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can Geforce6100 be softmoded -
03-17-2006, 22:19
| posts: 3
Hai i jus heard from my friends that u can softmod geforce cards to act as quadro
First let me tell u y i m doing this well i overclocked my QuadroFX 540 n smoked it then another Geforce 6200 card was sent to hell the same way of no fault of mine a friend did the later.
So now im stuck with my onboard graphics card a geforce 6100 integrated GPU.
My friend ,who cleverly burnt my geforce card, said me u can mod Geforce cards into quadro so i downloaded rivatuner but i m keeping my fingers crossed and want to know how to mod it or tweak it for use with my 3D apps.
I want to know can a geforce 6100 be moded?
If yes how can I mod mine?
Please help me as i dnt wanna loose the only card i have.
In case u need the rivatuner details plz i m listing it below
PLz help me out in this case
ty in advance
$ffffffffff ----------------------------------------------------------------
$ffffffffff Northbridge information
$ffffffffff ----------------------------------------------------------------
$0400000000 Description : unknown
$0400000001 Vendor ID : 10de (NVIDIA)
$0400000002 Device ID : 02f1
$0400000003 AGP bus : not supported
$ffffffffff ----------------------------------------------------------------
$ffffffffff Display adapter information
$ffffffffff ----------------------------------------------------------------
$0000000000 Description : NVIDIA GeForce 6100
$0000000001 Vendor ID : 10de (NVIDIA)
$0000000002 Device ID : 0242
$0000000003 Location : bus 0, device 5, function 0
$0000000004 Bus type : PCI
$0000000009 Base address 0 : fd000000 (memory range)
$000000000a Base address 1 : d0000000 (memory range)
$000000000b Base address 2 : none
$000000000c Base address 3 : fc000000 (memory range)
$000000000d Base address 4 : none
$000000000e Base address 5 : none
$ffffffffff ----------------------------------------------------------------
$ffffffffff IDirect3D9 HAL capabilities
$ffffffffff ----------------------------------------------------------------
$0e00000000 DeviceType : 00000001
$0e00000001 AdapterOrdinal : 00000000
$0e00000002 Caps : 00020000
$0e00000003 Caps2 : 60020000
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$0e00000005 PresentationIntervals : 8000000f
$0e00000006 CursorCaps : 00000001
$0e00000007 DevCaps : 001bbef0
$0e00000008 PrimitiveMiscCaps : 000bcef2
$0e00000009 RasterCaps : 07732191
$0e0000000a ZCmpCaps : 000000ff
$0e0000000b SrcBlendCaps : 00003fff
$0e0000000c DestBlendCaps : 00003fff
$0e0000000d AlphaCmpCaps : 000000ff
$0e0000000e ShadeCaps : 00084208
$0e0000000f TextureCaps : 0001ecc5
$0e00000010 TextureFilterCaps : 03030700
$0e00000011 CubeTextureFilterCaps : 03030300
$0e00000012 VolumeTextureFilterCaps : 03030300
$0e00000013 TextureAddressCaps : 0000003f
$0e00000014 VolumeTextureAddressCaps : 0000003f
$0e00000015 LineCaps : 0000001f
$0e00000016 MaxTextureWidth : 4096
$0e00000017 MaxTextureHeight : 4096
$0e00000018 MaxVolumeExtent : 512
$0e00000019 MaxTextureRepeat : 8192
$0e0000001a MaxTextureAspectRatio : 4096
$0e0000001b MaxAnisotropy : 16
$0e0000001c MaxVertexW : 1E+010
$0e0000001d GuardBandLeft : -1E+008
$0e0000001e GuardBandTop : -1E+008
$0e0000001f GuardBandTight : 1E+008
$0e00000020 GuardBandBottom : 1E+008
$0e00000021 ExtentsAdjust : 0
$0e00000022 StencilCaps : 000001ff
$0e00000023 FVFCaps : 00180008
$0e00000024 TextureOpCaps : 03feffff
$0e00000025 MaxTextureBlendStages : 8
$0e00000026 MaxSimultaneousTextures : 8
$0e00000027 VertexProcessingCaps : 0000013b
$0e00000028 MaxActiveLights : 8
$0e00000029 MaxUserClipPlanes : 6
$0e0000002a MaxVertexBlendMatrices : 4
$0e0000002b MaxVertexBlendMatrixIndex : 0
$0e0000002c MaxPointSize : 8192
$0e0000002d MaxPrimitiveCount : 1048575
$0e0000002e MaxVertexIndex : 1048575
$0e0000002f MaxStreams : 16
$0e00000030 MaxStreamStride : 255
$0e00000031 VertexShaderVersion : 3.0
$0e00000032 MaxVertexShaderConst : 256
$0e00000033 PixelShaderVersion : 3.0
$0e00000034 PixelShader1xMaxValue : 65504
$0e00000035 DevCaps2 : 00000051
$0e00000036 MaxNpatchTessellationLevel : 0
$0e00000039 MasterAdapterOrdinal : 0
$0e0000003a AdapterOrdinalInGroup : 0
$0e0000003b NumberOfAdaptersInGroup : 1
$0e0000003c DeclTypes : 0000030f
$0e0000003d NumSimultaneousRTs : 4
$0e0000003e StretchRectFilterCaps : 03000300
$ffffffffff VS20Caps
$0e0000003f Caps : 00000001
$0e00000040 DynamicFlowControlDepth : 24
$0e00000041 NumTemps : 32
$0e00000042 StaticFlowControlDepth : 4
$ffffffffff PS20Caps
$0e00000043 Caps : 0000001f
$0e00000044 DynamicFlowControlDepth : 24
$0e00000045 NumTemps : 32
$0e00000046 StaticFlowControlDepth : 4
$0e00000047 NumInstructionSlots : 512
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$0e00000049 MaxVShaderInstructionsExecuted : 65535
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$0e00000051 MaxVertexShader30InstructionSlots : 544
$0e00000052 MaxPixelShader30InstructionSlots : 4096
$ffffffffff ----------------------------------------------------------------
$ffffffffff OpenGL driver information
$ffffffffff ----------------------------------------------------------------
$0f00000000 Vendor : NVIDIA Corporation
$0f00000001 Renderer : GeForce 6100/PCI/SSE2/3DNOW!
$0f00000002 Version : 2.0.1
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