New Upcoming ATI/AMD GPU's Thread: Leaks, Hopes & Aftermarket GPU's

Discussion in 'Videocards - AMD Radeon' started by OnnA, Jul 9, 2016.

  1. Loophole35

    Loophole35 Guest

    Messages:
    9,797
    Likes Received:
    1,161
    GPU:
    EVGA 1080ti SC
    I see what you are saying but AMD is just gaining ground. Barring bugs or glitches Nvidia is not loosing performance in DX12.

    Look here.
    [​IMG]

    Top card 9Tflop
    Fury X 8.6 Tflop
    TX 7Tflop
    1070 6.5
    980Ti 6.4
    fury 7.2 ? this one makes no sense


    This is what I am saying.
     
  2. The Mac

    The Mac Guest

    Messages:
    4,404
    Likes Received:
    0
    GPU:
    Sapphire R9-290 Vapor-X
    the 480 IS NOT a 1440p card, why people insist on benchmarking that res is beyond me. Some games, obviously it will be fine for 1440p, but its still not a 1440p card.

    of course they are going to gain ground, the api is new, drivers are going to improve on iteration.

    Theoretically so should nvidia provided they don't hit a performance wall.

    why would they lose performance?

    not sure what you are getting at here.

    dont forget AMD has a lot more experience in low level APIs than nvidia does, so it stands to reason they are going to get early performance increase leads.

    TFLOP performance doesn't really have a direct correlation to game performance. It depends on the specific game's workload types. General reletivistic performance, sure, but not specific games.

    I guess im not sure what you are getting at in your last post.
     
    Last edited: Jul 12, 2016
  3. Loophole35

    Loophole35 Guest

    Messages:
    9,797
    Likes Received:
    1,161
    GPU:
    EVGA 1080ti SC
    I use 1440 in that case to cause the bottleneck to be a GPU in all situations. Not because I think the 480 is a QHD card (though AMD claims it is).

    If you do not see the pattern in that bench I have nothing for you.
     
  4. The Mac

    The Mac Guest

    Messages:
    4,404
    Likes Received:
    0
    GPU:
    Sapphire R9-290 Vapor-X
    i see a single game where you are making the point that it appears the fury is underperforming based on its stated TFLOP level. The fury-x certainly isnt underperforming.

    is that the case for all games?

    of course not.

    Workload types matter. TFLOP is compute performance. there are other factors to consider.
     
    Last edited: Jul 12, 2016

  5. Loophole35

    Loophole35 Guest

    Messages:
    9,797
    Likes Received:
    1,161
    GPU:
    EVGA 1080ti SC
    I used that game as it seems to be the most un-bias game

    [​IMG]
    *I don't believe this has the latest patch with A-sync
    [​IMG]

    I realize there are other factors pixel fill rate and memory bandwidth. But Tflop is a good general performance figure.
     
  6. The Mac

    The Mac Guest

    Messages:
    4,404
    Likes Received:
    0
    GPU:
    Sapphire R9-290 Vapor-X
    seems fine in hitman, tomb raider is known to have issues with AMD (the rumor is DX12 is just a wrapper like talos)

    like i said though, different games, different workloads.
     
    Last edited: Jul 12, 2016
  7. Loophole35

    Loophole35 Guest

    Messages:
    9,797
    Likes Received:
    1,161
    GPU:
    EVGA 1080ti SC
    Warhammer and Hitman are wrappers too iirc.

    AoS is the only built ground up DX12 bench I know of. Soon we will have a new futuremark bench.

    Actually looking at Hitman that may have shown my point better.
     
  8. The Mac

    The Mac Guest

    Messages:
    4,404
    Likes Received:
    0
    GPU:
    Sapphire R9-290 Vapor-X
    its really too early to make these kinds of statements definitively. We need more true dx12/vulcan games.

    my original point was that architectural differences play a big part in dx11 versus dx12 performance.

    Fury pro weirdness aside.
     
  9. Loophole35

    Loophole35 Guest

    Messages:
    9,797
    Likes Received:
    1,161
    GPU:
    EVGA 1080ti SC
    I agree with that. I'm ready to see some not only full DX12/Vulcan games. I'm also ready for fully compatible DX12 cards.
     
  10. The Mac

    The Mac Guest

    Messages:
    4,404
    Likes Received:
    0
    GPU:
    Sapphire R9-290 Vapor-X
    fairly sure rx480 is fully 12_1 compliant.
     

  11. PrMinisterGR

    PrMinisterGR Ancient Guru

    Messages:
    8,132
    Likes Received:
    974
    GPU:
    Inno3D RTX 3090
    No! No bets! :D

    I know. I did the huge DX11 driver overhead thread in here and it was a mess. AMD sure had a DX11 driver problem, but as The Mac says, it's more of an issue of a hardware architecture from a point on.

    It doesn't. DX11 has VERY LIMITED multi-threading that nobody is really using. Only a single core at a time is submitting to the GPU. The main difference is:

    The problem is that NVIDIA's architecture is not really friendly to multiple workloads. It's a design perfected for the DX11 era. AMD has suffered earlier because their design was meant to get the next consoles, and it couldn't be that restricted. The R&D budget thing is pulled out of its hair also, since AMD is cooperating directly with companies like SONY, Microsoft and Nintendo, and they not only have a GPU design that is the industry standard at this point, but their APIs are too.
     
  12. Loophole35

    Loophole35 Guest

    Messages:
    9,797
    Likes Received:
    1,161
    GPU:
    EVGA 1080ti SC
    Last edited: Jul 12, 2016
  13. The Mac

    The Mac Guest

    Messages:
    4,404
    Likes Received:
    0
    GPU:
    Sapphire R9-290 Vapor-X
    i dont really consider wikipedia an official source, but unfortunately i have no other sources to the contrary other than my recollection of what i read.
     
  14. Anarion

    Anarion Ancient Guru

    Messages:
    13,599
    Likes Received:
    387
    GPU:
    GeForce RTX 3060 Ti
    No feature level updates since 2nd generation, it's still 12_0:
    [​IMG]
     
  15. The Mac

    The Mac Guest

    Messages:
    4,404
    Likes Received:
    0
    GPU:
    Sapphire R9-290 Vapor-X
    a lack of a bullet point is not exactly definitive, but whatever...
     

  16. Anarion

    Anarion Ancient Guru

    Messages:
    13,599
    Likes Received:
    387
    GPU:
    GeForce RTX 3060 Ti
    In my opinion it is considering the whole point of that was to highlight what's new.
     
  17. The Mac

    The Mac Guest

    Messages:
    4,404
    Likes Received:
    0
    GPU:
    Sapphire R9-290 Vapor-X
    i guess...
     
  18. Loophole35

    Loophole35 Guest

    Messages:
    9,797
    Likes Received:
    1,161
    GPU:
    EVGA 1080ti SC
    Do you want an AMD slide saying, "We still do not support concervitive rasterization tier 1."

    Yeah that will sell cards.
     
  19. The Mac

    The Mac Guest

    Messages:
    4,404
    Likes Received:
    0
    GPU:
    Sapphire R9-290 Vapor-X
    i get it...
     
  20. PrMinisterGR

    PrMinisterGR Ancient Guru

    Messages:
    8,132
    Likes Received:
    974
    GPU:
    Inno3D RTX 3090
    AMD would sure make a point to say it about 12_1. On the other hand, Maxwell supports 12_1 but it doesn't get the new TR patch. Other things matter much more apparently.
     

Share This Page