PS4 Hardware.

Discussion in 'Consoles & console games' started by Strikerx80, Nov 17, 2012.

  1. gamerk2

    gamerk2 Ancient Guru

    Messages:
    2,108
    Likes Received:
    1
    GPU:
    NVIDIA 570 GTX 1.2 GB
    Because they are compiled as 32-bit, and thus limited to 2GB (assuming not compiled as LAA)
     
  2. gamerk2

    gamerk2 Ancient Guru

    Messages:
    2,108
    Likes Received:
    1
    GPU:
    NVIDIA 570 GTX 1.2 GB
    Well, the dev kits aren't even out yet; the Xbox Next dev kit is using an A10/7000/8GB setup though, so I would use that as a rough estimate for what to expect for the PS4.

    Its sounding like we'll know more come E3.
     
  3. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

    Messages:
    30,766
    Likes Received:
    3,932
    GPU:
    Inno3d RTX4070
    ps4 ones ?
    From what ive heard they are
     
  4. AndreasGuido

    AndreasGuido Guest

    Messages:
    4,986
    Likes Received:
    55
    GPU:
    MSI GTX 970
    i reckon we will get them in about a year just for xmas time!
     

  5. signex

    signex Ancient Guru

    Messages:
    9,061
    Likes Received:
    303
    GPU:
    RTX 2080 Ti
    The new specs seems to be very good. Good news for console gamers i gues..

    But i'm staying with PC.
     
  6. Anarion

    Anarion Ancient Guru

    Messages:
    13,599
    Likes Received:
    386
    GPU:
    GeForce RTX 3060 Ti
    And because they are basically all console ports with crappy textures.
     
  7. ryoohki360

    ryoohki360 Active Member

    Messages:
    62
    Likes Received:
    2
    GPU:
    Gigabyte/GTX660TI/2GIG
    You can be sure that 60FPS won't be. Maybe for Forza and other car games but the normal playable range is 30FPS. I mean Far Cry 3 is running closer than 24FPS on Xbox et PS3 and most people don't complain.. so don't expect a 60FPS on all game console
     
  8. gamerk2

    gamerk2 Ancient Guru

    Messages:
    2,108
    Likes Received:
    1
    GPU:
    NVIDIA 570 GTX 1.2 GB
    Not really. Remember that the bulk of sales are still via physical disks, and DVD-9 can only hold 9GB worth of data. Point being, its not cost conductive to be forced to use an extra install disk just for textures.

    Even for downloads, bandwidth caps are a real problem, which limits how much a game can be when first released.

    Downloadable texture packs is probably the easiest way around theses limitations.

    I almost can't wait for 2014, when PC graphics don't improve any, proving once and for all what I've been telling everyone for a decade now: "console ports", for 90% of all titles, is a myth.
     
  9. Raiga

    Raiga Maha Guru

    Messages:
    1,099
    Likes Received:
    0
    GPU:
    GPU
    Isn't Blu-Ray already utilized for storing game medium, which can store more than DVD-9.

    I wish the games on the consoles themselves had options to create and utilize user created content for the games, like map modifications done by a user (currently thats the only major factor differentiating almost all console titles on Consoles _vs_ all titles on PC; either via 1st party tools/game editors or 3rd party tools)

    Currently the only one I can remember which had this was the 'Little Big Planet' franchise.

    ----
    Edit

    Something on the lines of Steam Workshop for PS4 titles would be really great.
     
  10. umeng2002

    umeng2002 Maha Guru

    Messages:
    1,425
    Likes Received:
    331
    GPU:
    4080 Super
    I don't know of any game made has a separate texture pack because of the size for digital distribution. PS3 uses BD, so the point is moot on that end. PCs still prefer DVDs or multiple DVDs - which are dirt cheap.

    texture packs are just "bonuses" for PC games - that should have shipped when the game came out (Crysis 2 texture and DX11 patch)
     

  11. gamerk2

    gamerk2 Ancient Guru

    Messages:
    2,108
    Likes Received:
    1
    GPU:
    NVIDIA 570 GTX 1.2 GB
    Not on PC's. And trust me, that extra $2 for a third DVD is more then enough for business to justify reduced textures.


    Because its expensive to do? Remember: Game development is a business.
     
  12. gamerk2

    gamerk2 Ancient Guru

    Messages:
    2,108
    Likes Received:
    1
    GPU:
    NVIDIA 570 GTX 1.2 GB
    If the game sells at $40, figure at the end of the day the developer is making about a 25% profit, or $10. Figure $2 per extra DVD.

    Try justifying a 20% reduction in profit for textures which can be added in later via a download.

    As for the PS3, it doesn't have the hardware muscle to use said textures anyway, so that argument is moot. And several games already do a decent job filling a BD-DVD (SO:TLH being a good example). Also note devs don't want the PS3/360 versions of multiplatform games being significantly different, effectivly binding them to what fits on the 360's DVD9 (minus the 1GB security layer).
     
  13. Raiga

    Raiga Maha Guru

    Messages:
    1,099
    Likes Received:
    0
    GPU:
    GPU
    Its high time Microsoft and other game distribution switches to Blu-Ray..instead of still utilizing DVD's for physical medium.

    As...its not only about how much it can store, its also about how much faster data can be read from an optical medium. Since the upcoming consoles can support high resolutions of game assets (images and sound), data also needs to be read faster.

    Else you'll either be:
    1. Filling up your console HDD
    2. Hearing your optical drive spinning at maximum speed all the time
    3. Loading times
    4. Wait an eternity for assets to be copied from optical discs (may also be switching between them) and installing portion of the game onto the console HDD

    The speeds for Blu-Ray still haven't reached its maximum limit, even with lower spindle speeds the read speeds of Blu-Ray easily crosses maximum DVD read speeds.
     
  14. PhazeDelta1

    PhazeDelta1 Guest

    Messages:
    15,608
    Likes Received:
    14
    GPU:
    EVGA 1080 FTW
    I seriously doubt Microsoft is willing to pay the BDA licensing fees every time they sell a game.
     
    Last edited: Dec 14, 2012
  15. Shadowdane

    Shadowdane Maha Guru

    Messages:
    1,464
    Likes Received:
    91
    GPU:
    Nvidia RTX 4080 FE
    I wouldn't be surprised if they go proprietary like Nintendo did... the WiiU disks can hold 25GB. That would avoid the license fees associated with BluRay.
     

  16. Redemption80

    Redemption80 Guest

    Messages:
    18,491
    Likes Received:
    267
    GPU:
    GALAX 970/ASUS 970
    I don’t know, they might not want to, but having a console that can also play movies is a big selling point for many people who don't want multiple pieces of hardware doing the same thing.
    Whether that will still be relevant in a year or two though, hard to tell.

    I'm with gamerk2 on this one; DVD's and Digital Downloads are just as much, if not more responsible for PC games having crappy textures, and anyone thinking PC games are going take a giant leap in visuals once the new consoles are out are just setting themselves up for a huge disappointment.

    Hoping the "PS4" hardware is efficient and actually good, and they finally do something to improve the awful controller (IMO) as the Sony exclusives were/are so much better (IMO) than the MS ones, but the iffy pad and issues with non exclusives stopped the console from doing as well as it should of.

    This time round i plan on buying just the one console, ideally the Sony one as GOW and Halo don't interest me, but since i plan on giving up PC gaming in the next year or two, then it could end up being the MS one if the Sony one is going to be as underwhelming as rumours are suggesting, which could be likely as MS are just in a far better position to take risks than Sony are.
     
  17. umeng2002

    umeng2002 Maha Guru

    Messages:
    1,425
    Likes Received:
    331
    GPU:
    4080 Super
    That's assuming the entire DVD is filled. In hind site, you make a lot of sense. But I think $2 per extra disc is way way too much.

    I pretty sure MS will also go Blu-ray because they want the 720 to be a media hub. Ditto for the PS4.

    The Wii U uses the same technology as Blu-ray but not the exact specifications to avoid licensing fees. I believe it also has dual layer, so the Wii U can get 50 GB on one physical disc.

    The big question is whether or not the PS4's discs will have rounded edges like the Wii U...
     
    Last edited: Dec 23, 2012
  18. colorblindnejc

    colorblindnejc Guest

    Messages:
    79
    Likes Received:
    0
    GPU:
    HD5770
    Im thinking the new consoles will improve the graphics more or less right after their release date regardless texture size and what not... New hardware will be able to do lots of new things not texture related like tesselation, lots of shader effects etc.

    Or i guess im just being optimistic :p
     
  19. daffy101

    daffy101 Active Member

    Messages:
    87
    Likes Received:
    4
    GPU:
    7800XT
    The cost of memory would it kill them if it had 8GB of memory and 2GB VRam? i understand if the memory they use was some high speed access type but i suspect box the PS4 and XBox730 will be nothing more than very specialised PC's upside is the console ports might work better on a PC next time round.
     
  20. tsunami231

    tsunami231 Ancient Guru

    Messages:
    14,725
    Likes Received:
    1,854
    GPU:
    EVGA 1070Ti Black
    better in terms of what consoles can do atm, but not better in terms of of PC's can do atm, It wont even be on same level of what pc's can do atm.


    At point in time as long as it does 1080p(true not fake) and 60fps with atlest 2 AA i will be happy,
     

Share This Page