Watch dogs revival mod(E3 2012)

Discussion in 'Game Tweaks and Modifications' started by KAOS GAMING, Aug 2, 2017.

  1. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    Looks like the the whole interior controlls the music , not the script , i tried changing the music in the script but no luck (i even changed every single music id to the one from Infinite92 but still vanilla music)
     
  2. The Silver

    The Silver Guest

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    Ah so maybe the interior uses other scripts which controls the music, scripts that we can't access probably... :(
     
  3. puredorian

    puredorian Guest

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  4. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    ^ Dope
    [​IMG]
    Coming soon!
     

  5. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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  6. The Silver

    The Silver Guest

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  7. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    Its profiler that looks like his 14min profiler reanimation
     
  8. The Silver

    The Silver Guest

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    Oh I think I've missed his 14min profiler reanimation video then! What's the difference with the final vanilla profiler? :)
     
  9. puredorian

    puredorian Guest

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    It makes Aiden look to the targets he profiles, while still walking/jogging/spriting.

    Still don't know about the PS4 reveal animation with left hand move freely.

    https://www.youtube.com/watch?v=2xkLbvjz3TE

    In Vanilla, Aiden only does that while standing idle.
     
  10. The Silver

    The Silver Guest

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    Super cool thanks! :D

    EDIT: Hey I think I've found your previous post about this subject, do you managed to fix the bugs?
     
    Last edited: Aug 5, 2017

  11. puredorian

    puredorian Guest

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    Maybe, not sure, but it's most clean code out of all my tries, I didn't tested the phone calls

    Still, glad the direction that we're all going together, demo stuff gets closer and closer to the release game :)
     
  12. The Silver

    The Silver Guest

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    Got it, thanks for the explanation. :)

    Yep I couldn't agree more! :D
     
  13. KAOS GAMING

    KAOS GAMING Guest

  14. KAOS GAMING

    KAOS GAMING Guest

  15. KAOS GAMING

    KAOS GAMING Guest

    Last edited by a moderator: Aug 5, 2017

  16. Mrlu

    Mrlu Guest

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    Nope, let's see the 14 minutes gameplay video that TheSilver talks above in the minute 4:10 when Aiden shoot to the guard he receives an impact and there's a blur effect
     
  17. Mrlu

    Mrlu Guest

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    I think if you are talking about my comment of the impacts....I think it's impact_pierce_blood_high in patch / graphics/ postfx
     
  18. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    Nope , .cseq files control the blood
    and there are blood textures however i won't edit them because it looks bad

    Does anybody know the name of that blur from e3 2012 after shooting with a pistol? im trying to get it back but i need to know what its named

    nvm its distortion , making progress
     
  19. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    E3 2012 Distortion (Blur when shooting effect)

    [​IMG]
     
  20. Mrlu

    Mrlu Guest

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    Its the adrenaline sequence from the windy_city unpack adrenaline_loop adrenaline_loop_fade_in adrenaline_loop_fade_out

    YOUR GAS STATION VIDEO WWWWWWWWWOOOOOOOOOOOWWWWW!!!
    Tell me!! How you edit? or what you edit!!!!!
     

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