Nvidia GeForce 326.98 OPENGL 4.4

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by Cyris, Aug 30, 2013.

  1. Cyris

    Cyris Master Guru

    Messages:
    299
    Likes Received:
    50
    GPU:
    GTX 1080 TI
    [​IMG]

    OpenGL Driver Support 326.98

    Windows driver version 326.98 and Linux drivers version 325.05.13 provide beta support for OpenGL 4.4 and GLSL 4.40 on capable hardware.

    OPENGL 4.4 DRIVER RELEASE NOTES

    You will need any one of the following Fermi or Kepler based GPUs to get access to all the OpenGL 4.4 and GLSL 4.40 functionality:

    Quadro Series:
    K600, K5000, K4000, K2000D, K2000, 6000, 600, 5000, 410, 4000, 400, 2000D, 2000
    GeForce 700 Series:GTX TITAN, GTX 780, GTX 770, GTX 760
    GeForce 600 Series:GTX 690, GTX 680, GTX 670, GTX 660 Ti, GTX 660, GTX 650 Ti BOOST, GTX 650 Ti, GTX 650, GT 645, GT 640, GT 630, GT 620, GT 610, 605
    GeForce 500 Series:GTX 590, GTX 580, GTX 570, GTX 560 Ti, GTX 560 SE, GTX 560, GTX 555, GTX 550 Ti, GT 545, GT 530, GT 520, 510
    GeForce 400 Series:GTX 480, GTX 470, GTX 465, GTX 460 v2, GTX 460 SE v2, GTX 460 SE, GTX 460, GTS 450, GT 440, GT 430, GT 420, 405


    The extensions listed below are part of the OpenGL 4.4 core specification, but they can also be used in contexts below OpenGL 4.4 on supported hardware:

    For OpenGL 4 capable hardware:

    • ARB_buffer_storage
    • ARB_clear_texture
    • ARB_query_buffer_object

    For OpenGL 3 capable hardware:

    • ARB_enhanced_layouts
    • ARB_multi_bind
    • ARB_texture_mirror_clamp_to_edge
    • ARB_texture_stencil8
    • ARB_vertex_type_10f_11f_11f_rev

    These new ARB extensions are provided, for GeForce 6xx and above capable hardware:

    • ARB_bindless_texture
    • ARB_seamless_cubemap_per_texture

    For OpenGL 4 capable hardware:

    • ARB_compute_variable_group_size
    • ARB_indirect_parameters
    • ARB_shader_draw_parameters
    • ARB_shader_group_vote
    • ARB_sparse_texture

    These new NV extensions are provided:

    • NV_blend_equation_advanced
    • NV_bindless_multi_draw_indirect
    • NV_gpu_program5_mem_extended

    The OpenGL 4.4 and GLSL 4.40 specifications, and all ARB extension specifications, can be downloaded here: http://www.opengl.org/registry/

    For any bugs or issues, please file a bug through the developer website: https://developer.nvidia.com/

    Additional details:

    • PhysX-Systemsoftware PhysX_9.13.0604
    • HD-Audiotreiber 06/16/2013,1.3.26.4
    • DriverVer 08/26/2013, 9.18.13.2698

    DRIVER DOWNLOADS

    Windows desktop

    http://www.guru3d.com/files_details/geforce_326_98_opengl_4_4_beta_driver_download.html

    Download for Nvidia PhysX 9.13.0725

    Windows Notebook

    http://www.guru3d.com/files_details/geforce_326_98_opengl_4_4_beta_driver_download.html

    Mirrors changed to Guru3D, many thanks to OP for this spot !


    Driver Branch/Date History:

    Driver 326.98 is r326_01-48, DriverVer = 08/26/2013, 9.18.13.2698
    Driver 326.84 is r326_01-42, DriverVer = 08/21/2013, 9.18.13.2684
    Driver 326.80 is r325_00-185, DriverVer = 08/18/2013, 9.18.13.2680
    Driver 326.77 is r326_01-39, DriverVer = 08/16/2013, 9.18.13.2677
    Driver 326.58 is r326_01-32, DriverVer = 08/09/2013, 9.18.13.2658
    Driver 326.41 is r325_00-138, DriverVer = 07/25/2013, 9.18.13.2641
     
    Last edited: Sep 30, 2013
  2. CalinTM

    CalinTM Ancient Guru

    Messages:
    1,684
    Likes Received:
    18
    GPU:
    MSi GTX980 GAMING 1531mhz
    Thanks man !
     
  3. kazama

    kazama Master Guru

    Messages:
    313
    Likes Received:
    1
    GPU:
    MSI GTX 1080 X
    Splinter cell sli profile is working! :)
     
  4. mysteriously

    mysteriously Guest

    Do these include 326.80 fixes?
     
    Last edited by a moderator: Aug 30, 2013

  5. Darren Hodgson

    Darren Hodgson Ancient Guru

    Messages:
    17,212
    Likes Received:
    1,536
    GPU:
    NVIDIA RTX 4080 FE
    I'd like to know that myself as it is the only reason I would install them. My guess is that they probably don't as the 326.77 drivers didn't. I think these are from a different branch to the main drivers, they haven't just added OpenGL 4.4 support. Hopefully, ManuelG can confirm this.
     
  6. isidore

    isidore Guest

    Messages:
    6,276
    Likes Received:
    58
    GPU:
    RTX 2080TI GamingOC
    Need to try these, maybe will reduce blacklist stuttering. Thanks man.
     
  7. slickric21

    slickric21 Guest

    Messages:
    2,458
    Likes Received:
    4
    GPU:
    eVGA 1080ti SC / Gsync
    Probably not.

    ManuelG said this about the last OpenGL 326.84's
     
  8. kazama

    kazama Master Guru

    Messages:
    313
    Likes Received:
    1
    GPU:
    MSI GTX 1080 X
    Driver working fine like the 326.84 but with a splinter cell working sli profile.

    Tested, bf3, arma 3 beta, grid2, coh2 (here i lost a couple of frames, not sure if driver or latest update), bureau and no problems so far yet.
     
  9. Sarex

    Sarex Guest

    Messages:
    40
    Likes Received:
    1
    GPU:
    Asus GTX970 4GB
    What happened to the driver that had the 560ti crash fix? It was said that it will come by the end of this month, is this it?
     
  10. Darren Hodgson

    Darren Hodgson Ancient Guru

    Messages:
    17,212
    Likes Received:
    1,536
    GPU:
    NVIDIA RTX 4080 FE
    Extremely unlikely as this is not an official driver release but a developer only one for OpenGL 4.4. You can try it if you want to see if it fixes your issue but my guess is the official driver with the fixes you want will be out in the next couple of weeks, perhaps even next week.
     

  11. Handrox

    Handrox Guest

    Messages:
    21
    Likes Received:
    0
    GPU:
    EVGA GTX 1070 FTW
    Would not have a driver WHQL in late August?
     
  12. Darren Hodgson

    Darren Hodgson Ancient Guru

    Messages:
    17,212
    Likes Received:
    1,536
    GPU:
    NVIDIA RTX 4080 FE
    It was delayed hence why NVIDIA decided to release them as a beta (326.80). I suspect the certified driver will be released next week or, at the latest, the week after that. They will be based on 326.80 though from what I've read with a few extra fixes for outstanding issues.
     
  13. Handrox

    Handrox Guest

    Messages:
    21
    Likes Received:
    0
    GPU:
    EVGA GTX 1070 FTW
    thanks for the feedback.
     
  14. kevnb

    kevnb Guest

    Messages:
    365
    Likes Received:
    11
    GPU:
    Zotac 1070
    anybody try these with a 460?
     
  15. mapel110

    mapel110 Active Member

    Messages:
    92
    Likes Received:
    0
    GPU:
    GTX 460 Gigabyte OC
    Yes, no problems so far. But it needs more time to produce the freeze. Will report if it happens.
     

  16. dsbig

    dsbig Ancient Guru

    Messages:
    4,108
    Likes Received:
    67
    GPU:
    Nvidia 4070
    whats with this annoying thing when selecting manage 3d setting, it hangs and harddisk goes crasy for a minute and then go back to normal and lets me change the settings.

    had this bug for a while now with each driver.
     
    Last edited: Aug 30, 2013
  17. -Tj-

    -Tj- Ancient Guru

    Messages:
    18,097
    Likes Received:
    2,603
    GPU:
    3080TI iChill Black
    Cool, new driver :nerd:

    It scans for game profiles in that time, if you open it in "Global Settings" part it won't do that.
     
  18. DLD

    DLD Master Guru

    Messages:
    896
    Likes Received:
    76
    GPU:
    MSI GTX1060 6GB
    Why???

    Why stepping backwards and implementing PhysX_9.13.0604 (326.80 contains the newer build)?
     
  19. KingK76

    KingK76 Guest

    Messages:
    108
    Likes Received:
    14
    GPU:
    Pascal Titan X Under H2O
    I hope they release a fix for the stuttering and blinking glitches for their Castlevania Lord of Shadows SLI profile! I run 2 GTX480's and the stuttering and graphics make the game un-playable with SLI enabled. If I was getting a solid 60fps with just one card I would just disable SLI. The problem is I'm not. I can fix the issue with the SLI smoothing enabled but then for some reason I no longer get a solid 60fps and then I get drops down to 30fps! I have enabled adaptive vsync in tandem with SLI smoothing but then I grt screen tearing. When I have normal SLI enabled without smoothing I get 60fps solid (vsynced). It is a very frustrating situation because I was so pumped to finally play LoS at 1080p/60fps but it just isn't working out. I also run a i7 3770k@4.8GHz and 8GB DDR3@2400MHz so I figure that with my specs (both GTX480's run at 857MHz core and 2060MHz mem) I should have no issues running the game at 1080p/60fps. Also I have tried running my cards at stock clocks and I still get the glitches. I also disable the in-game ambient occlusion because it is low quality and it looks better with it off (too bad no AO flags seem to work as running it at very high quality would surley make it look a ton better then the in-game version!). Has anyone else here experienced these issues? I have read on the STEAM forums others having the same problems with SLI and LoS. I also had these issues in the demo when I used the games profile with the demos .exe. I gad hoped they would have sorted it out before the actual game launched.
     
  20. Equinoxe

    Equinoxe Master Guru

    Messages:
    254
    Likes Received:
    19
    GPU:
    MSI GTX 980 TI GAMING SLI
    SLI works fine in Splinter cell blacklist, but i am still having the flickering lights in the game.
     

Share This Page