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Videocards - NVIDIA Drivers Section In this section you can discuss everything ForceWare driver related. ForceWare (Detonator) drivers are for NVIDIA TNT, Quadro and all GeForce based videocards.


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  (#326)
live4life
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Default 11-02-2009, 09:15 | posts: 1,227 | Location: Greece/Athens | User is Offline

Quote:
Originally Posted by Lixoman100 View Post
I have only one question: has anyone tested this drivers with Fallout 3? Did they fix that problem where the game starts stuttering if you look at the sky? I believe that started with the 19x driver series.
yeap me and guess what? crash my pc...needs reset after that...
   
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  (#327)
Redemption80
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Default 11-02-2009, 09:47 | posts: 2,461 | Location: Glasgow | User is Offline

Quote:
Originally Posted by sk8zophrenia View Post
force vsync works for other games, but not for PES 2009 and 2010 Demo, i wonder why. hopefully this will not happen with the full version PES 2010 game when its out.
Full game has been out for over a week and its the same thing with VSync being greyed out unless your running at 60hz.

Quote:
In Windows Vista, turn Vertical sync on and off in the NVIDIA Control panel for OpenGL games such as Doom, Quake, and Chronicles of Riddick. For applications that use Direct3D in Windows Vista, use the vertical sync setting within the application
Forcing Vsync doesn't work at a driver level unless its a OpenGL game, PES, and the majority of games aren't these days aren't.

Download RivaTuner and use d3doverider to enable VSync and Triple Buffering, and PES2010 works fine with no tearing, or framerate drops.

Something i just noticed with these drivers, for me anyway, they are stuck in 3D clock speeds, Core Temp is down about 5c though.
   
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Old
  (#328)
sk8zophrenia
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Default 11-02-2009, 10:19 | posts: 134 | Location: Malaysia / Russia | User is Offline

gosh, i must've missed that. thanx redemption. i'll try that.
   
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  (#329)
Squall Leonhart
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Default 11-02-2009, 10:28 | posts: 918 | Location: Australia | User is Offline

That description is wrong, Force Vsync works on D3D applications as well from the CPL. (Tested and Verified on the only apps i know of that run fast enough to tear.... epsxe, vba, and jnes)
   
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  (#330)
Redemption80
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Default 11-02-2009, 10:34 | posts: 2,461 | Location: Glasgow | User is Offline

Quote:
Originally Posted by Squall Leonhart View Post
That description is wrong, Force Vsync works on D3D applications as well from the CPL. (Tested and Verified on the only apps i know of that run fast enough to tear.... epsxe, vba, and jnes)
Was that with XP? cause i only pasted the first bit.

Quote:
In Windows XP, turn Vertical sync on and off in the NVIDIA Control for both OpenGL and Direct3D games and applications
Just took from the NVCP, though apparently its just a Nvidia Control on XP, no panel for them lol
   
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  (#331)
archie123
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Default 11-02-2009, 10:49 | posts: 1,737 | Location: uk | User is Offline

Quote:
Originally Posted by Squall Leonhart View Post
That description is wrong, Force Vsync works on D3D applications as well from the CPL. (Tested and Verified on the only apps i know of that run fast enough to tear.... epsxe, vba, and jnes)
but triple buffreing doesnt work in D3D without D3D overrider
   
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  (#332)
Squall Leonhart
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Default 11-02-2009, 10:50 | posts: 918 | Location: Australia | User is Offline

No, it was a few days ago when i was verifying whether or not Vsync was indeed forced on Epsxe via Petes OGL/D3D plugins.

i thought my Per App profile wasn't working, so i tested it on VBA both in OpenGL and D3D modes, with Vsync enabled/disabled in the NVCP, and with it enabled/disabled in the App.

Forcing Vsync, did indeed work when VBA was running in D3D9 mode, with vsync and TB disabled in the app.

I believe the Description is correct, but only for Direct3D 10 apps. It still appears to work for D3D9 apps., even Oblivion, as i was going for a max frames run with vsync off in the cpl and got tearing xD.
   
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  (#333)
Squall Leonhart
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Default 11-02-2009, 10:52 | posts: 918 | Location: Australia | User is Offline

Quote:
Originally Posted by archie123 View Post
but triple buffreing doesnt work in D3D without D3D overrider
Bingo, Triplebuffering in D3D9 and lower can only be enabled in the app itself, unless you interfere with the device state and request it, which is what d3doverride does.
   
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  (#334)
intellimoo
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Default 11-02-2009, 12:37 | posts: 94 | Location: USA | User is Offline

Quote:
Originally Posted by bolden View Post
NFS:Shift will have slow down after the first race, FPS get capped at 40FPS, doesn't happen in windowed mode, this issue can be fixed by setting the shadows to medium instead of high.
Interesting, same type of thing happens to me on a 2nd map load in Left 4 Dead. Dunno about the workaround tho, don't want to bother with that. lol
   
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  (#335)
BaneComes
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Default 11-02-2009, 15:00 | posts: 322 | Location: Earth | User is Offline

Quote:
Originally Posted by Squall Leonhart View Post
Rivatuner still crashes.
not for me i dl the revised driver from laptopvideo2go heres a screenshot showing Riva Tuner using the 195.39 driver give it a shot http://img145.imageshack.us/img145/1...9103610amb.png
   
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  (#336)
VERRY
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Default 11-02-2009, 15:23 | posts: 20 | User is Offline

bad driver, risen laging issue
   
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  (#337)
ThEcLiT
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Default 11-02-2009, 15:30 | posts: 78 | Location: Where you live | User is Offline

yes Rivatuner working again with 195 driver, but check this...



edit: forgot to add, driver from laptopvideo2go.com

Last edited by ThEcLiT; 11-02-2009 at 15:34.
   
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  (#338)
Redemption80
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Default 11-02-2009, 16:08 | posts: 2,461 | Location: Glasgow | User is Offline

Quote:
Originally Posted by ThEcLiT View Post
yes Rivatuner working again with 195 driver, but check this...



edit: forgot to add, driver from laptopvideo2go.com
Yeah, thats obviously how they got it working.

Mine works fine with the standard one 95% of the time anyway, so i can live with that.
   
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  (#339)
Squall Leonhart
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Default 11-03-2009, 01:03 | posts: 918 | Location: Australia | User is Offline

it would be wiser to place that dll in the rivatuner folder rather then the system32 folder.
   
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  (#340)
Venomsword
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Default 11-03-2009, 04:11 | posts: 53 | User is Offline

Quote:
Originally Posted by VERRY View Post
bad driver, risen laging issue
I've tested it on my fresh Windows 7 32bit install. Yeah Risen is kinda laggy with this compared to WinXP Pro I had before. Also it seems V-sync not working in risen anymore.
   
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  (#341)
Mineria
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Default 11-03-2009, 11:43 | posts: 518 | Location: DK | User is Offline

Quote:
Originally Posted by Squall Leonhart View Post
it would be wiser to place that dll in the rivatuner folder rather then the system32 folder.
It doesn't matter if you add it in system32 or RT's folder, I didn't try RT's, but the dll in system32 works fine with RT.
No crashes so far.

Might correct some other issues to having it in system32.
   
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  (#342)
gbinfukdover
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Default 11-03-2009, 15:24 | posts: 11 | Location: cumbria | User is Offline

No 2nd gpu temp for me with this driver and seems bit stuttery on crysis wars revert for me come on nvidia all these 19x.xx drivers are pap pull your finger out.
   
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  (#343)
sakej
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Default 11-03-2009, 15:25 | posts: 1 | Location: Waterford | User is Offline

I accually experienced a DECRASE in preformance with those drivers

OLD DRIVERS

Quote:
Unigine
Heaven Demo v1.0
FPS:
37.1
Scores:
934
Hardware
Binary:
Windows 32bit Visual C++ 1500 Release Oct 22 2009
Operating system:
Windows 7 (build 7600) 64bit
CPU model:
Intel(R) Core(TM)2 Duo CPU E7200 @ 2.53GHz
CPU flags:
2539MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT
GPU model:
NVIDIA GeForce 9600 GT 8.15.11.9038 512Mb
NEW DRIVERS

Quote:
Unigine
Heaven Demo v1.0
FPS:
33.7
Scores:
848
Hardware
Binary:
Windows 32bit Visual C++ 1500 Release Oct 22 2009
Operating system:
Windows 7 (build 7600) 64bit
CPU model:
Intel(R) Core(TM)2 Duo CPU E7200 @ 2.53GHz
CPU flags:
2539MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT
GPU model:
NVIDIA GeForce 9600 GT 8.17.11.9539 512Mb
   
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  (#344)
bolden
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Default 11-03-2009, 20:41 | posts: 64 | User is Offline

Quote:
Originally Posted by Darren Hodgson View Post
Sorry for going off topic a little but I'm running the 191.07 drivers with PES 2010. Like you, the V-Sync option is greyed out so I forced it via the game profile and it seems to work well. However, I've noticed that the game itself runs flawlessly at 60 fps but replays and cutscenes drop down to 30 fps. I've also noticed some minor ghosting too.

Are you saying that the lack of 60 Hz is the cause of those?
Yes that's what I had, but after installing the 195 set, FPS is always 60FPS even in videos and no ghosting

BTW is the 191.07 driver working fine with you in this game? I had a nvlddmkm error and successfully recovered, only happened once but after reverting to other driver it has been a week now and didn't have this error again with PES
   
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  (#345)
striderblade
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Default 11-04-2009, 01:45 | posts: 38 | User is Offline

crysis warhead freeze like crazy with this driver. is totally unplayable.
   
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  (#346)
Darkje
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Default 11-04-2009, 02:45 | posts: 96 | Location: NL | User is Offline

Quote:
Originally Posted by Squall Leonhart View Post
it would be wiser to place that dll in the rivatuner folder rather then the system32 folder.
I had no nvdisps.dll at all in that location and rt would fail 4 out of 5 times, but after placing it there it seems RT is working. used the 195.39 one from \Program Files\NVIDIA Corporation\Display
   
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  (#347)
Squall Leonhart
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Default 11-04-2009, 02:55 | posts: 918 | Location: Australia | User is Offline

Rivatuner still crashes with the 195.39 version in system32. (already checked :p)
   
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  (#348)
g60force
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Cool 11-04-2009, 06:50 | posts: 338 | Location: Netherlands | User is Offline

Quote:
Originally Posted by Squall Leonhart View Post
That description is wrong, Force Vsync works on D3D applications as well from the CPL. (Tested and Verified on the only apps i know of that run fast enough to tear.... epsxe, vba, and jnes)
Hey Squal.. if spotted you on several EMU forums

Finally finished Windwaker.. but Twilight Princess is to slow
   
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  (#349)
chinobino
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Default 11-04-2009, 09:24 | posts: 278 | User is Offline

This driver turns Crysis 64-bit into a slide show with horrible stuttering and flickering when SLI is enabled on Windows 7 64-bit.

Awaiting the next (bug fixed WHQL?) release...
   
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  (#350)
Darren Hodgson
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Default 11-04-2009, 15:25 | posts: 1,288 | Location: England | User is Offline

Quote:
Originally Posted by bolden View Post
BTW is the 191.07 driver working fine with you in this game? I had a nvlddmkm error and successfully recovered, only happened once but after reverting to other driver it has been a week now and didn't have this error again with PES
I've been playing PES 2010 for over 15 hours now and not once has it ever crashed or anything with the 191.07 WHQL which I've been using for a few weeks now.

I've only ever had one Nvlddmkm error in all the time I've been using NVIDIA graphics cards and their drivers though and that was with the 191.07 set when I couldn't wake my PC up from sleep mode after I'd upgraded to Windows 7 (it worked fine with Vista however). Oddly enough sleep mode now works fine with those drivers but I did disable the Nvvsvc service because it seemed to be the caused of an error I was getting in the event log (something about invalid state 32). This error seemed to only occur at bootup and closedown though and otherwise had no adverse affect on the normal running of my PC. I presume this service running was the reason why sleep mode wasn't working before?

I was reluctant to disable this service at first because I though it was needed to force AA in games but apparently that isn't the case as forced AA is working just as it was before and the service is no longer running.

Last edited by Darren Hodgson; 11-04-2009 at 15:27.
   
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