSAA quality at the cost of 2x-4x MSAA without any blurred effects then I'm sold on Kepler for that feature alone.
But we've had all this CSAA and other nonsense in the past and they all proved to be worse than good old MSAA in terms of quality. I'm currently sticking with 8x MSAA + 8x SS, or 4x MSAA + 4x SS in more demanding games but this still cripples performance quite a bit so if we could finally get some improvement in the anti-aliasing department without drop in actual quality I'm all for it!
|

Quote:
Originally Posted by RamGuy
Does adaptive vertical sync mean you'll not see the horrid added input lag when you're below your monitors refresh rate? As it is basically disabling vertical sync whenever your below your monitors refresh rate.
|
That is exactly what adaptive will be doing.
|
|
|
|
|
|
|
|
Master Guru
Videocard: EVGA GTX 460 V1 1GB
Processor: Intel Core i7 950 @4.2Ghz
Mainboard: ASUS Rampage II GENE
Memory: G-SKILL DDR3 6GB @1600Mhz
Soundcard:
PSU: Corsair 750TX V1
|

03-19-2012, 18:58
| posts: 444
Adaptive Vsync is pointless when you have a good card . Double-buffered Vsync will just cause input lag anyway, so the only use for it (Online competitive Games) it's useless anyway.
|
|
|
|
|
|
|
|
Banned
Videocard: 570GTX 1.3Gb @900/2200mhz
Processor: Intel i7 SB-e 3820
Mainboard: ASUS P9X79
Memory: F3-17000CL9Q-16GBZH
Soundcard: SB Creative X-Fi Pro
PSU: Corsair AX650W
|

03-19-2012, 19:05
| posts: 1,027 | Location: 78°55' N, 11°56' E
Quote:
|
I'm more interested in nVIDIA's new TXAA anti-aliasing feature, if it's going to provide 16x MSAA quality at the cost of 2x-4x MSAA without any blurred effects then I'm sold on Kepler for that feature alone.
|
There is nothing special about it that is has to be Kepler only feature, its post process AA after all and any modern dx10+ NV gpu is capable of using it.
Imo if they make it Kepler exclusive then they can go .... them self 
Unless its actually FXAA but they decided to call it TXAA for some reason, like in this picture
Driver 300.65

Edit: i see it has the same bug like all 29x.xx drivers >> Gamma correction ON.
|
|
|
|
|
|
|
|
Maha Guru
Videocard: GTX 460 HAWK Talon Attack
Processor: Q6600@3.5GHz
Mainboard: Gigabyte EP-43-DS3L
Memory: 4GB OCZ 5-4-4-4-12
Soundcard: Onboard Realtek ALC888
PSU: Silent Pro M700
|

03-19-2012, 19:22
| posts: 2,680
TXAA is _not post-processing AA
TXAA, which we talked about a little earlier, turns out to be a super-efficient temporal anti-aliasing algorithm. It has two levels: TXAA(1), and TXAA2. TXAA1 provides the image quality comparable to 16X MSAA, with the performance-penalty of 2X MSAA; while TXAA2 offers image quality higher than 16X MSAA (unlike anything you've seen), with the performance-penalty of 4X MSAA. Since few games natively support it, you will be able to enable it through the NVIDIA Control Panel, in the application profiles, provided you have a Kepler architecture GPU.
|
|
|
|
|
|
|
|
Maha Guru
Videocard: GTX 670 WF3
Processor: i5-760 NH-D14
Mainboard: Gigabyte UD3
Memory: 8GB G.Skill Ripjaws X
Soundcard: Sennheiser HD600/ODAC+O2
PSU: 600W OCZ StealthXStream 2
|

03-19-2012, 19:23
| posts: 827 | Location: Montreal
what happened to TXAA? why does CP say FXAA? or am i missing something here
|
|
|
|
|
|
|
|
Maha Guru
Videocard: GTX 460 HAWK Talon Attack
Processor: Q6600@3.5GHz
Mainboard: Gigabyte EP-43-DS3L
Memory: 4GB OCZ 5-4-4-4-12
Soundcard: Onboard Realtek ALC888
PSU: Silent Pro M700
|

03-19-2012, 19:28
| posts: 2,680
Ask S†v0r.
He's the one who created confusion by posting random screenshots and throwing postprocessing AA, i.e. FXAA into TXAA discussion
|
|
|
|
|
|
|
|
Ancient Guru
Videocard: GeForce GTX 680 2GB SLI
Processor: Intel Core i7 3770K
Mainboard: ASUS P8Z77-V
Memory: G.SKILL RipjawsX 16 GB
Soundcard: Sound Blaster Zx + HD 595
PSU: Thermaltake TPG-750MPCEU
|

03-19-2012, 19:30
| posts: 9,174 | Location: Finland
Quote:
Originally Posted by RamGuy
I'm more interested in nVIDIA's new TXAA anti-aliasing feature, if it's going to provide 16x MSAA quality at the cost of 2x-4x MSAA without any blurred effects then I'm sold on Kepler for that feature alone.
|
Yeah. TXAA is really interesting but if there's motion aliasing it's basically useless. I also wonder if it can offer as good subpixel quality than 8xMSAA.
|
|
|
|
|
|
|
|
Banned
Videocard: 570GTX 1.3Gb @900/2200mhz
Processor: Intel i7 SB-e 3820
Mainboard: ASUS P9X79
Memory: F3-17000CL9Q-16GBZH
Soundcard: SB Creative X-Fi Pro
PSU: Corsair AX650W
|

03-19-2012, 23:50
| posts: 1,027 | Location: 78°55' N, 11°56' E
Quote:
Originally Posted by Noisiv
Ask S†v0r.
He's the one who created confusion by posting random screenshots and throwing postprocessing AA, i.e. FXAA into TXAA discussion 
|
I didnt create any confusion, i said unless FXAA is TXAA. I didnt say it is 
Also how about a source to that TXAA, not some random quote
Last edited by S†v0r; 03-19-2012 at 23:53.
|
|
|
|
|
|
|
|
Master Guru
Videocard: EVGA GTX 680 SLI 4GB
Processor: 2700k @4.9 on H2O
Mainboard: Asus Maximus IV Extreme Z
Memory: 16GB GSkill @ 1866 Sniper
Soundcard: Asus Xonar Essence STX
PSU: Corsair AX1200
|

03-20-2012, 02:00
| posts: 360
Quote:
Originally Posted by MrBonk
Adaptive Vsync is pointless when you have a good card . Double-buffered Vsync will just cause input lag anyway, so the only use for it (Online competitive Games) it's useless anyway. 
|
Agreed not necessary at all.
|
|
|
|
|
|
|
|
Master Guru
Videocard: MSI NX8800GT OC
Processor: Athlon64 X2
Mainboard:
Memory:
Soundcard:
PSU: 500W
|

03-20-2012, 07:34
| posts: 209
Quote:
Originally Posted by S†v0r
There is nothing special about it that is has to be Kepler only feature, its post process AA after all and any modern dx10+ NV gpu is capable of using it.
Imo if they make it Kepler exclusive then they can go .... them self
Unless its actually FXAA but they decided to call it TXAA for some reason, like in this picture
Driver 300.65
Edit: i see it has the same bug like all 29x.xx drivers >> Gamma correction ON.
|
Where is the damn leak of this driver hiding, why is it not here yet 
Quote:
Originally Posted by S†v0r
I didnt create any confusion, i said unless FXAA is TXAA. I didnt say it is
Also how about a source to that TXAA, not some random quote 
|
It's in Hardware and no other Series will support it, as they said its a Architecture feature a very interesting one seeing the major spread of PP AA (FXAA,SMAA,DAA) and now 1 new Hardware based again TXAA.
Last edited by Cru_N_cher; 03-20-2012 at 07:37.
|
|
|
|
|
|
|
|
Member Guru
Videocard: EVGA GTX 580 872mhz
Processor: 2600k @4.4 HT
Mainboard: Asus P8P67 Evo
Memory: 8Gb RipjawsX
Soundcard: X-Fi Extreme Music
PSU: Corsair TX850 v2
|

03-20-2012, 08:14
| posts: 145 | Location: UK
Quote:
Originally Posted by Cru_N_cher
Where is the damn leak of this driver hiding, why is it not here yet 
|
As far as i know they are for the GTX 680 only (modded inf required), 300.99 drivers are out there too because of 300.65 problems.
|
|
|
|
|
|
|
|
Ancient Guru
Videocard: NVIDIA GTX 780 soon...
Processor: Core i7 920 @ 3.7GHz
Mainboard: ASUS P6T Deluxe v2209
Memory: 12GB G.SKILL 1600MHz
Soundcard: SB X-Fi Titanium HD
PSU: CM Silent Pro M 850W
|

03-20-2012, 08:24
| posts: 9,718 | Location: England
I tried this adaptive v-sync with RAGE but personally I don't find it especially useful. V-sync + triple buffering is far better IMO as there's no screen tearing at all and I've never been able to notice any input lag anyway (I mostly play PC games with an Xbox 360 controller). I guess it's nice to have a new feature though for those that want it.
|
|
|
|
|
|
|
|
Maha Guru
Videocard: GTX 680 SLI
Processor: I5 3570k @ 4.8Ghz
Mainboard: Asrock Z77 Extreme 4
Memory: 32gb Kingston Beast 2400
Soundcard: SoundBlaster Zx/EdifierC6
PSU: XFX PRO 750W
|

03-20-2012, 09:58
| posts: 1,525 | Location: Ireland
Quote:
Originally Posted by Darren Hodgson
I tried this adaptive v-sync with RAGE but personally I don't find it especially useful. V-sync + triple buffering is far better IMO as there's no screen tearing at all and I've never been able to notice any input lag anyway (I mostly play PC games with an Xbox 360 controller). I guess it's nice to have a new feature though for those that want it.
|
How did you try it? Did you get a copy of the new drivers? Post them if you did
|
|
|
|
|
|
|
|
Maha Guru
Videocard: GTX670 @ 1267 +50v
Processor: i5 3570k 4.6 1.2v
Mainboard: P8Z68-V
Memory: 8GB 1333 kingston
Soundcard: SB Recon3D Pro PCIe
PSU: TX 650W
|

03-20-2012, 15:54
| posts: 1,295 | Location: Israel - Haifa
Quote:
Originally Posted by harkinsteven
How did you try it? Did you get a copy of the new drivers? Post them if you did 
|
This driver for test only you don't want break your gpu?
|
|
|
|
|
|
|
|
Ancient Guru
Videocard: NVIDIA GTX 780 soon...
Processor: Core i7 920 @ 3.7GHz
Mainboard: ASUS P6T Deluxe v2209
Memory: 12GB G.SKILL 1600MHz
Soundcard: SB X-Fi Titanium HD
PSU: CM Silent Pro M 850W
|

03-20-2012, 17:08
| posts: 9,718 | Location: England
Quote:
Originally Posted by harkinsteven
How did you try it? Did you get a copy of the new drivers? Post them if you did 
|
Adaptive v-sync is already implemented in RAGE; it's called SMART. It disappeared with one of the driver updates, leaving only an ON/OFF option, but was working fine last time I ran the game with the 295 series driver.
|
|
|
|
|
|
|
|
Ancient Guru
Videocard: EVGA GTX580 FTW
Processor: Intel i7 2600K H2O
Mainboard: Asus P67 Sabertooth B3
Memory: 32G G.Skill TridentX
Soundcard: Asus Phoebus
PSU: Zalman 850W
|

03-20-2012, 18:01
| posts: 2,895 | Location: Denmark
Quote:
Originally Posted by Darren Hodgson
I tried this adaptive v-sync with RAGE but personally I don't find it especially useful. V-sync + triple buffering is far better IMO as there's no screen tearing at all and I've never been able to notice any input lag anyway (I mostly play PC games with an Xbox 360 controller). I guess it's nice to have a new feature though for those that want it.
|
If adaptive v-sync (frame rate limiter) is handled by a dedicated circuit on Kepler, it should be 10x better than v-sync + triple buffering.
And if so, it will be very welcome specially between mmo players that are annoyed by either tearing or low fps to avoid it.
|
|
|
|
|
|
|
|
Master Guru
Videocard: GW Phantom 560Ti 2GB
Processor: intel i3 2100
Mainboard: Gigabyte Z68AP-D3
Memory: patriot 4x2GB @1333 ddr3
Soundcard: Yamaha RX-V550 w/!JBL
PSU: Chieftec CFT 750W-14CS
|

03-21-2012, 21:18
| posts: 322 | Location: Serbia
mmo players with low fps obviously can't afford even gtx460 let alone gtx680. I don't see how this AVS would help them in any way 
and right now, I'd rather have nVidia making flawless drivers rather than making these nonsense 'brag about' features...So far I have failed to see the difference between 4xMSAA and 8xMSAA on 23" 1080p monitor, I really can't see how "more than 16xMSAA, something you have never seen before" is anything new, I failed to see 16xMSAA do something that 8x or 4x didn't do for me. I am serious. Only thing that made a difference to me is AMD's 4x supersampling. Beats anything nVidia currently has to offer.
|
|
|
|
|
|
|
|
Master Guru
Videocard: Gigabyte 460 1gb OC
Processor: Q6600@3.0
Mainboard: P35C-DS3R
Memory: CrucialBalistics 2x2GB800
Soundcard: o.b.
PSU: FPS Epsilon 600W
|

03-21-2012, 22:53
| posts: 411 | Location: Where you live
Quote:
1. vsync-ed tripple bufferd when FPS is bigger than screen refresh(60Hz),
2. no vsync to maintain low input delay, and smooth frames when under 60fps
|
k everything great but ....
2. option, below 60 fps no vsync...
this means we will get Tearing below 60 again? this will fix tearing?
|
|
|
|
|
|
|
|
Master Guru
Videocard: GW Phantom 560Ti 2GB
Processor: intel i3 2100
Mainboard: Gigabyte Z68AP-D3
Memory: patriot 4x2GB @1333 ddr3
Soundcard: Yamaha RX-V550 w/!JBL
PSU: Chieftec CFT 750W-14CS
|

03-21-2012, 23:02
| posts: 322 | Location: Serbia
depends on the game engine and game itself, fast moving games have more chance to display tearing (racing games for instance), slow pace/moving games not so much unless there is lot of lighting effects that would require v-sync to fill each frame correctly.
|
|
|
|
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Powered by vBulletin® Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com
Copyright (c) 1995-2012, All Rights Reserved. The Guru of 3D, the Hardware Guru, and 3D Guru are trademarks owned by Hilbert Hagedoorn.
|