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Geforce 181.00 12/15/2008 XP32 & VISTA32/64
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tralalalala
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Default Geforce 181.00 12/15/2008 XP32 & VISTA32/64 - 12-16-2008, 16:02 | posts: 102 | User is Offline

Thank you xavier2k5 @ nvnews for finding these!!!
XP Thread


Found here:
http://developer.nvidia.com/object/opengl_3_driver.html
Linux drivers version 180.11.02 also available from link above.

DriverVer = 12/15/2008, 6.14.11.8100

Download:

Geforce ForceWare 181.00 Vista 64-bit
Geforce ForceWare 181.00 Vista 32-bit
Geforce ForceWare 181.00 Win XP 32-bit



Support for all GPUs GF 6-200
No Physx Package included.....
No XP64! Bummer

OpenGL 3.0 Driver Release Notes
You need one of the following graphics cards to get access to the OpenGL 3.0 and GLSL 1.30 functionality:

Desktop
Quadro FX 370, 570, 1700, 3700, 4600, 4700x2, 4800, 5600, 5800, Quadro VX200, Quadro CX
GeForce 8000 series or higher; GeForce GTX 260, 280

Notebook
Quadro FX 360M, 370M, 570M, 770M, 1600M, 1700M, 2700M, 3600M, 3700M
GeForce 8000 series or higher

This driver implements all of GLSL 1.30 and all of OpenGL 3.0 and exposes the following new extensions:

OpenGL 2.1 extensions:
ARB_vertex_array_object
ARB_framebuffer_object
ARB_half_float_vertex

OpenGL 3.0 extensions:
WGL_create_context
GLX_create_context
ARB_draw_instanced
ARB_geometry_shader4
ARB_texture_buffer_object

The OpenGL 3.0 and GLSL 1.30 specifications can be downloaded here: http://www.opengl.org/registry/

Last edited by tralalalala; 12-16-2008 at 17:27.
   
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scandalous
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Default 12-16-2008, 16:08 | posts: 419 | User is Offline

Nice find thanks for the heads up. Is the new Open Gl 3.0 the only thing that are included in drivers? Or are there any other release notes regarding game improvements and or bug fixes?

Last edited by scandalous; 12-16-2008 at 16:13.
   
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Cybermancer
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Default 12-16-2008, 16:18 | posts: 12,530 | Location: Cyberspace | User is Offline

Hey, nice finding, tralalalala!

Thanks for sharing those.
   
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THEBIG360
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Default 12-16-2008, 16:21 | posts: 1,010 | Location: Bradford/England | User is Offline

Damn it was just about to go to bed aswell. I suppose another hour won't harm.
   
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BIGWORM
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Default 12-16-2008, 16:22 | posts: 1,052 | Location: Visalia, Ca | User is Offline

NICE!!!

I'm going to give these a run on TF2 right now!
   
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tommyk2005
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Default 12-16-2008, 16:29 | posts: 4,772 | Location: New Jersey, United States (USA) | User is Offline

thanks man
   
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masterchiefx2
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Default 12-16-2008, 16:34 | posts: 6,333 | Location: Lincolnshire | User is Offline

help a bro out are these newer than 184 or not im confused cos there's been so many coming out its becoming stupid
   
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Passion Fruit
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Default 12-16-2008, 16:39 | posts: 3,560 | Location: Middlesbrough, England | User is Offline

They're dated the 15th so i'd have to say yes.
   
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0blivious
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Default 12-16-2008, 16:46 | posts: 800 | Location: Bremerton, WA USA | User is Offline

These are beta, correct?

Any word on performance in GTA4?
   
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Pey
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Default 12-16-2008, 16:48 | posts: 174 | Location: Argentina | User is Offline

great news, hope they work well with gta4
   
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tommyk2005
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Default 12-16-2008, 16:52 | posts: 4,772 | Location: New Jersey, United States (USA) | User is Offline

they are beta yes
   
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cobhc2007
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Default 12-16-2008, 17:08 | posts: 77 | Location: Nottingham, England | User is Offline

I don't have any numbers, but GTAIV seems smoother.
   
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Cybermancer
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Default 12-16-2008, 17:10 | posts: 12,530 | Location: Cyberspace | User is Offline

OK. I gave them a shot and ran 3DMark Vantage and Fallout 3, so far.

The installation was a little bit longer than it usually takes on my system (Vista x64, SP1). No error message or anything like that, though.

In 3DMark Vantage, during the two GPU tests (Jane Nash and New Calico), I had flashing and missing textures. Something I haven't seen for a very, very long time on my system. Could be a driver problem, or Vantage needs an update. Who knows. Fallout 3 ran just about the same as before. Sorry, but I didn't run a benchmark of any sort. Just my personal experience. No graphical errors in Fallout 3, though.

3DMark Vantage:
Forceware 180.70: P17889 (CPU: 29706, GPU: 15794, PhysX 8.10.29 enabled)

Forceware 181.00: P17942 (CPU: 29820, GPU: 15839, PhysX 8.10.29 enabled)

I'll give Crysis Warhead and GRID a quick look, too, just to see if there are any graphic problems...
   
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TheHunter
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Default 12-16-2008, 17:15 | posts: 3,589 | Location: ˈjʊərəp | User is Offline

hm dunno how it shows opengl 3 but it does add a few strings, i had 171 Extensions before now whit this driver 174... i also tried nvemulate tool and it still showed open gl 2.1.2, apparently it shows opengl3 only when u actually do stuff with it otherwise it shows 2.1.2 -
Quote:
Only when you use the new wglCreateContextAttribsARB() entrypoint to create an OpenGL 3.0 context, then query the version string it will return "OpenGL 3.0".



or i do still need to use that opengl registry found at openGl.org ,. but i dunno how to import lol
   
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Cybermancer
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Default 12-16-2008, 17:23 | posts: 12,530 | Location: Cyberspace | User is Offline

Tested GRID and Crysis Warhead briefly and both seem to be running just fine. (I loaded a few save games in Warhead and started two races in GRID.) Everything was smooth and no graphical glitches. So, besides the mentioned problems in Vantage, these drivers are keepers for me, so far.
   
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siulmagic
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Default 12-16-2008, 17:45 | posts: 40 | Location: Pr isla de la muerte | User is Offline

been testing these with GTa 4 it seems it has somewhat fixed the missing texture problems, by that i mean i still get some missing textures here and there but they come back and i dont get the hole map disappearing on me so ya seems this driver fixe's that, regarding performance seems the same as before no changes here
   
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Pey
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Default 12-16-2008, 17:48 | posts: 174 | Location: Argentina | User is Offline

I´ll certainly try these since 180.84 beta 3 made my system crash, let´s hope these work ok.
   
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tralalalala
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Default 12-16-2008, 17:55 | posts: 102 | User is Offline

Quote:
Originally Posted by DiGiTaL HunTeR View Post
hm dunno how it shows opengl 3 but it does add a few strings, i had 171 Extensions before now whit this driver 174... i also tried nvemulate tool and it still showed open gl 2.1.2, apparently it shows opengl3 only when u actually do stuff with it otherwise it shows 2.1.2 -



or i do still need to use that opengl registry found at openGl.org ,. but i dunno how to import lol
Did you tick the "Enable OpenGL 3.0 / GLSL 1.3 APIs" box & apply?

Latest nvemulate tool Built: Aug 11 2008
Download:
http://developer.download.nvidia.com.../nvemulate.exe

Quote Direct from NVIDIA NVemulate Site
http://developer.nvidia.com/object/nvemulate.html
Quote:
To enable the OpenGL 3.0 and GLSL 1.30 features, select the “Enable OpenGL 3.0 / GLSL 1.3 APIs" checkbox and press the "Apply" button. No changes to NVemulate settings take effect until the “Apply” button is pressed. Pressing the “Restore” button reverts the display settings to the driver’s current applied state.

Last edited by tralalalala; 12-16-2008 at 18:26.
   
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tralalalala
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Default 12-16-2008, 18:01 | posts: 102 | User is Offline

Quote:
Originally Posted by siulmagic View Post
been testing these with GTa 4 it seems it has somewhat fixed the missing texture problems, by that i mean i still get some missing textures here and there but they come back and i dont get the hole map disappearing on me so ya seems this driver fixe's that, regarding performance seems the same as before no changes here
Do you have the patch installed for Grand Theft Auto IV?

Download the patch file below [direct from Microsoft]
Extract all contents using WinRAR/Zip/Whatever, then run setup.exe and follow all instructions.

Download:
http://msxb-d1.vo.llnw.net:3074/cont...5EDA107F2BA302
   
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masterchiefx2
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Default 12-16-2008, 18:11 | posts: 6,333 | Location: Lincolnshire | User is Offline

Dowmoading now propa
   
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BIGWORM
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Default 12-16-2008, 18:13 | posts: 1,052 | Location: Visalia, Ca | User is Offline

Just gave these a good run on TF2. On Lazytown, I would usually get bogged down pretty good, but these stopped a lot of the slowdown issues, so generally a good bump in FPS, maybe a good 5-6 or so.

Keepers.
   
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anth_15
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Default 12-16-2008, 19:34 | posts: 256 | Location: █♣█ | User is Offline

Drivers are not to bad really. Played a little GTA IV didn't notice much of a difference compared to the 180.84's.
   
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Brygard2008
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Default 12-16-2008, 19:43 | posts: 14 | Location: In your basement | User is Offline

Vista64:
No good for Lotro in DX10,still get flickering shadows.
Back to 178.24 for me.

Already submitted a bug report couple a weeks ago for Nvidia and was hoping this was fix in this release but no.
   
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TheHunter
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Default 12-16-2008, 19:50 | posts: 3,589 | Location: ˈjʊərəp | User is Offline

Quote:
Originally Posted by tralalalala View Post
Did you tick the "Enable OpenGL 3.0 / GLSL 1.3 APIs" box & apply?

Latest nvemulate tool Built: Aug 11 2008
Download:
http://developer.download.nvidia.com.../nvemulate.exe

Quote Direct from NVIDIA NVemulate Site
http://developer.nvidia.com/object/nvemulate.html
yes i said i also tried it and it didn't enable any extra as it did on 180.84, if i enable it on these set i get 1extra extension, now on 181 its the same 174 when i enable it or not...

as for dirvers they're the same as 180.84 maybe a bit faster, good so far stable in ut3, x3tc, dmc4.
   
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xan K
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Default 12-16-2008, 21:24 | posts: 2,038 | Location: Quisqueya | User is Offline

nice find! thanks for the heads up... downloading as I type...
   
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