Games, Gaming & Game-demos You can talk about the latest games here and more ..
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Banned
Videocard: XFire 7950 1200/1850
Processor: Intel i5 2500k 5 Ghz
Mainboard: MSI Z77A-GD55
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02-01-2010, 07:56
| posts: 6,559
Quote:
Originally Posted by Kaleid
Most is not enough.
Umh no, the enemies have not detected any of us yet. And even if they have sighted us, why should bioware stop players from saving whenever they want?
To prevent useless save games there could be several quicksaves as well as autosaves at some parts of the level in case the player screws it up.
And it is really stupid to have the space button do almost everything. Also, conversations which have already happened should have a different color.
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You are desperately searching for things to complain about.
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Ancient Guru
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02-01-2010, 08:38
| posts: 7,679 | Location: Sweden
There are a few areas where you can't save though, often when you are alone on special missions like searching a downed spaceship wreckage or aligning solar arrays to form a shield to name two of them.
(Might have been to easy to complete if you could save and load as you wanted.)
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Newbie
Videocard: MSI GTX 680 Lighning Sig
Processor: i5-750
Mainboard: Gigabyte P55A-UD5
Memory: 2x2GB Ripjaws @ 1440MHz
Soundcard:
PSU: Thermaltake Toughpower750
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02-01-2010, 09:39
| posts: 35 | Location: Adelaide
Quote:
Originally Posted by JonasBeckman
There are a few areas where you can't save though, often when you are alone on special missions like searching a downed spaceship wreckage or aligning solar arrays to form a shield to name two of them.
(Might have been to easy to complete if you could save and load as you wanted.)
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I dont really care about the not being able to save at all times thing, it just makes the battles that much more intense.
And I have learnt to live with the MAX graphic settings as is because I realise that there is nothing we can do about it, and I doubt any1 will ever bring texture packs out for this as they never did with ME1. Now I cant wait till Aliens vs Predator comes out as that looks like it has killa graphics. But then again so did ME2 untill I saw it in real life.
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Ancient Guru
Videocard: Sapphire Radeon 7970 OC
Processor: i7-3930K
Mainboard: Asus Rampage IV Extreme
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Soundcard: Asus Xonar D2X
PSU: Corsair AX 1200W
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02-01-2010, 10:18
| posts: 7,679 | Location: Sweden
There was actually a texture pack for ME1, bit buggy though and no longer available due to how UE3 manages textures for different "package" files and LOD settings.
http://www.moddb.com/mods/mass-effect-texturen-mod
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Maha Guru
Videocard: AMD HD7750
Processor: i3 530 @ 4.04
Mainboard: Asus P7P55D-E
Memory: 2x4GB Corsair Vengeance
Soundcard: X-fi Extrememusic
PSU: Silver Power 750w
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02-01-2010, 11:05
| posts: 2,010 | Location: Sweden
Quote:
Originally Posted by IPlayNaked
You are desperately searching for things to complain about.
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Umh no. There are tons of gripes I have with the game but I won't start listing them all. I don't btw have any trouble with the textures myself since they all look pretty fine for me.
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Ancient Guru
Videocard: Geforce GT645M (915/2240)
Processor: Intel i5 3210M, 2.5Ghz
Mainboard: Asus A45V
Memory: 2x2GB DDR3-1600
Soundcard: Realtek Audio Card
PSU: Asus Laptop
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02-01-2010, 11:35
| posts: 4,372
damn, i seem to have a problem here.
So i made a female shepard and went down the renegade path, let the council die, but once i finished the game and went over to ME2 to import it, there was no character save for it! In fact, i've went back to my other ME1 saves and finished them, but still no character save. I only have 2 imports listed dammit
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Ancient Guru
Videocard: NVIDIA GTX 680 SLI
Processor: Core i7 920 @ 3.7GHz
Mainboard: ASUS P6T Deluxe v2209
Memory: 12GB G.SKILL 1600MHz
Soundcard: SB X-Fi Titanium HD
PSU: CM Silent Pro M 850W
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02-01-2010, 12:52
| posts: 9,656 | Location: England
You have to import the ME1 save from the Configuration > Save Game tool on the launcher. Once that's done you can load ME2 up, start a New Game and you'll be able to import the character from one of the options. It wasn't very well explained in the manual to be honest.
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Ancient Guru
Videocard: Geforce GT645M (915/2240)
Processor: Intel i5 3210M, 2.5Ghz
Mainboard: Asus A45V
Memory: 2x2GB DDR3-1600
Soundcard: Realtek Audio Card
PSU: Asus Laptop
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02-01-2010, 13:15
| posts: 4,372
Quote:
Originally Posted by Darren Hodgson
You have to import the ME1 save from the Configuration > Save Game tool on the launcher. Once that's done you can load ME2 up, start a New Game and you'll be able to import the character from one of the options. It wasn't very well explained in the manual to be honest.
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lol i forgot to point out that i've already completed ME2 with an imported character.
the problem right now is that finishing ME1 doesn't seem to create any new ME1 character saves for me to import to ME2.
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Ancient Guru
Videocard: Sapphire Radeon 7970 OC
Processor: i7-3930K
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02-01-2010, 13:40
| posts: 7,679 | Location: Sweden
Save the ME1 game, copy the save files to somewhere and use the ME2 config utility to import them, they'll be placed in the \User\Documents\Bioware\Mass Effect2\ folder somewhere and renamed in a proper format, you can only have 11 or so import savegames at a time though from what I've read.
(You can place more files but just as with the savegame limit of 50 the game won't show those.)
EDIT: Utility.
http://www.mediafire.com/?sharekey=7...538f5672f1b9df
(Tool uses separate INI files to build a new coalsced.ini, makes editing very easy, managed to remove VSync completely, make enemies drop their weapons on death - kinda buggy - and do a few misc tweaks very easy to use just edit the INI files and then build the coalsced.ini file from those with the program.)
Last edited by JonasBeckman; 02-01-2010 at 13:42.
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Ancient Guru
Videocard: Geforce GT645M (915/2240)
Processor: Intel i5 3210M, 2.5Ghz
Mainboard: Asus A45V
Memory: 2x2GB DDR3-1600
Soundcard: Realtek Audio Card
PSU: Asus Laptop
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02-01-2010, 14:08
| posts: 4,372
Quote:
Originally Posted by JonasBeckman
Save the ME1 game, copy the save files to somewhere and use the ME2 config utility to import them, they'll be placed in the \User\Documents\Bioware\Mass Effect2\ folder somewhere and renamed in a proper format, you can only have 11 or so import savegames at a time though from what I've read.
(You can place more files but just as with the savegame limit of 50 the game won't show those.)
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i think i should re-iterate that the latest saves do not even appear in the ME1 savegame folder. So i can't copy any file to anywhere and use the utility. The problem is not so much with ME2, but ME1 at the moment, simply because it does not generate a character save for me to import to ME2 (and i've checked the savegame folder, just to re-iterate).
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Master Guru
Videocard: 2x5850@5870 + gt430 physx
Processor: Intel 2500K@4700/1,35v
Mainboard: Asrock P67 Xtreme4
Memory: 16 GB DDR3 1600mhz
Soundcard: X-Fi Music + Kef/Rel 5.1
PSU: 600watt OCZ ModXStreamPro
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02-02-2010, 09:53
| posts: 190
Hmm, I noticed that if you change MaxShadowResolution=512 to MaxShadowResolution=256 that you get quite some extra performace. Might have to do with my 4850 cards having only 512mb. Still it is better than disabling dynamic shadows altogether like the SLI dudes are doing.
I am running mostly 60fps with drops to 40fps now at 1920x1080 2xAA 16xAF, rest max. With MaxShadowResolution=2048 I get drops to 10fps Especially in conversations.
Last edited by nzweers; 02-02-2010 at 10:13.
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Master Guru
Videocard: 2x5850@5870 + gt430 physx
Processor: Intel 2500K@4700/1,35v
Mainboard: Asrock P67 Xtreme4
Memory: 16 GB DDR3 1600mhz
Soundcard: X-Fi Music + Kef/Rel 5.1
PSU: 600watt OCZ ModXStreamPro
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02-02-2010, 10:19
| posts: 190
Quote:
Originally Posted by exaslave
I replaced the "load_f01.bik" file in the "BioGame > Movies" folder with a copy of "load_f99.bik" so to make some of the load parts faster, a quicksave then quickload or simply "resume" when launching the game takes 15 secs normal for me but with the replaced load_f01.bik it takes only 3 secs (shows a "Mass Effect 2 movie screen now). I do not know if it is the correct way to handle it but it worked for me and makes some load times much bearable
could use a faster .bik to replace but the 3secs "mass effect" screen seems enough to load stuff
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I can confirm it loads indeed much quicker. Like 3x as fast on my quad-core. I replaced all the loading screens and it's great. You can get all the loading bik files with ME2 logo here: http://www.megaupload.com/?d=VA4J8P30
I got it from this guy: http://www.youtube.com/watch?v=YTD3NKOm7VE
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Ancient Guru
Videocard: GTX 680
Processor: i5 2500k @ 4.5GHz
Mainboard: MSI Z77A-G45
Memory: 8GB DDR3 1600MHz
Soundcard: Xonar DX/Sennheiser HD650
PSU: Thermaltake TR2 RX 750w
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02-02-2010, 12:40
| posts: 4,540 | Location: Austin
Quote:
Originally Posted by nzweers
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That would be me, lol. I made this exact same post just last page
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Ancient Guru
Videocard: GTX670 FTW
Processor: i7 3770k 4.5GHz H100i
Mainboard: GA-Z77X-UD5H
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PSU: XFX PRO750W XXX
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02-02-2010, 12:50
| posts: 6,929 | Location: Canada, Quebec
Quote:
Originally Posted by nzweers
Hmm, I noticed that if you change MaxShadowResolution=512 to MaxShadowResolution=256 that you get quite some extra performace. Might have to do with my 4850 cards having only 512mb. Still it is better than disabling dynamic shadows altogether like the SLI dudes are doing.
I am running mostly 60fps with drops to 40fps now at 1920x1080 2xAA 16xAF, rest max. With MaxShadowResolution=2048 I get drops to 10fps  Especially in conversations.
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AA flag 08020205 is your friend. Trust me you will never drop below 60 FPS and you can keep dynamic shadows, you know that thing that makes the game beautiful. The Framerate drops in cutscenes and it's not even a SLI/AA bug, it's a plain bioware bug.
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Master Guru
Videocard: GTX 570 SC 900/1800/2200
Processor: Phenom II 1090T @ 4.1ghz
Mainboard: MSI NF980-G65
Memory: G.Skill DDR3 4gb 1666mhz
Soundcard: Asus Xonar Xense
PSU: Antec 1000w
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02-03-2010, 01:06
| posts: 401 | Location: LAS VEGAS,NV
Quote:
Originally Posted by lavans
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nice!!!!!!
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Master Guru
Videocard: EVGA GTX580-SC 1.5Gb
Processor: Intel i7 2600K @ 4.5Ghz
Mainboard: Gigabyte P67A-UD4-B3
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Soundcard: X-Fi Extreme Music
PSU: SS-Strider Gold 850watts
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02-03-2010, 01:22
| posts: 185
Quote:
Originally Posted by Wanny
AA flag 08020205 is your friend. Trust me you will never drop below 60 FPS and you can keep dynamic shadows, you know that thing that makes the game beautiful. The Framerate drops in cutscenes and it's not even a SLI/AA bug, it's a plain bioware bug.
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How can it be a bioware bug when it happens only when you enable AA, on this engine AA is NOT official supported.. please care to elaborate..
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Ancient Guru
Videocard: GTX670 FTW
Processor: i7 3770k 4.5GHz H100i
Mainboard: GA-Z77X-UD5H
Memory: G.Skill Ripjaws X 1866mhz
Soundcard: Xonar DX w/ Z-5500
PSU: XFX PRO750W XXX
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02-03-2010, 01:32
| posts: 6,929 | Location: Canada, Quebec
Quote:
Originally Posted by EarlZ
How can it be a bioware bug when it happens only when you enable AA, on this engine AA is NOT official supported.. please care to elaborate..
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Seriously man I think I saw the framerate drop with The Illusive Man cutscenes, that's about it seriously. It always stayed 60 FPS in gameplay.
Just use SLI compat 13, 22, 25 and 08020205 AA flag and you are good.
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Ancient Guru
Videocard: PNY GTX 670 w/ Twin Turbo
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PSU: Corsair HX1050
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02-03-2010, 01:32
| posts: 5,260 | Location: BC, Canada
I am having the framerate drop also as soon as I enable any AA at all.. doesn't matter 2x or 8x it still drops dramatically. I also find that coming out of cutscenes or discussions, the fps tends to stay lowered and then slowly creeps back up to 60. I hope that it will be remidied by a patch, unless it is just something weird with the engine??
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Banned
Videocard: XFire 7950 1200/1850
Processor: Intel i5 2500k 5 Ghz
Mainboard: MSI Z77A-GD55
Memory: 8GB Corsair Dominator
Soundcard: Logitech G930
PSU: Corsair 650w
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02-03-2010, 01:52
| posts: 6,559
What's the deal with switching the load screens? Load times are pretty much instant except at start up for me.
I did have my quad with two cores disabled for testing purposes in a few games and the load times in ME2 became 10x longer with 100% pegged CPU usage...Is that what you guys are talking about?
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Member Guru
Videocard: MSI N275GTX
Processor: Intel C2D 6600 @>9000
Mainboard: ASUS P5B-E
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PSU: CoolerMaster RS-550-ACLY
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02-03-2010, 02:02
| posts: 75
Quote:
Originally Posted by ScoobyDooby
I hope that it will be remidied by a patch, unless it is just something weird with the engine??
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Why do people keep saying this. AA is not supported in this game, its up to the driver writers to fix any issues with how forced AA performs in ME2.
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Ancient Guru
Videocard: GTX 680
Processor: i5 2500k @ 4.5GHz
Mainboard: MSI Z77A-G45
Memory: 8GB DDR3 1600MHz
Soundcard: Xonar DX/Sennheiser HD650
PSU: Thermaltake TR2 RX 750w
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02-03-2010, 03:00
| posts: 4,540 | Location: Austin
I've got a modding guide started over here for those of you who are interested.
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Newbie
Videocard: 8800 GTX
Processor: AMD 57fx
Mainboard: DFI
Memory: 2gig DDR
Soundcard: Soundblaster
PSU: Antec
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02-03-2010, 03:37
| posts: 15
Here is my gamersettings.ini an I have wonderful results with my ATI card.
[SystemSettings]
Resolution=_1680x1050
ResX=1680
ResY=1050
DisableAudio=False
FullScreen=True
BorderlessWindow=True
FilmGrain=False
MotionBlur=False
DynamicLights=True
DirectionalLightmaps=True
DynamicShadows=True
LightEnvironmentShadows=True
EnableLightEnvSHLights=True
MaxAnisotropy=16
QualityBloom=True
MaxCharacterCinematicLightingPasses=5
Trilinear=True
MinShadowResolution=32
MaxShadowResolution=4096
DepthOfField=True
UseVsync=False
bSmoothFrameRate=False
MaxMultisamples=8
CompositeDynamicLights=True
ModShadowFadeDistanceExponent=0.200000
Though I may turn down the bloom level a tad and in increase light source de-fusion.. However it looks outstanding running at 16xAF and 8xAA 
Very stable frame rates too. 
Also, If wearing headphones put windows setting on Quad speaker settings and Creative Launcher on Headphone setting (if you have an Xfi Card).
Then Download the new version of OpenAL and replace the DLL found in the Binaries folder in your game directory for improved sound.. I'd recommend using some EQ loving and up the Lower range boom boom for the club areas.. 
Hope it helps someone..
Last edited by Morel; 02-03-2010 at 03:40.
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Master Guru
Videocard: EVGA GTX580-SC 1.5Gb
Processor: Intel i7 2600K @ 4.5Ghz
Mainboard: Gigabyte P67A-UD4-B3
Memory: 4Gb G.Skill DDR3-1600Mhz
Soundcard: X-Fi Extreme Music
PSU: SS-Strider Gold 850watts
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02-03-2010, 04:54
| posts: 185
Quote:
Originally Posted by Morel
Here is my gamersettings.ini an I have wonderful results with my ATI card.
[SystemSettings]
DirectionalLightmaps=True
EnableLightEnvSHLights=True
QualityBloom=True
MaxMultisamples=8
CompositeDynamicLights=True
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Can anyone confirm what these settings do and if the work with ME2 also where are you guys getting a list of these extra settings ?
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Master Guru
Videocard: EVGA GTX580-SC 1.5Gb
Processor: Intel i7 2600K @ 4.5Ghz
Mainboard: Gigabyte P67A-UD4-B3
Memory: 4Gb G.Skill DDR3-1600Mhz
Soundcard: X-Fi Extreme Music
PSU: SS-Strider Gold 850watts
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02-03-2010, 05:38
| posts: 185
Quote:
Originally Posted by IPlayNaked
What's the deal with switching the load screens? Load times are pretty much instant except at start up for me.
I did have my quad with two cores disabled for testing purposes in a few games and the load times in ME2 became 10x longer with 100% pegged CPU usage...Is that what you guys are talking about?
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The loading screen makes the loading times longer, like it only starts to load the actual files when the loading animation is done by removing the loading screen the files can be actually loaded right away, you say its instant on your system.. care to make a video on it to prove your point..
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Member Guru
Videocard: HD4870 512MB
Processor: Intel Core 2 Duo
Mainboard:
Memory:
Soundcard:
PSU: 600W
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02-03-2010, 06:47
| posts: 48
Lavans, everything was fine until now except for load_f13m.bik (right before *spoiler* collectors normandy invasion)
video loads just fine but nothing happens and I'm left with a blank screen and I can only hear background sound...
so I restored the original and it continued just fine.
maybe my system wasnt fast enough to load the game and kept crashing...
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