Tomb Raider 2013 Benchmark Thread

Discussion in 'Benchmark Mayhem' started by MfA, Mar 4, 2013.

  1. MfA

    MfA Guest

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    ridiculous but it seems like my system is pcie bus limited.. look at the pcie traffic,gonna try lowering texture settings maybe it's run out of vram..

    [​IMG]
    1080p, Ultimate, FXAA
    GTX4601GB@900/4200MHz, Q9650@4.25GHz
    [​IMG]

    ------------

    yep it was all about the vram, texture quality @low and pcie usage backed down to normal level, and vram usage was 660MB.. not to mention avg FPS is just doubled..

    1080p, Ultimate, FXAA, TextureQ low
    GTX4601GB@900/4200MHz, Q9650@4.25GHz
    [​IMG]
    [​IMG]
     
    Last edited: Mar 5, 2013
  2. Khaled

    Khaled Guest

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    That's weird, your GTX460 can do much better, try disabling TressFx
     
  3. MfA

    MfA Guest

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    GPU:
    Zotac GTX 1060 6GB
    1080p, Ultimate, FXAA, TressFx Off, TextureQ High
    GTX4601GB@900/4200Mhz, Q9650@4.25GHz, ForceWare 314.07(HQ)

    [​IMG]

    1080p, Ultimate, FXAA, TressFx Off, TextureQ Ultra, High Precision Off(this is a vram hog, without it vram ultra isn't problem at all!)
    GTX4601GB@930/4600Mhz, Q9650@4.25GHz, ForceWare 314.07(HQ)
    [​IMG]
     
    Last edited: Mar 5, 2013
  4. kam03

    kam03 Guest

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    GPU:
    Gigabyte 7870 @ 1150/1450
    1920x1200, Ultimate, TressFx On, FXAA.

    Min: 22.6
    Max: 47.2
    Average: 39.2

    Is this normal for my setup? seems really low lol.
     

  5. Hubble

    Hubble Guest

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    It definitely does use a lot of VRAM. I'm showing well over 4GB being used on Ultimate setting with 4xSSAA on.
     
  6. jeffokada81

    jeffokada81 Guest

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    Sapph 7970 Ref w/ GHZ CS
    I was able to hit:

    Minimum: 64.1
    Max: 132.0
    Avg: 112.3

    By bumping clocks to 1125/1825 +4% power
     
  7. ricardonuno1980

    ricardonuno1980 Banned

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    GPU:
    GTX 780Ti Classified :D
    Win 7 x64 SP1 with i5-2500K@4.5GHz and GTX 480@reference-stock - 313.96beta (HQ)
    1080p - Ultimate quality

    min: 15.1 fps
    max: 35.0 fps
    AVG: 26.4 fps

    But newer GF driver may be better soon... :)
     
  8. Dashiva

    Dashiva Guest

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    The game runs surprisingly well on an old video card that I'm using because it's faster in Maya (blame Nvidia/ATI for having bad drivers).

    Core i7-3770
    GTX 275
    16 GB Ram

    Settings 1920x1080
    Medium
    AA Turned Off
    Everything else at normal.

    Min FPS: 30
    Max: 77
    Average: 62
     
  9. faizo

    faizo Guest

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    Similar setup here (kind of)

    1920*1080p, Ultimate, TressFX On, and every setting at max.

    Min: 1fps (seems too low, not sure why...)
    Max: 42.7fps
    Average: 33.6

    Other than my minimum, yours seems about ok. I am running Catalyst 13.1 WHQL

    Overall, game runs great and no issues at all. Not to mention the awesome game play, already 4 hours in !
     
    Last edited: Mar 6, 2013
  10. Thanny

    Thanny Guest

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    Found this thread looking for TR benchmarks to compare with, and thought I'd contribute.

    3930K @4.6GHz
    (2) 7970's @1200/1500, +20% power limit (water cooled)

    I ran the benchmark with everything at the max settings, then varied AA and TressFX. Posting a bunch of screenshots seems wasteful, so I'll just summarize as min/max/avg, with a truncated decimal point. At my normal resolution of 2560x1600:

    No AA / TressFX - 32/89/76
    No AA / No TressFX - 52/114/98
    FXAA / TressFX - 31/90/76
    FXAA / No TressFX - 60/108/95
    2xSSAA / TressFX - 18/58/48
    2xSSAA / No TressFX - 35/75/64
    4xSSAA / TressFX - 0/42/10 (slideshow whenever hair was visible)
    4xSSAA / No TressFX - 30/56/48

    So TressFX reduces the frame rate about 25% all by itself. Combined with 4xSSAA, it turns the game into a slideshow with fairly regular quarter second plus intervals of no movement at all. It's such a jarring result that I'm sure something other than extreme processing load is going on there. Graphics memory usage was at around 2.2GB out of 3GB, as per Afterburner. I suppose it's possible more was actually in use, and the slideshow was due to extreme texture swapping. On the topic of memory usage, I found that TressFX by itself caused a delta of over 400MB. That can easily push cards with less memory from coping to crippled even at lower resolutions.

    For apples-to-apples, I also ran the benchmark at 1920x1080 with the top two presets plus 4xSSAA:

    1920x1080 / Ultimate - 50/151/123
    1920x1080 / Ultra - 86/190/163
    1920x1080 / 4xSSAA / TressFX - 42/140/116

    On a tangent, I want to congratulate the developers for putting a Triple Buffering option in there. But I can't, because it doesn't work properly. With vsync and triple buffering enabled, the frame rate should be continuously variable between 0 and 60. But that's not happening here. As soon as the frame rate dips below 60, it plummets immediately to 40. No, that's not a typo. It's not dropping to 30, which is what you'd expect without triple buffering. It's dropping to 40. It's such a bizarre result that I can't figure out what's actually going on.

    On the plus side (for me at least), all I need to do for a steady 60fps is to disable TressFX.
     

  11. kam03

    kam03 Guest

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    I'm using 13.2 Beta 7 drivers. Run the benchmark 3 times, you will see the min fps change. The first run always seems to be in the 1 digit range.
     
  12. JMerrick

    JMerrick Member Guru

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    I get artifacts on Lara's face/skin on both my of my PC's (GTX 680). Very noticeable in start of demo, running on Ultra settings. ANyone else?
     
  13. kenzt

    kenzt Guest

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    GPU:
    RX 480 NITRO+ OC
    1080p + Ultimate With TressFX

    [​IMG]

    1080p + Ultimate W/o TressFX

    [​IMG]
     
    Last edited: Mar 7, 2013
  14. kenzt

    kenzt Guest

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    Does the camera get stuck on the beginning of the bench? And then proceeds to get through Lara's body ? Sometimes it happens to me too.
     
  15. Skarpretter

    Skarpretter Guest

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    I decided to test the game with my old Radeon 5870, because i haven't seen it on any benchmarks yet.

    1920x1080 Ultimate, Tressfx ON and FXAA.
    [​IMG]
     
    Last edited: Mar 7, 2013

  16. Khaled

    Khaled Guest

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    about that HD5870, what voltage did you used to get 1GHZ for the GPU core and 1300 MHZ for VRAM ?
     
  17. Skarpretter

    Skarpretter Guest

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  18. xacid0

    xacid0 Guest

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    GPU:
    Zotac GTX980Ti AMP! Omega
    Ultimate preset. FXAA.

    Min = 38.8
    Max = 62.3
    Average = 52.0

    HD7950@1064/1500
     
  19. Khaled

    Khaled Guest

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  20. I'm really enjoying this game, i've been running it at ultimate with TressFX enabled and FXAA rather than SSAA. SSAA has a massive impact on performance, and i've been monitoring it in my screenshots below - with 4xSSAA its showing VRAM usage as over 4000mb! surely this is being doubled and its really only using 2gb...otherwise this game has one hell of a memory leak lol.

    Cpu at 4.5Ghz, gpus at stock 1050/1500


    heres ultimate settings with FXAA

    [​IMG]


    Heres ultimate with 2xSSAA

    [​IMG]


    heres ultimate with 4xSSAA

    [​IMG]
     

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