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Wicky
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Default 03-07-2010, 05:26 | posts: 1,095 | Location: Austria

I've played the first two campaigns on hard. The defense turrets are too strong. When I place 40 point defenses behind two shields they can easily stop the simultaneous attack of 3 galactic colossuses without even taking a slight scratch!
My idea would be that shield generators start with 0 energy at build time, and must first charge up. It would make more sense than building one, voilá you have a new generator pre-charged with 10k points of strength.

Overall SC2 is quite fun despite it's lack of complexity.
   
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