Diablo III.

Discussion in 'Games, Gaming & Game-demos' started by MrH, Oct 22, 2011.

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  1. MrH

    MrH Guest

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    They've already said it won't affect the PC version, they only have 3 people working on the console version.
     
  2. Darkest

    Darkest Guest

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    If you happen to play WoW and think you'll continue to play it for another six months (At least) you might want to take a look at their current offer for a 12 month annual pass (You can pay for it in monthly installments, but you make a commitment to do so). You essentially sign yourself up to WoW for a year and get a free copy of D3 and some other crap.

    Works out to 12 months WoW playtime + D3 and some extra stuff thrown in, like beta access and in game fluff for the cost of six months of WoW + D3. Not a bad deal for those still into the MMO.
     
    Last edited: Oct 24, 2011
  3. MrH

    MrH Guest

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    They've said there will be a wave of invites with the next major patch and according to that post that could be as early as tomorrow. I'm crossing my fingers.
     
  4. Gaizokubanou

    Gaizokubanou Maha Guru

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    I used to care a lot about original creators deal, that was until Hellgate London came out and flopped big time. Or Torchlight, which was a good game, but was such a carbon copy of the original Diablo that it didn't interest me after 30 minutes.

    I still care about original creators, but now I'm more focused on the whole team. High profile video game making is a teamwork. Individuals matter, but not to the degree of indie games or back in 1999.

    So while no original creators being involved is a sign that you should be worried, keep in mind that they PROBABLY (correct me if I'm wrong here please) weren't all let go or left Blizzard in one huge group. They probably left little by little, meaning they had time to influence the new employees that are currently working now.

    This isn't really anything new. Blizzard ports their PC titles to consoles, like Diablo, Starcraft and Warcraft II.
     

  5. sykozis

    sykozis Ancient Guru

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    The "beta access" is for Mists of Pandaria......and based on what information Blizzard has given, I'll be surprised if they don't kill WoW with the expansion....
     
  6. sykozis

    sykozis Ancient Guru

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    Blizzard didn't fire the original Dev team. They left Blizzard. The reason D3 is taking so long is because the game had been scrapped 2-3 times previously.
     
  7. ElFishoIII

    ElFishoIII Guest

    Really, it has to end eventually, and it's been going a long long time. They can only change it so much before they just need to come out with something completely new.
     
  8. soltitade

    soltitade Active Member

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    Preordered CE here in Sweden at GameStop on the 27th while i was getting BF3.
     
  9. ])rStrangelove

    ])rStrangelove Ancient Guru

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    Ok. Different reasons, same result (for us Diablo veterans).
     
  10. MrH

    MrH Guest

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    Beta patch 5 notes:

    General

    All characters have been wiped. As part of this process, artisans, gold, and items (including those placed on the auction house or in a shared stash) have also been reset.
    Switching out class skills will now require the use of a new feature known as the Nephalem Altar. Nephalem Altars are currently located in New Tristram, as well as in key locations throughout Act I. Clicking on an altar will open up the skill UI, allowing both active and passive skills to be selected or exchanged.

    Quests

    Gold rewarded from quests has been significantly reduced
    Experience rewarded from quests after level 4 is now based on the number of mobs you’d have to kill to earn the same amount of experience, rather than being a strict percentage of a level

    Skills

    New passive skills have been added for all classes. See individual class notes below for more information.
    AoE (Area of Effect) skills for all classes have had their damage reduced
    Single-target skills for all classes have had their damage increased
    All skills are now based off weapon damage

    User Interface

    The in-game UI has been updated with general art and usability improvements

    Classes

    Barbarian
    Active Skills
    The Barbarian's Fury Generators have received a tuning pass. Bash, Cleave, and Frenzy now generate more Fury whereas the other Fury Generators now generate less.
    Additional changes include:
    Battle Rage
    Damage bonus reduced from 30% to 20%
    Revenge
    The chance for this ability to activate has been increased from 10% to 15%
    Weapon Throw
    Fury cost reduced from 20 to 10
    Damage decreased from 210% to 180%

    Passive Skills
    New passive skills have been added:
    Nerves of Steel
    Unlocked at level 12
    Your defense is increased by 25% of your Vitality

    Demon Hunter
    General
    Maximum Hatred reduced from 150 to 125

    Active Skills
    The order in which skills are awarded has been adjusted for levels 1 to 13.
    Resource management for the Demon Hunter has been reworked significantly. Skills for the class now fall into the three categories: Hatred Generators, Hatred Spenders, and Discipline Spenders
    Hatred Generators
    Bola Shot: Generates 2 Hatred
    Entangling Shot: Generates 4 Hatred
    Evasive Fire: Generates 4 Hatred*
    Grenades: Generates 2 Hatred
    Impale: Generates 6 Hatred
    Hatred Spenders
    Chakram: Costs 10 Hatred
    Elemental Arrow: Costs 5 Hatred
    Hungering Arrow: Costs 10 Hatred
    Rapid Fire: Costs 30 Hatred (initially) and 1.5 Hatred per second for each additional shot
    Discipline Spenders
    Caltrops: Costs 8 Discipline
    Shadow Power: Costs 20 Discipline
    Vault: Costs 10 Discipline
    *Evasive Fire: Costs 4 Discipline to Backflip
    Additional changes include:
    Bola Shot
    On-hit damage increased from 100% to 105%
    Chakram
    Damage reduced from 150% to 135%
    Grenades
    Damage increased from 75% to 80%
    Hungering Arrow
    Damage increased from 115% to 145%
    Pierce chance is once again a fixed 35% rather than scaling with level
    Impale
    Impale has been given a new spell effect. It is now a thrown dagger instead of a bow shot.
    Rapid Fire
    Damage increased from 35% weapon damage per shot to 38% weapon damage per shot
    Shadow Power
    Attack speed bonus reduced from 50% to 30%

    Passive Skills
    New passive skills have been added:
    Tactical Advantage
    Unlocked at level 10
    Whenever you use Vault, Smokescreen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds

    Monk
    Active Skills
    Mantras
    All Mantras now have a 15 second cooldown and grant a bonus effect for the first 3 seconds after activation
    Additional changes include:
    Blinding Flash
    Spirit cost reduced from 50 to 30
    Duration reduced from 5 second to 3 seconds
    Breath of Heaven
    Spirit cost reduced from 75 to 25
    Healing amount reduced
    Crippling Wave
    Damage increased from 120% to 135%
    Deadly Reach
    Damage increased from 110% to 120%
    Fists of Thunder
    Damage increased from 100% to 120%
    Lashing Tail Kick
    Spirit cost increased from 25 to 30
    Damage increased from 130% to 180%

    Passive Skills
    Transcendence
    Healing per Spirit reduced

    Witch Doctor
    Active Skills
    All Witch Doctor skills now do damage based on your weapon damage and cast at a speed based on your weapon attack speed.

    Passive skills
    New passive skills have been added:
    Circle of Life
    Unlocked at level 12
    Whenever an enemy dies within 12 yards there is a 5% chance that a Zombie dog will automatically emerge
    Jungle Fortitude
    Unlocked at level 10
    Reduces all damage taken by you and your pets by 20%

    Wizard
    Active Skills
    The order in which skills are awarded from levels 6 to 13 has been adjusted. Players will now unlock offensive and defensive spells in an alternating order.
    All Wizard skills now do damage based on your weapon damage and cast at a speed based on your weapon attack speed.

    Passive Skills
    New passive skills have been added:
    Critical Mass
    Unlocked at level 12
    Your critical hits reduce the cooldown of your spells by 1 second

    Followers
    Templar
    Skills
    Guardian
    Ability now unlocks at level 20, instead of level 5
    Heal
    Healing provided by this ability will now scale properly
    When activated, ability will heal you for ¼ of your total health every 15 seconds
    Will only heal when player is below 50% health, down from 67%
    Intimidate
    Slow amount reduced from 80% to 50%
    Intervene
    Intervene is the new name for Taunt, and now unlocks at level 5
    Radius of monsters to be taunted reduced from 30 to 10 yards
    Duration reduced from 10 seconds to 5 seconds
    Will now only cast when player is below 50%
    Cooldown increased from 15 seconds to 30 seconds
    Loyalty
    Life regenerated by this ability will now scale properly

    Items

    General
    Players now start with 5 health potions
    Health globes now heal you over 1.5 seconds rather than over 5 seconds
    The number of chests, shrines, and other interactable items (e.g. bookcases and loose stones) has been greatly reduced across the entire game
    Items sold from vendors will now be at least one item level lower than those that are currently available to a player via drops from monsters
    The level of an item is now much more likely to match or be close to the level of the monster from which it dropped, and the affixes that appear are much more likely to be from the upper range
    Weapons
    Several significant changes have been made to weapons and weapon damage affixes:
    The damage bonus granted to two-handed weapons over one-handed weapons has been reduced from 15%-38% from level 1-60 to 13%-32%
    Wands attack speed has been increased from 1.2 to 1.4
    Quivers, Orbs, and Mojos will now always come with +Min/Max damage
    Ceremonial Daggers will now frequently come with +Mana Regen
    Wands will now frequently come with the +Max Arcane Power
    The amount of inherent slow granted by cold weapons has been reduced from 3 seconds to 1 second
    One-handed crossbows and daggers now pull from a separate pool of affixes for + damage
    The damage variance between weapons of the same type has been reduced.

    Bug Fixes

    Fixed an issue that was causing two-handed Monk combat staves to not receive the proper damage bonus

    Monsters

    General
    A new Mortar affix has been added to the game. Mortar monsters will lob grenades at enemies outside melee range.
    Lightning bolt damage from Electrified-enchanted monsters has been reduced by 40%
    Monsters that are enchanted to an element (Molten, Electrified, etc.) now correctly have 50% resistance to their chosen element
    Ex: Molten monsters will have 50% damage resistance to Fire at equal level
    Wretched Mothers in Act I can now only summon one zombie at a time
    Treasure Goblins are now immune to fear

    Bosses

    Skeleton King
    Whirlwind damage increased from 100% to 300%
    Cleave damage increased from 80% to 100%

    Crafting

    Artisans
    Blacksmith
    Blacksmiths now start with a Fist weapon and a Dagger weapon option to craft
    Blacksmith leveling and crafting recipes have received a tuning pass
    Items
    Pages of Training will now drop starting at level 6, down from level 8
    The chance for Magic and Rare items to salvage into higher quality crafting material has been increased from 1% to 5%
    Salvaging blue items now has a 1% chance to salvage into Legendary crafting material


    New login screen:

    [​IMG]

    Nephalem Altar:

    [​IMG]

    Tutorial tooltips:

    [​IMG]

    [​IMG]

    New character screen:

    [​IMG]

    New enemy bar:

    [​IMG]
     
    Last edited: Nov 4, 2011

  11. ElFishoIII

    ElFishoIII Guest

  12. PhazeDelta1

    PhazeDelta1 Guest

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    this cant come fast enough.
     
  13. eclap

    eclap Banned

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    how do I get into beta? I have WOW and SC2 on my battle.net account. can I still get in?
     
  14. MrH

    MrH Guest

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    Opt in and pray. Also enter the Facebook contest.
     
  15. KingGladiator

    KingGladiator Guest

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    Even if Diablo3 compares to Blizzards revamp of Starcraft 2, that will be good enough for my $$. All I want is new content/graphics and the same formula of Diablo1/2 - any improvements a bonus.
     

  16. eclap

    eclap Banned

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    I have been opted in for weeks :(
     
  17. Mkilbride

    Mkilbride Banned

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    [​IMG]

    http://eu.blizzard.com/en-gb/company/press/pressreleases.html?id=3008082

    Probably a placeholder...but who knows?
     
  18. NoviceRei

    NoviceRei Ancient Guru

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    i;m excited!:banana:
     
  19. metaltoiletry

    metaltoiletry Maha Guru

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    I really really hope this is released before February. My brother is coming back from the Navy on leave for three weeks and we're going to do some hardcore gaming while he is here. If this game is out when he is here, oh man! :D
     
  20. PhazeDelta1

    PhazeDelta1 Guest

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    i got my beta invite a little while ago. :rock:

    anyone else get theres?
     
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