Videocards - 3dfx How the mighty have fallen. Unfortunately the company is gone, but of course we still support the products. Use this forum to discuss anything concerning products using 3dfx chips from the Voodoo series.
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Maha Guru
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Voodoo 5 6000 -
01-23-2007, 12:44
| posts: 819 | Location: BC, Canada
Let's just talk about it. Share knowledge of what could have been.
Also, if anyone wants to bring up other could-have-been-but-weren't products from 3Dfx, feel free.
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Maha Guru
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01-23-2007, 15:42
| posts: 1,145 | Location: TR N.J
if 3dfx wasnt in financial trouble and released it it would of sold very well
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Ancient Guru
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01-23-2007, 17:51
| posts: 5,209 | Location: Netherlands
I don't know about that. It would have been released on the same time as the Geforce 3, which was faster, had pixel shaders, lesser power requirements and was smaller, while the voodoo didn't even have Hardware T&L..
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Ancient Guru
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01-23-2007, 17:55
| posts: 4,935 | Location: PA, USA
i dunno about that...thats cuz they had 3dfx Glide..which was much faster.... I had a voodoo5 5500 AGP 8x and the thing flew. It was much faster than my friends G2. I had that voodoo5 in a P3 1ghz at the time of its peak. I loved that machine...
Many good times with the original Unreal Tournament, Quake 3, Heretic 2, American McGees Alice (fun game, and still is) etc.
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Ancient Guru
Videocard: GTX660ti
Processor: i7 3770
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Memory: 8GB DDR1866
Soundcard: VIA VT2021
PSU: CM M520
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01-23-2007, 18:10
| posts: 5,209 | Location: Netherlands
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Maha Guru
Videocard: Asus96GT512 700/1800/1100
Processor: Athlon 7750 BE @ 2.9Ghz
Mainboard: Asus M2N32-SLi
Memory: 2x2GB DDR2 800 5/4/4/18
Soundcard: SB Audigy 24-bit
PSU: RetailPlus+ 550Watt 2x+12
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01-24-2007, 02:56
| posts: 819 | Location: BC, Canada
Whoa whoa whoa, the V5 6000 would have blown anything out of the water in Glide, yes, but the question is... do we use glide today?
If 3Dfx was alive today, what would the industry have leaned towards?
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Newbie
Videocard: PNY Quadro FX4000
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Re -
01-24-2007, 09:32
| posts: 19 | Location: Czech republic
Is known that they prepare GLIDE to be open sourced. So I think this could be good in fight towards direct x and also for developers. I owned V56k for some years and was very good card and also power consumption wasn't so big.
I have AGP Daytona with VSA-101 and this card could compete in low-end very good against GF4-MX. I run at 166MHz at default and I run this baby on 204MHz flawlessly, more frequency wasn't possible because the DDR1 chips was the limit. But I know from former 3dfx enginner (creator of Daytona card) that they run this card in lab on 270MHz with proper DDR1 chips.
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Master Guru
Videocard: 4890 Vapor-X 950/1150
Processor: E8600 @ 4Ghz
Mainboard: P5nD 750i
Memory: 4Gb Patriot 800Mhz
Soundcard: Onboard HD/Logitech x-530
PSU: 750w PC P&C Silencer
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01-24-2007, 10:16
| posts: 566 | Location: Ireland
The Voodoo 5 didn't even support Hardware T&L.....at the time it would have come out, none of the big games supported Glide so it would have lost out to the GF and Radeon series in all the huge titles like (at the time) Battlefield 1942 and Medal of Honor Allied Assault.
Voodoo cards were great, when Glide was supported.....but without hardware T&L, I don't think the Voodoo 5 would ever have been as good a product as its earlier predecessors.
Plus it was an absolutely monster of a card, biggest agp card ever? It's about 160% the size of a Geforce or FX series card, with multiple fans!
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Newbie
Videocard: PNY Quadro FX4000
Processor: Athlon64 X2 6000+
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Memory: 4096MB
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Re -
01-24-2007, 11:01
| posts: 19 | Location: Czech republic
GeforceFX wasn't competitor to V56k, it was GF2. And For GF3 there was project Rampage. And I'm not sure it T/L in games in these days had a great boost in performance. I played Giants which supports T/L on V56k and GF2 Pro with similar FPS. So T/L in this time was only for 3Dmark which impact score for card automatically when there was no support for that. T/L unit in GF2 wasn't so strong,so non-T/L card could compete in triangle output if it will be with fast CPU.
But you right. open sourcing of GLIDE was late and majority of new games was OGL or DX engines but as you know in engines like UT2k3 and later depends rendering platform on renderer which could be easily worked for GLIDE if GLIDE will be supporting shaders. Also 3dfx wants to focused on OpenGL primarily after open sourcing GLIDE because GLIDE and OGL have many thing common.
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Master Guru
Videocard: 4890 Vapor-X 950/1150
Processor: E8600 @ 4Ghz
Mainboard: P5nD 750i
Memory: 4Gb Patriot 800Mhz
Soundcard: Onboard HD/Logitech x-530
PSU: 750w PC P&C Silencer
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01-24-2007, 15:41
| posts: 566 | Location: Ireland
Just to point out, I was just referring to the size of the cards when I mentioned how big it was, not that is was competing with the FX cards....just to clarify that!
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Maha Guru
Videocard: Asus96GT512 700/1800/1100
Processor: Athlon 7750 BE @ 2.9Ghz
Mainboard: Asus M2N32-SLi
Memory: 2x2GB DDR2 800 5/4/4/18
Soundcard: SB Audigy 24-bit
PSU: RetailPlus+ 550Watt 2x+12
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01-25-2007, 07:12
| posts: 819 | Location: BC, Canada
Quote:
Originally Posted by Vykupitel
GeforceFX wasn't competitor to V56k, it was GF2. And For GF3 there was project Rampage. And I'm not sure it T/L in games in these days had a great boost in performance. I played Giants which supports T/L on V56k and GF2 Pro with similar FPS. So T/L in this time was only for 3Dmark which impact score for card automatically when there was no support for that. T/L unit in GF2 wasn't so strong,so non-T/L card could compete in triangle output if it will be with fast CPU.
But you right. open sourcing of GLIDE was late and majority of new games was OGL or DX engines but as you know in engines like UT2k3 and later depends rendering platform on renderer which could be easily worked for GLIDE if GLIDE will be supporting shaders. Also 3dfx wants to focused on OpenGL primarily after open sourcing GLIDE because GLIDE and OGL have many thing common.
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I like how you mentioned the Rampage.
What else can you tell us about the Rampage?
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Ancient Guru
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01-25-2007, 08:26
| posts: 4,263 | Location: San Antonio
Quote:
Originally Posted by Havokie
Just to point out, I was just referring to the size of the cards when I mentioned how big it was, not that is was competing with the FX cards....just to clarify that!
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The FX line isn't the largest. I do believe the 8800GTX's are now the largest and the 7800GTX 512MB is coming in close behind that.
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Newbie
Videocard: PNY Quadro FX4000
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01-25-2007, 09:22
| posts: 19 | Location: Czech republic
Quote:
Originally Posted by TheWheelman
I like how you mentioned the Rampage.
What else can you tell us about the Rampage?
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Everything what I know about Rampage I know from former 3dfx engineer. I had this baby in my hands. Only 3 prototype boards was made before 3dfx asset was sold to nVidia.
Technology:
2D / Video:
128 bit graphic core
HW acceleration DVD (Motion Compensation, Planar to packed pixel conversion)
640*480 / 160Hz; 1600*1200 / 100Hz; (2048*1536 / 85 Hz ?)
3D:
52 bit internal precision rendering (13bit per each RGBA component)
32 bit color output
32 bit color textures support
24 bit FP Z-Buffer
8 bit Stencil Buffer
Textures Resolution up-to 2048x2048
Texture Compression DXT, FXT
Single-Pass Bilinear / Trilinear texture filtering
Anisotropic Filtering (16x max. ~ 128tap)
Single-Pass & Single Cycle Multi Texturing
Single-Pass & Single Cycle Bump Mapping
Alpha Blending
Pixel Shader 1.1
Line / Edge AntiAliasing
Full-Scene AntiAliasing: MultiSampling (4x per Rampage, 800 MSamples/s)
Full-Scene AntiAliasing: Rotated-Grid Super Sampling
Flat / Gourard Shading
LOD MipMapping
Sub-Pixel & Sub-Texel Correction
Programmable Fog Effects
T-Buffer (all effects from VSA-100)
M-Buffer (for Multi Sample-AntiAliasing)
HW supported HSR
SAGE:
25 HW lights
Vertex Shader
Options:
AGP-4
64MB DDR per chip
passive cooling do 200 MHz
API, rendering:
MS Direct 3D over 8.0 spec.
3Dfx Glide
SGI OpenGL
Also there are alpha drivers on which Rampage can run in 2D in W2k. Source code for them is also available but no one worked on them to run more 3D features.
A week before 3dfx went out of business there was Rampage successfully running Quake3 in lab on experimental OpenGL ICD. They had this card almost ready and this card would be on market as first card which support pixel shaders a year before GF3 launch!!! but is only IF....
Last edited by Vykupitel; 01-25-2007 at 11:27.
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Master Guru
Videocard: 4890 Vapor-X 950/1150
Processor: E8600 @ 4Ghz
Mainboard: P5nD 750i
Memory: 4Gb Patriot 800Mhz
Soundcard: Onboard HD/Logitech x-530
PSU: 750w PC P&C Silencer
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01-25-2007, 10:47
| posts: 566 | Location: Ireland
Quote:
Originally Posted by FlawleZ
The FX line isn't the largest. I do believe the 8800GTX's are now the largest and the 7800GTX 512MB is coming in close behind that.
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Again, that wasn't my point. I was just generally speaking about cards in and around the same time as the Voodoo 5 that alot of people would have had. (I know an fx5200 came out long, long time afterwards but its a very common card for comparison purposes.)
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Maha Guru
Videocard: HIS 7870 IceQ GHz 2GB
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PSU: TT Toughpower XT 675
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01-25-2007, 15:46
| posts: 2,399 | Location: Tampa Bay, FL
Although I was a huge 3dfx fan back in the day, I think the V5 6000 would not have boded well. After the V5 5500, I believe the company needed to depart from the VSA-100 chipset design and go next generation with a faster, higher frame rate producing chipset. Granted, the glide API produced higher fps in games that supported so, but for the then and future, the RivaTNT 2 and subsequent Geforce line of cards were overall faster and had hardware T&L.
Not to mention the V5 6000 was freakin huge, and a power hog as well. I would have had to buy a separate generator to keep that thing juiced up
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Master Guru
Videocard: 4890 Vapor-X 950/1150
Processor: E8600 @ 4Ghz
Mainboard: P5nD 750i
Memory: 4Gb Patriot 800Mhz
Soundcard: Onboard HD/Logitech x-530
PSU: 750w PC P&C Silencer
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01-25-2007, 17:28
| posts: 566 | Location: Ireland
What were the power requirements, actually, if anyone knows? Which Voodoo card has the external power unit, or was that merely a planned unit that never made it? I can't remember...
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Maha Guru
Videocard: BFG 7950 GT 512meg
Processor: c2d E6320
Mainboard: Evga 680i a1
Memory: 2 gigs corsair xms2 800mhz
Soundcard: sb live 5.1
PSU: Apevia 500W 12v1 16 12v2 15
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01-25-2007, 18:26
| posts: 1,145 | Location: TR N.J
it was the voodoo 5 6000 that had the external power adapter
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Maha Guru
Videocard: Asus96GT512 700/1800/1100
Processor: Athlon 7750 BE @ 2.9Ghz
Mainboard: Asus M2N32-SLi
Memory: 2x2GB DDR2 800 5/4/4/18
Soundcard: SB Audigy 24-bit
PSU: RetailPlus+ 550Watt 2x+12
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01-25-2007, 23:14
| posts: 819 | Location: BC, Canada
Quote:
Originally Posted by Vykupitel
Everything what I know about Rampage I know from former 3dfx engineer. I had this baby in my hands. Only 3 prototype boards was made before 3dfx asset was sold to nVidia.
Technology:
2D / Video:
128 bit graphic core
HW acceleration DVD (Motion Compensation, Planar to packed pixel conversion)
640*480 / 160Hz; 1600*1200 / 100Hz; (2048*1536 / 85 Hz ?)
3D:
52 bit internal precision rendering (13bit per each RGBA component)
32 bit color output
32 bit color textures support
24 bit FP Z-Buffer
8 bit Stencil Buffer
Textures Resolution up-to 2048x2048
Texture Compression DXT, FXT
Single-Pass Bilinear / Trilinear texture filtering
Anisotropic Filtering (16x max. ~ 128tap)
Single-Pass & Single Cycle Multi Texturing
Single-Pass & Single Cycle Bump Mapping
Alpha Blending
Pixel Shader 1.1
Line / Edge AntiAliasing
Full-Scene AntiAliasing: MultiSampling (4x per Rampage, 800 MSamples/s)
Full-Scene AntiAliasing: Rotated-Grid Super Sampling
Flat / Gourard Shading
LOD MipMapping
Sub-Pixel & Sub-Texel Correction
Programmable Fog Effects
T-Buffer (all effects from VSA-100)
M-Buffer (for Multi Sample-AntiAliasing)
HW supported HSR
SAGE:
25 HW lights
Vertex Shader
Options:
AGP-4
64MB DDR per chip
passive cooling do 200 MHz
API, rendering:
MS Direct 3D over 8.0 spec.
3Dfx Glide
SGI OpenGL
Also there are alpha drivers on which Rampage can run in 2D in W2k. Source code for them is also available but no one worked on them to run more 3D features.
A week before 3dfx went out of business there was Rampage successfully running Quake3 in lab on experimental OpenGL ICD. They had this card almost ready and this card would be on market as first card which support pixel shaders a year before GF3 launch!!! but is only IF.... 
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I'd believe it!
I don't quite think it could do 25HW lights... but never the less...
Tell me about the Brazos.
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Newbie
Videocard: PNY Quadro FX4000
Processor: Athlon64 X2 6000+
Mainboard: MSI K9A Platinum
Memory: 4096MB
Soundcard:
PSU:
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02-01-2007, 09:44
| posts: 19 | Location: Czech republic
Quote:
Originally Posted by TheWheelman
I'd believe it!
I don't quite think it could do 25HW lights... but never the less...
Tell me about the Brazos. 
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Yes, it could do 25HW lights,but with vertex unit called SAGE,Scalable Architecture Geometry Engine, geometric coprocessor, řadič, programmable T&L processor. It can create 50 million polygons per sec.
GeForce 256 - 15 million polygons per sec.
GeForce 2 - 25 million polygons per sec.
Radeon - 30 million polygons per sec.
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Newbie
Videocard: PNY Quadro FX4000
Processor: Athlon64 X2 6000+
Mainboard: MSI K9A Platinum
Memory: 4096MB
Soundcard:
PSU:
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02-01-2007, 09:51
| posts: 19 | Location: Czech republic
Quote:
Originally Posted by Havokie
What were the power requirements, actually, if anyone knows? Which Voodoo card has the external power unit, or was that merely a planned unit that never made it? I can't remember...
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So external unit Voodoo Volts had 100W. It is said that power requirements of V56k was around 50W.
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Banned
Videocard: quad sli8800GTX @826/2900 :) (H2o)
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Memory: 8 GB OCZ
Soundcard: Fatal1ty X-fi pro -Ageia Physx
PSU: 2x truepower 1000 Watt
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02-01-2007, 13:52
| posts: 1,556 | Location: Was NY now SA TX
Quote:
Originally Posted by GhostXL
i dunno about that...thats cuz they had 3dfx Glide..which was much faster.... I had a voodoo5 5500 AGP 8x and the thing flew. It was much faster than my friends G2. I had that voodoo5 in a P3 1ghz at the time of its peak. I loved that machine...
Many good times with the original Unreal Tournament, Quake 3, Heretic 2, American McGees Alice (fun game, and still is) etc.
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a voodoo 5 6000 would have got smoked bya geforce 3 hand down I owned a 5500 and it got pwnd by a geforce 2 ultra those line of cards WERE NOT THAT GOOD
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Ancient Guru
Videocard: Sapphire HD 7950 Boost
Processor: Phenom II 980BE @ 4.4Ghz
Mainboard: MSI GD70 790FX
Memory: 4GB OCZ Reaper DDR3 CL6
Soundcard: Realtek HD Audio
PSU: OCZ 850W Modular
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02-01-2007, 16:59
| posts: 4,263 | Location: San Antonio
Quote:
Originally Posted by jiu-jitsuGOD
a voodoo 5 6000 would have got smoked bya geforce 3 hand down I owned a 5500 and it got pwnd by a geforce 2 ultra those line of cards WERE NOT THAT GOOD
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Well how did your 5500 fare in benchmarks? Would it run 3DMark 03? I've still got my GeForce 3 it would be interesting to compare them, too bad they never made the 6000.
Just noticed you live in SA too.
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Ancient Guru
Videocard: 7970m, UE46D5000
Processor: i7 3610QM
Mainboard: Intel HM77
Memory: 8GB DDR3
Soundcard: Via HD, x-530
PSU: 180w
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02-03-2007, 03:47
| posts: 8,828 | Location: Dundee, Scotland
I was wondering, since the wikipedia article didn't explain it too well.
Why did glide fail?
It seems odd for something like that to just, completely disappear.
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Ancient Guru
Videocard: GTX660ti
Processor: i7 3770
Mainboard: Gb GA-Z77D3H
Memory: 8GB DDR1866
Soundcard: VIA VT2021
PSU: CM M520
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02-03-2007, 12:17
| posts: 5,209 | Location: Netherlands
Glide didn't fail because it was bad, but because it was reserved for 3Dfx cards only. As there were cheaper, faster, less power requiring cards on the market than the 3Dfx cards (and lots of other mistakes the company made)
In the end 3Dfx was bought by Nvidia and glide disappeared (and games supported OpenGL and Direct3D anyway by then, so glide became obsolete)
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Ancient Guru
Videocard: GTX 680 Direct CU II
Processor: Core i7 3770
Mainboard: Asus Maximux 5 gene
Memory: 16 GB Trident X
Soundcard: Supreme FX
PSU: SeaSonic X series
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02-06-2007, 00:55
| posts: 8,430 | Location: Indiana
if glide was around today, it would face tough competition from dx10
is opengl ever been upgraded from 2.0? what does it offer over dx9 and 10?
3dfx was cool back in its day, but not sure whats the relevance now
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