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Flashing Polygons -
02-28-2005, 09:08
| posts: 193 | Location: In your Dryer!
I recently bought an Albatron 6800nu, and was able to unlock the extra pipes for a 16x1, 6vp configuration without any hassle whatsoever. I ran 3dMark2003 a few times without any overclocking just to make sure it was stable, and came out with great results--not a single problem I could see while instensely staring at the screen each time .
When I started overclocking, Rivatuner happily gave me a 375/875 clock, which I in turn benchmarked, once again with 3dMark2003. Everything ran fine with the program, except for the scene in 'Mother Nature" where the turtle is walking away from the river. For some reason, and allow me to emphasize that it is in ONLY this part of the benchmark, the turle's polygons flash all over its body.
Now, I'm aware of the more common errors that occur when the core or the memory are overheating (flashing pixels and artifacts, respectively). What exactly would these polygons be related to? I would like to guess memory, but I'm not sure.
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